use individual panel define as compute unit, kernel is now storage and loading unit
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@@ -35,6 +35,7 @@ using StgSharp.Timing;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp.Controls
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@@ -58,6 +59,7 @@ namespace StgSharp.Controls
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public ReadOnlySpan<Vec4> TextureBox
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => marker.TextureCoord;
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}
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