Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_BWINDOW_H
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#define SDL_BWINDOW_H
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#include "../SDL_sysvideo.h"
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extern bool HAIKU_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
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extern void HAIKU_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool HAIKU_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window);
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extern void HAIKU_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
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extern void HAIKU_SetWindowMinimumSize(SDL_VideoDevice *_this, SDL_Window *window);
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extern void HAIKU_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void HAIKU_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void HAIKU_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void HAIKU_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void HAIKU_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void HAIKU_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void HAIKU_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, bool bordered);
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extern void HAIKU_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, bool resizable);
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extern SDL_FullscreenResult HAIKU_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen);
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extern bool HAIKU_SetWindowMouseGrab(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed);
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extern bool HAIKU_SetWindowParent(SDL_VideoDevice *_this, SDL_Window *window, SDL_Window *parent);
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extern bool HAIKU_SetWindowModal(SDL_VideoDevice *_this, SDL_Window *window, bool modal);
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extern void HAIKU_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
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#endif
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