Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_windowsmodes_h_
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#define SDL_windowsmodes_h_
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typedef enum
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{
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DisplayUnchanged,
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DisplayAdded,
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DisplayRemoved,
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} WIN_DisplayState;
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struct SDL_DisplayData
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{
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WCHAR DeviceName[32];
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HMONITOR MonitorHandle;
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WIN_DisplayState state;
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SDL_Rect bounds;
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};
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struct SDL_DisplayModeData
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{
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DEVMODEW DeviceMode;
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};
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extern bool WIN_InitModes(SDL_VideoDevice *_this);
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extern bool WIN_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect);
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extern bool WIN_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect);
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extern bool WIN_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display);
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extern bool WIN_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
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extern void WIN_RefreshDisplays(SDL_VideoDevice *_this);
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extern void WIN_QuitModes(SDL_VideoDevice *_this);
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#endif // SDL_windowsmodes_h_
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