Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#if defined(SDL_VIDEO_DRIVER_X11) && defined(SDL_VIDEO_OPENGL_EGL)
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#include "SDL_x11video.h"
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#include "SDL_x11opengles.h"
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#include "SDL_x11opengl.h"
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#include "SDL_x11xsync.h"
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// EGL implementation of SDL OpenGL support
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bool X11_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path)
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{
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SDL_VideoData *data = _this->internal;
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// If the profile requested is not GL ES, switch over to X11_GL functions
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if ((_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) &&
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!SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) {
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#ifdef SDL_VIDEO_OPENGL_GLX
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X11_GLES_UnloadLibrary(_this);
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_this->GL_LoadLibrary = X11_GL_LoadLibrary;
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_this->GL_GetProcAddress = X11_GL_GetProcAddress;
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_this->GL_UnloadLibrary = X11_GL_UnloadLibrary;
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_this->GL_CreateContext = X11_GL_CreateContext;
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_this->GL_MakeCurrent = X11_GL_MakeCurrent;
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_this->GL_SetSwapInterval = X11_GL_SetSwapInterval;
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_this->GL_GetSwapInterval = X11_GL_GetSwapInterval;
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_this->GL_SwapWindow = X11_GL_SwapWindow;
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_this->GL_DestroyContext = X11_GL_DestroyContext;
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return X11_GL_LoadLibrary(_this, path);
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#else
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return SDL_SetError("SDL not configured with OpenGL/GLX support");
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#endif
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}
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return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType)data->display, _this->gl_config.egl_platform);
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}
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XVisualInfo *X11_GLES_GetVisual(SDL_VideoDevice *_this, Display *display, int screen, bool transparent)
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{
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XVisualInfo *egl_visualinfo = NULL;
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EGLint visual_id = 0;
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XVisualInfo vi_in;
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int out_count = 0;
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if (!_this->egl_data) {
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// The EGL library wasn't loaded, SDL_GetError() should have info
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return NULL;
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}
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if (_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
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_this->egl_data->egl_config,
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EGL_NATIVE_VISUAL_ID,
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&visual_id) == EGL_FALSE) {
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visual_id = 0;
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}
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if (visual_id != 0) {
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vi_in.screen = screen;
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vi_in.visualid = visual_id;
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egl_visualinfo = X11_XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &vi_in, &out_count);
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if (transparent && egl_visualinfo) {
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Uint32 format = X11_GetPixelFormatFromVisualInfo(display, egl_visualinfo);
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if (!SDL_ISPIXELFORMAT_ALPHA(format)) {
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// not transparent!
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X11_XFree(egl_visualinfo);
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egl_visualinfo = NULL;
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}
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}
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}
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if(!egl_visualinfo) {
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// Use the default visual when all else fails
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vi_in.screen = screen;
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egl_visualinfo = X11_XGetVisualInfo(display,
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VisualScreenMask,
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&vi_in, &out_count);
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// Return the first transparent Visual
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if (transparent) {
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int i;
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for (i = 0; i < out_count; i++) {
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XVisualInfo *v = &egl_visualinfo[i];
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Uint32 format = X11_GetPixelFormatFromVisualInfo(display, v);
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if (SDL_ISPIXELFORMAT_ALPHA(format)) { // found!
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// re-request it to have a copy that can be X11_XFree'ed later
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vi_in.screen = screen;
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vi_in.visualid = v->visualid;
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X11_XFree(egl_visualinfo);
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egl_visualinfo = X11_XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &vi_in, &out_count);
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return egl_visualinfo;
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}
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}
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}
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}
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return egl_visualinfo;
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}
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SDL_GLContext X11_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
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{
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SDL_GLContext context;
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SDL_WindowData *data = window->internal;
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Display *display = data->videodata->display;
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X11_XSync(display, False);
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context = SDL_EGL_CreateContext(_this, data->egl_surface);
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X11_XSync(display, False);
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return context;
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}
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SDL_EGLSurface X11_GLES_GetEGLSurface(SDL_VideoDevice *_this, SDL_Window *window)
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{
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SDL_WindowData *data = window->internal;
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return data->egl_surface;
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}
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bool X11_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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const bool ret = SDL_EGL_SwapBuffers(_this, window->internal->egl_surface); \
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#ifdef SDL_VIDEO_DRIVER_X11_XSYNC
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X11_HandlePresent(window);
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#endif /* SDL_VIDEO_DRIVER_X11_XSYNC */
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return ret;
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}
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SDL_EGL_MakeCurrent_impl(X11)
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#endif // SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_EGL
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