Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-07-21 22:34:48 +08:00
parent c624a8ca38
commit 28ea5d1d1e
1215 changed files with 628924 additions and 114 deletions
@@ -0,0 +1,45 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#import <UIKit/UIKit.h>
@interface SDLLaunchScreenController : UIViewController
- (instancetype)init;
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil;
- (void)loadView;
@end
@interface SDLUIKitDelegate : NSObject <UIApplicationDelegate>
+ (id)sharedAppDelegate;
+ (NSString *)getAppDelegateClassName;
- (void)hideLaunchScreen;
/* This property is marked as optional, and is only intended to be used when
* the app's UI is storyboard-based. SDL is not storyboard-based, however
* several major third-party ad APIs (e.g. Google admob) incorrectly assume this
* property always exists, and will crash if it doesn't. */
@property(nonatomic) UIWindow *window;
@end
@@ -0,0 +1,33 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitclipboard_h_
#define SDL_uikitclipboard_h_
#include "../SDL_sysvideo.h"
extern bool UIKit_SetClipboardText(SDL_VideoDevice *_this, const char *text);
extern char *UIKit_GetClipboardText(SDL_VideoDevice *_this);
extern bool UIKit_HasClipboardText(SDL_VideoDevice *_this);
extern void UIKit_InitClipboard(SDL_VideoDevice *_this);
extern void UIKit_QuitClipboard(SDL_VideoDevice *_this);
#endif // SDL_uikitclipboard_h_
@@ -0,0 +1,40 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitevents_h_
#define SDL_uikitevents_h_
#import <UIKit/UIKit.h>
#include "../SDL_sysvideo.h"
extern void SDL_UpdateLifecycleObserver(void);
extern Uint64 UIKit_GetEventTimestamp(NSTimeInterval nsTimestamp);
extern void UIKit_PumpEvents(SDL_VideoDevice *_this);
extern void SDL_InitGCKeyboard(void);
extern void SDL_QuitGCKeyboard(void);
extern void SDL_InitGCMouse(void);
extern bool SDL_GCMouseRelativeMode(void);
extern void SDL_QuitGCMouse(void);
#endif // SDL_uikitevents_h_
@@ -0,0 +1,28 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_UIKIT
extern bool UIKit_ShowingMessageBox(void);
extern bool UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID);
#endif // SDL_VIDEO_DRIVER_UIKIT
@@ -0,0 +1,54 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* @author Mark Callow, www.edgewise-consulting.com.
*
* Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer
* backed view.
*/
#ifndef SDL_uikitmetalview_h_
#define SDL_uikitmetalview_h_
#include "../SDL_sysvideo.h"
#include "SDL_uikitwindow.h"
#if defined(SDL_VIDEO_DRIVER_UIKIT) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL))
#import <UIKit/UIKit.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
@interface SDL_uikitmetalview : SDL_uikitview
- (instancetype)initWithFrame:(CGRect)frame
scale:(CGFloat)scale;
@end
SDL_MetalView UIKit_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window);
void UIKit_Metal_DestroyView(SDL_VideoDevice *_this, SDL_MetalView view);
void *UIKit_Metal_GetLayer(SDL_VideoDevice *_this, SDL_MetalView view);
#endif // SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL)
#endif // SDL_uikitmetalview_h_
@@ -0,0 +1,67 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_uikitmodes_h_
#define SDL_uikitmodes_h_
#include "SDL_uikitvideo.h"
@interface SDL_UIKitDisplayData : NSObject
#ifndef SDL_PLATFORM_VISIONOS
- (instancetype)initWithScreen:(UIScreen *)screen;
@property(nonatomic, strong) UIScreen *uiscreen;
#endif
@end
@interface SDL_UIKitDisplayModeData : NSObject
#ifndef SDL_PLATFORM_VISIONOS
@property(nonatomic, strong) UIScreenMode *uiscreenmode;
#endif
@end
#ifndef SDL_PLATFORM_VISIONOS
extern bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
#endif
extern bool UIKit_InitModes(SDL_VideoDevice *_this);
#ifndef SDL_PLATFORM_VISIONOS
extern bool UIKit_AddDisplay(UIScreen *uiscreen, bool send_event);
extern void UIKit_DelDisplay(UIScreen *uiscreen, bool send_event);
#endif
extern bool UIKit_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display);
extern bool UIKit_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
extern void UIKit_QuitModes(SDL_VideoDevice *_this);
extern bool UIKit_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect);
// because visionOS does not have a screen
// we create a fake display to maintain compatibility.
// By default, a window measures 1280x720 pt.
