bug of overflow due to IntPtr solved
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@@ -32,7 +32,7 @@ namespace StgSharp
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else
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{
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windowPtr = glIO.internalGLcreateWindow(
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width, height, tittle, monitor, (IntPtr)share.windowPtr);
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width, height, tittle, monitor, (IntPtr)share.windowID);
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}
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@@ -44,7 +44,7 @@ namespace StgSharp
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{
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Form form = new Form();
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form.Size = new vec2d(width, height);
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form.windowPtr = windowPtr;
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form.windowID = (long)windowPtr;
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return form;
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}
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}
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@@ -61,41 +61,40 @@ namespace StgSharp
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/// <exception cref="Exception"></exception>
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public static unsafe Form GLcreateWindow(int width, int height, string tittle, IntPtr monitor, IntPtr share)
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{
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Form form = new Form();
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form.Size = new vec2d(width, height);
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byte[] tittleCharArray = System.Text.Encoding.UTF8.GetBytes(tittle);
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IntPtr windowPtr = glIO.internalGLcreateWindow(width, height, tittleCharArray, monitor, share);
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form.info.name = tittleCharArray;
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form.windowPtr = windowPtr;
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Console.WriteLine(windowPtr);
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long windowPtr = (long)glIO.internalGLcreateWindow
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(width, height, tittleCharArray, monitor, share);
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if ((int)windowPtr == -1 || (int)windowPtr == -2)
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{
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throw new Exception("Cannot create window instance!");
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throw new Exception("Cannot create the form!");
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}
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else
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{
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Form form = new Form();
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form.Size = new vec2d(width, height);
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form.windowID = windowPtr;
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return form;
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}
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return form;
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}
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public static unsafe void GLmakeContexCurrent(Form form)
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{
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glIO.internalGLmakeContextCurrent((IntPtr)form.windowPtr);
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glIO.internalGLmakeContextCurrent((IntPtr)form.windowID);
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}
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public static unsafe bool GLwindowShouldClose(Form form)
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{
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int a = glIO.internalGLwindowShouldClose((IntPtr)form.windowPtr);
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int a = glIO.internalGLwindowShouldClose((IntPtr)form.windowID);
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return a != 0;
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}
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public static unsafe void GLswapBuffers(Form form)
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{
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glIO.internalGLswapBuffers((IntPtr)form.windowPtr);
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glIO.internalGLswapBuffers((IntPtr)form.windowID);
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}
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}
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