Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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@@ -51,10 +51,11 @@ namespace StgSharp.Script
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private Token[] _tokenArray = new Token[4];
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private int _nodeCount,_tokenCount, _operatorCount;
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private RandomAccessibleStack<CompileDepthMark> _depthStack = new RandomAccessibleStack<CompileDepthMark>(
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);
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private RandomAccessibleStack<OperandIndex> _isNode = new RandomAccessibleStack<OperandIndex>(
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8 );
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private Stack<CompileDepthMark> _depthStack = new Stack<CompileDepthMark>();
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private Stack<Stack<TNode>> _statementCache = new Stack<Stack<TNode>>();
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private TNode _lastNode;
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@@ -92,8 +93,6 @@ namespace StgSharp.Script
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get => _statementCache.Peek();
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}
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public Stack<CompileDepthMark> DepthStack => _depthStack;
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public void DecreaseDepth()
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{
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CompileDepthMark mark = _depthStack.Pop();
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@@ -123,6 +122,7 @@ namespace StgSharp.Script
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out TNode operandNode )
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{
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OperandIndex index = _isNode[ i ];
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_depthStack.Contains( depth );
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if( index.IsNode )
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{
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