Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_x11opengl_h_
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#define SDL_x11opengl_h_
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#ifdef SDL_VIDEO_OPENGL_GLX
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#include <SDL3/SDL_opengl.h>
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#include <GL/glx.h>
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typedef void (*__GLXextFuncPtr)(void);
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typedef enum SDL_GLSwapIntervalTearBehavior
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{
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SDL_SWAPINTERVALTEAR_UNTESTED,
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SDL_SWAPINTERVALTEAR_UNKNOWN,
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SDL_SWAPINTERVALTEAR_MESA,
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SDL_SWAPINTERVALTEAR_NVIDIA
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} SDL_GLSwapIntervalTearBehavior;
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struct SDL_GLDriverData
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{
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int errorBase, eventBase;
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bool HAS_GLX_EXT_visual_rating;
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bool HAS_GLX_EXT_visual_info;
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bool HAS_GLX_EXT_swap_control_tear;
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bool HAS_GLX_ARB_context_flush_control;
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bool HAS_GLX_ARB_create_context_robustness;
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bool HAS_GLX_ARB_create_context_no_error;
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/* Max version of OpenGL ES context that can be created if the
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implementation supports GLX_EXT_create_context_es2_profile.
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major = minor = 0 when unsupported.
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*/
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struct
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{
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int major;
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int minor;
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} es_profile_max_supported_version;
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SDL_GLSwapIntervalTearBehavior swap_interval_tear_behavior;
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Bool (*glXQueryExtension)(Display *, int *, int *);
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__GLXextFuncPtr (*glXGetProcAddress)(const GLubyte *);
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XVisualInfo *(*glXChooseVisual)(Display *, int, int *);
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GLXContext (*glXCreateContext)(Display *, XVisualInfo *, GLXContext, Bool);
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GLXContext (*glXCreateContextAttribsARB)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
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GLXFBConfig *(*glXChooseFBConfig)(Display *, int, const int *, int *);
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XVisualInfo *(*glXGetVisualFromFBConfig)(Display *, GLXFBConfig);
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void (*glXDestroyContext)(Display *, GLXContext);
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Bool (*glXMakeCurrent)(Display *, GLXDrawable, GLXContext);
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void (*glXSwapBuffers)(Display *, GLXDrawable);
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void (*glXQueryDrawable)(Display *, GLXDrawable, int, unsigned int *);
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void (*glXSwapIntervalEXT)(Display *, GLXDrawable, int);
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int (*glXSwapIntervalSGI)(int);
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int (*glXSwapIntervalMESA)(int);
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int (*glXGetSwapIntervalMESA)(void);
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};
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// OpenGL functions
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extern bool X11_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
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extern SDL_FunctionPointer X11_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
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extern void X11_GL_UnloadLibrary(SDL_VideoDevice *_this);
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extern bool X11_GL_UseEGL(SDL_VideoDevice *_this);
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extern XVisualInfo *X11_GL_GetVisual(SDL_VideoDevice *_this, Display *display, int screen, bool transparent);
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extern SDL_GLContext X11_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool X11_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window,
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SDL_GLContext context);
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extern bool X11_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval);
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extern bool X11_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval);
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extern bool X11_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool X11_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
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#endif // SDL_VIDEO_OPENGL_GLX
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#endif // SDL_x11opengl_h_
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