Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_uikitwindow_h_
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#define SDL_uikitwindow_h_
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#include "../SDL_sysvideo.h"
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#import "SDL_uikitvideo.h"
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#import "SDL_uikitview.h"
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#import "SDL_uikitviewcontroller.h"
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extern bool UIKit_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
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extern void UIKit_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
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extern void UIKit_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void UIKit_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void UIKit_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void UIKit_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, bool bordered);
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extern SDL_FullscreenResult UIKit_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen);
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extern void UIKit_UpdatePointerLock(SDL_VideoDevice *_this, SDL_Window *window);
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extern void UIKit_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void UIKit_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *w, int *h);
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extern NSUInteger UIKit_GetSupportedOrientations(SDL_Window *window);
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#define SDL_METALVIEW_TAG 255
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@class UIWindow;
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@interface SDL_UIKitWindowData : NSObject
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@property(nonatomic, strong) UIWindow *uiwindow;
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@property(nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
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// Array of SDL_uikitviews owned by this window.
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@property(nonatomic, copy) NSMutableArray *views;
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@end
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#endif // SDL_uikitwindow_h_
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