Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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#ifndef _SDL_OPENVRVIDEO_H
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#define _SDL_OPENVRVIDEO_H
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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#ifdef EXTERN_C
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#undef EXTERN_C
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#endif
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#endif
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// OpenVR has a LOT of unused variables that GCC will freak out on.
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-variable"
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#endif
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#define USE_SDL
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#include "openvr_capi.h"
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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#include <stdint.h>
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#ifndef SDL_VIDEO_DRIVER_WINDOWS
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#include <GLES3/gl3.h>
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#include <GLES3/gl32.h>
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES2/gl2ext.h>
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#endif
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struct SDL_WindowData
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{
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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SDL_Window *window;
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HWND hwnd;
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HWND parent;
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HDC hdc;
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HDC mdc;
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#else
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int dummy;
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#endif
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};
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struct SDL_VideoData {
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void * openVRLIB;
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intptr_t vrtoken;
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intptr_t (*FN_VR_InitInternal)( EVRInitError *peError, EVRApplicationType eType );
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const char *(*FN_VR_GetVRInitErrorAsEnglishDescription)( EVRInitError error );
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intptr_t (*FN_VR_GetGenericInterface)( const char *pchInterfaceVersion, EVRInitError *peError );
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int is_buffer_rendering;
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unsigned int overlaytexture;
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unsigned int fbo, rbo;
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int saved_texture_state;
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struct VR_IVRSystem_FnTable *oSystem;
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struct VR_IVROverlay_FnTable *oOverlay;
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struct VR_IVRInput_FnTable * oInput;
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VROverlayHandle_t overlayID, thumbID, cursorID;
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char * sOverlayName;
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VRActionSetHandle_t input_action_set;
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VRActionHandle_t * input_action_handles_buttons;
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int input_action_handles_buttons_count;
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VRActionHandle_t * input_action_handles_axes;
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int input_action_handles_axes_count;
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VRActionHandle_t input_action_handles_haptics[2];
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bool bKeyboardShown;
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bool bHasShownOverlay;
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int targw, targh;
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int last_targw, last_targh;
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int swap_interval;
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bool bDidCreateOverlay;
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bool renderdoc_debugmarker_frame_end;
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bool bIconOverridden;
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SDL_Window * window;
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SDL_Joystick *virtual_joystick;
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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HDC hdc;
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HGLRC hglrc;
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#else
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EGLDisplay eglDpy;
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EGLContext eglCtx;
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#endif
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};
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struct SDL_DisplayData
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{
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int dummy;
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};
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#endif
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