Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -0,0 +1,351 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 2017 BlackBerry Limited
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "SDL_qnx.h"
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static screen_context_t context;
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static screen_event_t event;
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/**
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* Initializes the QNX video plugin.
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* Creates the Screen context and event handles used for all window operations
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* by the plugin.
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* @param SDL_VideoDevice *_this
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* @return 0 if successful, -1 on error
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*/
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static bool videoInit(SDL_VideoDevice *_this)
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{
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SDL_VideoDisplay display;
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if (screen_create_context(&context, 0) < 0) {
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return false;
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}
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if (screen_create_event(&event) < 0) {
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return false;
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}
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SDL_zero(display);
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if (SDL_AddVideoDisplay(&display, false) == 0) {
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return false;
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}
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// Assume we have a mouse and keyboard
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SDL_AddKeyboard(SDL_DEFAULT_KEYBOARD_ID, NULL, false);
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SDL_AddMouse(SDL_DEFAULT_MOUSE_ID, NULL, false);
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return true;
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}
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static void videoQuit(SDL_VideoDevice *_this)
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{
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}
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/**
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* Creates a new native Screen window and associates it with the given SDL
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* window.
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* @param SDL_VideoDevice *_this
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* @param window SDL window to initialize
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* @return 0 if successful, -1 on error
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*/
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static bool createWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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window_impl_t *impl;
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int size[2];
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int numbufs;
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int format;
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int usage;
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impl = SDL_calloc(1, sizeof(*impl));
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if (!impl) {
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return false;
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}
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// Create a native window.
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if (screen_create_window(&impl->window, context) < 0) {
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goto fail;
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}
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// Set the native window's size to match the SDL window.
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size[0] = window->w;
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size[1] = window->h;
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if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SIZE,
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size) < 0) {
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goto fail;
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}
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if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SOURCE_SIZE,
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size) < 0) {
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goto fail;
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}
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// Create window buffer(s).
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if (window->flags & SDL_WINDOW_OPENGL) {
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if (glGetConfig(&impl->conf, &format) < 0) {
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goto fail;
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}
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numbufs = 2;
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usage = SCREEN_USAGE_OPENGL_ES2;
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if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_USAGE,
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&usage) < 0) {
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return false;
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}
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} else {
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format = SCREEN_FORMAT_RGBX8888;
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numbufs = 1;
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}
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// Set pixel format.
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if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_FORMAT,
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&format) < 0) {
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goto fail;
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}
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// Create buffer(s).
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if (screen_create_window_buffers(impl->window, numbufs) < 0) {
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goto fail;
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}
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window->internal = impl;
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return true;
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fail:
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if (impl->window) {
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screen_destroy_window(impl->window);
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}
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SDL_free(impl);
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return false;
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}
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/**
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* Gets a pointer to the Screen buffer associated with the given window. Note
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* that the buffer is actually created in createWindow().
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* @param SDL_VideoDevice *_this
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* @param window SDL window to get the buffer for
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* @param[out] pixles Holds a pointer to the window's buffer
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* @param[out] format Holds the pixel format for the buffer
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* @param[out] pitch Holds the number of bytes per line
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* @return 0 if successful, -1 on error
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*/
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static bool createWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window, SDL_PixelFormat * format,
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void ** pixels, int *pitch)
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{
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window_impl_t *impl = (window_impl_t *)window->internal;
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screen_buffer_t buffer;
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// Get a pointer to the buffer's memory.
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if (screen_get_window_property_pv(impl->window, SCREEN_PROPERTY_BUFFERS,
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(void **)&buffer) < 0) {
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return false;
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}
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if (screen_get_buffer_property_pv(buffer, SCREEN_PROPERTY_POINTER,
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pixels) < 0) {
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return false;
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}
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// Set format and pitch.
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if (screen_get_buffer_property_iv(buffer, SCREEN_PROPERTY_STRIDE,
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pitch) < 0) {
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return false;
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}
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*format = SDL_PIXELFORMAT_XRGB8888;
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return true;
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}
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/**
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* Informs the window manager that the window needs to be updated.
