Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_riscosdefs_h_
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#define SDL_riscosdefs_h_
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typedef struct sprite_area
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{
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int size; // +0
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int count; // +4
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int start; // +8
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int end; // +12
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} sprite_area;
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SDL_COMPILE_TIME_ASSERT(sprite_area, sizeof(sprite_area) == 16);
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typedef struct sprite_header
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{
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int next; // +0
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char name[12]; // +4
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int width; // +16
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int height; // +20
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int first_bit; // +24
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int last_bit; // +28
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int image_offset; // +32
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int mask_offset; // +36
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int mode; // +40
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} sprite_header;
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SDL_COMPILE_TIME_ASSERT(sprite_header, sizeof(sprite_header) == 44);
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#endif // SDL_riscosdefs_h_
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