use individual panel define as compute unit, kernel is now storage and loading unit

This commit is contained in:
Youmu Liu
2025-11-12 21:13:00 +08:00
parent bbe69f0384
commit 2dfb4ae86a
33 changed files with 522 additions and 58 deletions
@@ -185,7 +185,7 @@ namespace StgSharp.Mathematics.Graphic
far = distance + depthRange.back,
offsetX = offset.X,
offsetY = offset.Y,
width = Scaler.Abs(GeometryScaler.Tan(fovRadius / 2) * near * 2),
width = Scalar.Abs(GeometryScaler.Tan(fovRadius / 2) * near * 2),
height = width * size.Y / size.X;
_projection.column[0].X = 2 * near / width;
@@ -34,13 +34,13 @@ namespace StgSharp.Mathematics.Graphic
public static float GetAngle(Vec2 vec1, Vec2 vec2)
{
return Scaler.ACos(
return Scalar.ACos(
1 / (vec1.GetLength() * vec2.GetLength()));
}
public static float GetAngle(Vec3 vec1, Vec3 vec2)
{
return Scaler.ACos((vec1 * vec2) / (vec1.GetLength() * vec2.GetLength()));
return Scalar.ACos((vec1 * vec2) / (vec1.GetLength() * vec2.GetLength()));
}
}
@@ -34,12 +34,12 @@ namespace StgSharp.Mathematics.Graphic
public static float GetLength(this Vec3 vec)
{
return Scaler.Sqrt(vec.Dot(vec));
return Scalar.Sqrt(vec.Dot(vec));
}
public static float GetLength(this Vec2 vec)
{
return Scaler.Sqrt(vec.Dot(vec));
return Scalar.Sqrt(vec.Dot(vec));
}
}