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* @param SDL_VideoDevice *_this
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* @param window The window to update
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* @param rects An array of reectangular areas to update
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* @param numrects Rect array length
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* @return 0 if successful, -1 on error
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*/
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static bool updateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects,
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int numrects)
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{
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window_impl_t *impl = (window_impl_t *)window->internal;
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screen_buffer_t buffer;
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if (screen_get_window_property_pv(impl->window, SCREEN_PROPERTY_BUFFERS,
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(void **)&buffer) < 0) {
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return false;
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}
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screen_post_window(impl->window, buffer, numrects, (int *)rects, 0);
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screen_flush_context(context, 0);
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return true;
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}
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/**
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* Runs the main event loop.
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* @param SDL_VideoDevice *_this
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*/
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static void pumpEvents(SDL_VideoDevice *_this)
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{
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int type;
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for (;;) {
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if (screen_get_event(context, event, 0) < 0) {
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break;
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}
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if (screen_get_event_property_iv(event, SCREEN_PROPERTY_TYPE, &type)
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< 0) {
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break;
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}
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if (type == SCREEN_EVENT_NONE) {
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break;
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}
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switch (type) {
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case SCREEN_EVENT_KEYBOARD:
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handleKeyboardEvent(event);
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break;
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default:
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break;
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}
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}
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}
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/**
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* Updates the size of the native window using the geometry of the SDL window.
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* @param SDL_VideoDevice *_this
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* @param window SDL window to update
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*/
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static void setWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
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{
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window_impl_t *impl = (window_impl_t *)window->internal;
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int size[2];
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size[0] = window->pending.w;
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size[1] = window->pending.h;
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screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SIZE, size);
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screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SOURCE_SIZE, size);
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}
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/**
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* Makes the native window associated with the given SDL window visible.
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* @param SDL_VideoDevice *_this
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* @param window SDL window to update
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*/
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static void showWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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window_impl_t *impl = (window_impl_t *)window->internal;
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const int visible = 1;
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screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_VISIBLE,
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&visible);
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}
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/**
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* Makes the native window associated with the given SDL window invisible.
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* @param SDL_VideoDevice *_this
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* @param window SDL window to update
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*/
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static void hideWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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window_impl_t *impl = (window_impl_t *)window->internal;
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const int visible = 0;
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screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_VISIBLE,
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&visible);
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}
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/**
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* Destroys the native window associated with the given SDL window.
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* @param SDL_VideoDevice *_this
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* @param window SDL window that is being destroyed
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*/
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static void destroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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window_impl_t *impl = (window_impl_t *)window->internal;
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if (impl) {
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screen_destroy_window(impl->window);
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window->internal = NULL;
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}
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}
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/**
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* Frees the plugin object created by createDevice().
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* @param device Plugin object to free
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*/
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static void deleteDevice(SDL_VideoDevice *device)
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{
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SDL_free(device);
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}
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/**
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* Creates the QNX video plugin used by SDL.
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* @return Initialized device if successful, NULL otherwise
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*/
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static SDL_VideoDevice *createDevice(void)
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{
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SDL_VideoDevice *device;
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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return NULL;
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}
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device->internal = NULL;
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device->VideoInit = videoInit;
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device->VideoQuit = videoQuit;
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device->CreateSDLWindow = createWindow;
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device->CreateWindowFramebuffer = createWindowFramebuffer;
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device->UpdateWindowFramebuffer = updateWindowFramebuffer;
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device->SetWindowSize = setWindowSize;
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device->ShowWindow = showWindow;
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device->HideWindow = hideWindow;
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device->PumpEvents = pumpEvents;
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device->DestroyWindow = destroyWindow;
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device->GL_LoadLibrary = glLoadLibrary;
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device->GL_GetProcAddress = glGetProcAddress;
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device->GL_CreateContext = glCreateContext;
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device->GL_SetSwapInterval = glSetSwapInterval;
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device->GL_SwapWindow = glSwapWindow;
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device->GL_MakeCurrent = glMakeCurrent;
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device->GL_DestroyContext = glDeleteContext;
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device->GL_UnloadLibrary = glUnloadLibrary;
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device->free = deleteDevice;
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return device;
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}
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VideoBootStrap QNX_bootstrap = {
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"qnx", "QNX Screen",
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createDevice,
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NULL, // no ShowMessageBox implementation
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false
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};
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