// https://developer.apple.com/design/human-interface-guidelines/windows#visionOS
#ifdef SDL_PLATFORM_VISIONOS
#define SDL_XR_SCREENWIDTH 1280
#define SDL_XR_SCREENHEIGHT 720
#endif
#endif // SDL_uikitmodes_h_
@@ -0,0 +1,40 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitopengles_
#define SDL_uikitopengles_
#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
#include "../SDL_sysvideo.h"
extern bool UIKit_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window,
SDL_GLContext context);
extern bool UIKit_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern SDL_GLContext UIKit_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
extern bool UIKit_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
extern SDL_FunctionPointer UIKit_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
extern bool UIKit_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
extern void UIKit_GL_RestoreCurrentContext(void);
#endif // SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#endif // SDL_uikitopengles_
@@ -0,0 +1,62 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES3/gl.h>
#import "SDL_uikitview.h"
#include "SDL_uikitvideo.h"
@interface SDL_uikitopenglview : SDL_uikitview
- (instancetype)initWithFrame:(CGRect)frame
scale:(CGFloat)scale
retainBacking:(BOOL)retained
rBits:(int)rBits
gBits:(int)gBits
bBits:(int)bBits
aBits:(int)aBits
depthBits:(int)depthBits
stencilBits:(int)stencilBits
sRGB:(BOOL)sRGB
multisamples:(int)multisamples
context:(EAGLContext *)glcontext;
@property(nonatomic, readonly, weak) EAGLContext *context;
// The width and height of the drawable in pixels (as opposed to points.)
@property(nonatomic, readonly) int backingWidth;
@property(nonatomic, readonly) int backingHeight;
@property(nonatomic, readonly) GLuint drawableRenderbuffer;
@property(nonatomic, readonly) GLuint drawableFramebuffer;
@property(nonatomic, readonly) GLuint msaaResolveFramebuffer;
- (void)swapBuffers;
- (void)updateFrame;
@end
#endif // SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
@@ -0,0 +1,39 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitpen_h_
#define SDL_uikitpen_h_
#include "SDL_uikitvideo.h"
#include "SDL_uikitwindow.h"
extern bool UIKit_InitPen(SDL_VideoDevice *_this);
extern void UIKit_HandlePenMotion(SDL_uikitview *view, UITouch *pencil);
extern void UIKit_HandlePenPress(SDL_uikitview *view, UITouch *pencil);
extern void UIKit_HandlePenRelease(SDL_uikitview *view, UITouch *pencil);
#if !defined(SDL_PLATFORM_TVOS)
extern void UIKit_HandlePenHover(SDL_uikitview *view, UIHoverGestureRecognizer *recognizer) API_AVAILABLE(ios(13.0));
#endif
extern void UIKit_QuitPen(SDL_VideoDevice *_this);
#endif // SDL_uikitpen_h_
@@ -0,0 +1,52 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitvideo_h_
#define SDL_uikitvideo_h_
#include "../SDL_sysvideo.h"
#ifdef __OBJC__
#include <UIKit/UIKit.h>
@interface SDL_UIKitVideoData : NSObject
@property(nonatomic, assign) id pasteboardObserver;
@end
#ifdef SDL_PLATFORM_VISIONOS
CGRect UIKit_ComputeViewFrame(SDL_Window *window);
#else
CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen);
#endif
#endif // __OBJC__
bool UIKit_SuspendScreenSaver(SDL_VideoDevice *_this);
void UIKit_ForceUpdateHomeIndicator(void);
bool UIKit_IsSystemVersionAtLeast(double version);
SDL_SystemTheme UIKit_GetSystemTheme(void);
#endif // SDL_uikitvideo_h_
@@ -0,0 +1,52 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#import <UIKit/UIKit.h>
#include "../SDL_sysvideo.h"
#if !defined(SDL_PLATFORM_TVOS)
@interface SDL_uikitview : UIView <UIPointerInteractionDelegate>
#else
@interface SDL_uikitview : UIView
#endif
- (instancetype)initWithFrame:(CGRect)frame;
- (void)setSDLWindow:(SDL_Window *)window;
- (SDL_Window *)getSDLWindow;
#if !defined(SDL_PLATFORM_TVOS)
- (void)pencilHovering:(UIHoverGestureRecognizer *)recognizer API_AVAILABLE(ios(13.0));
- (UIPointerRegion *)pointerInteraction:(UIPointerInteraction *)interaction regionForRequest:(UIPointerRegionRequest *)request defaultRegion:(UIPointerRegion *)defaultRegion API_AVAILABLE(ios(13.4));
- (UIPointerStyle *)pointerInteraction:(UIPointerInteraction *)interaction styleForRegion:(UIPointerRegion *)region API_AVAILABLE(ios(13.4));
- (void)indirectPointerHovering:(UIHoverGestureRecognizer *)recognizer API_AVAILABLE(ios(13.4));
