Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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* @author Mark Callow, www.edgewise-consulting.com.
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*
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* Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer
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* backed view.
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*/
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#ifndef SDL_uikitmetalview_h_
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#define SDL_uikitmetalview_h_
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#include "../SDL_sysvideo.h"
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#include "SDL_uikitwindow.h"
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#if defined(SDL_VIDEO_DRIVER_UIKIT) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL))
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#import <UIKit/UIKit.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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@interface SDL_uikitmetalview : SDL_uikitview
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- (instancetype)initWithFrame:(CGRect)frame
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scale:(CGFloat)scale;
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@end
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SDL_MetalView UIKit_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window);
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void UIKit_Metal_DestroyView(SDL_VideoDevice *_this, SDL_MetalView view);
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void *UIKit_Metal_GetLayer(SDL_VideoDevice *_this, SDL_MetalView view);
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#endif // SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL)
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#endif // SDL_uikitmetalview_h_
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