#endif
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)safeAreaInsetsDidChange;
@end
@@ -0,0 +1,96 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#import <UIKit/UIKit.h>
#include "../SDL_sysvideo.h"
#ifdef SDL_PLATFORM_TVOS
#import <GameController/GameController.h>
#define SDLRootViewController GCEventViewController
#else
#define SDLRootViewController UIViewController
#endif
@interface SDLUITextField : UITextField
- (BOOL)canPerformAction:(SEL)action withSender:(id)sender;
@end
#ifdef SDL_IPHONE_KEYBOARD
@interface SDL_uikitviewcontroller : SDLRootViewController <UITextFieldDelegate>
#else
@interface SDL_uikitviewcontroller : SDLRootViewController
#endif
@property(nonatomic, assign) SDL_Window *window;
- (instancetype)initWithSDLWindow:(SDL_Window *)_window;
- (void)traitCollectionDidChange:(UITraitCollection *)previousTraitCollection;
- (void)setAnimationCallback:(int)interval
callback:(void (*)(void *))callback
callbackParam:(void *)callbackParam;
- (void)startAnimation;
- (void)stopAnimation;
- (void)doLoop:(CADisplayLink *)sender;
- (void)loadView;
- (void)viewDidLayoutSubviews;
#ifndef SDL_PLATFORM_TVOS
- (NSUInteger)supportedInterfaceOrientations;
- (BOOL)prefersStatusBarHidden;
- (BOOL)prefersHomeIndicatorAutoHidden;
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures;
@property(nonatomic, assign) int homeIndicatorHidden;
#endif
#ifdef SDL_IPHONE_KEYBOARD
- (bool)startTextInput;
- (bool)stopTextInput;
- (void)initKeyboard;
- (void)deinitKeyboard;
- (void)keyboardWillShow:(NSNotification *)notification;
- (void)keyboardWillHide:(NSNotification *)notification;
- (void)updateKeyboard;
@property(nonatomic, assign, getter=isTextFieldFocused) BOOL textFieldFocused;
@property(nonatomic, assign) SDL_Rect textInputRect;
@property(nonatomic, assign) int keyboardHeight;
#endif
@end
#ifdef SDL_IPHONE_KEYBOARD
bool UIKit_HasScreenKeyboardSupport(SDL_VideoDevice *_this);
bool UIKit_StartTextInput(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props);
bool UIKit_StopTextInput(SDL_VideoDevice *_this, SDL_Window *window);
void UIKit_SetTextInputProperties(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props);
bool UIKit_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window);
bool UIKit_UpdateTextInputArea(SDL_VideoDevice *_this, SDL_Window *window);
#endif
@@ -0,0 +1,52 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* @author Mark Callow, www.edgewise-consulting.com. Based on Jacob Lifshay's
* SDL_x11vulkan.h.
*/
#include "SDL_internal.h"
#ifndef SDL_uikitvulkan_h_
#define SDL_uikitvulkan_h_
#include "../SDL_vulkan_internal.h"
#include "../SDL_sysvideo.h"
#if defined(SDL_VIDEO_VULKAN) && defined(SDL_VIDEO_DRIVER_UIKIT)
extern bool UIKit_Vulkan_LoadLibrary(SDL_VideoDevice *_this, const char *path);
extern void UIKit_Vulkan_UnloadLibrary(SDL_VideoDevice *_this);
extern char const * const *UIKit_Vulkan_GetInstanceExtensions(SDL_VideoDevice *_this, Uint32 *count);
extern bool UIKit_Vulkan_CreateSurface(SDL_VideoDevice *_this,
SDL_Window *window,
VkInstance instance,
const struct VkAllocationCallbacks *allocator,
VkSurfaceKHR *surface);
extern void UIKit_Vulkan_DestroySurface(SDL_VideoDevice *_this,
VkInstance instance,
VkSurfaceKHR surface,
const struct VkAllocationCallbacks *allocator);
#endif
#endif // SDL_uikitvulkan_h_
@@ -0,0 +1,56 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitwindow_h_
#define SDL_uikitwindow_h_
#include "../SDL_sysvideo.h"
#import "SDL_uikitvideo.h"
#import "SDL_uikitview.h"
#import "SDL_uikitviewcontroller.h"
extern bool UIKit_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
extern void UIKit_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, bool bordered);
extern SDL_FullscreenResult UIKit_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen);
extern void UIKit_UpdatePointerLock(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *w, int *h);
extern NSUInteger UIKit_GetSupportedOrientations(SDL_Window *window);
#define SDL_METALVIEW_TAG 255
@class UIWindow;
@interface SDL_UIKitWindowData : NSObject
@property(nonatomic, strong) UIWindow *uiwindow;
@property(nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
// Array of SDL_uikitviews owned by this window.
@property(nonatomic, copy) NSMutableArray *views;
@end
#endif // SDL_uikitwindow_h_