Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_cocoawindow_h_
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#define SDL_cocoawindow_h_
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#import <Cocoa/Cocoa.h>
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#ifdef SDL_VIDEO_OPENGL_EGL
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#include "../SDL_egl_c.h"
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#endif
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#define SDL_METALVIEW_TAG 255
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@class SDL_CocoaWindowData;
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typedef enum
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{
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PENDING_OPERATION_NONE = 0x00,
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PENDING_OPERATION_ENTER_FULLSCREEN = 0x01,
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PENDING_OPERATION_LEAVE_FULLSCREEN = 0x02,
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PENDING_OPERATION_MINIMIZE = 0x04,
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PENDING_OPERATION_ZOOM = 0x08
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} PendingWindowOperation;
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@interface SDL3Cocoa_WindowListener : NSResponder <NSWindowDelegate>
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{
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/* SDL_CocoaWindowData owns this Listener and has a strong reference to it.
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* To avoid reference cycles, we could have either a weak or an
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* unretained ref to the WindowData. */
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__weak SDL_CocoaWindowData *_data;
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BOOL observingVisible;
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BOOL wasCtrlLeft;
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BOOL wasVisible;
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BOOL isFullscreenSpace;
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BOOL inFullscreenTransition;
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PendingWindowOperation pendingWindowOperation;
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BOOL isMoving;
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BOOL isMiniaturizing;
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NSInteger focusClickPending;
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float pendingWindowWarpX, pendingWindowWarpY;
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BOOL isDragAreaRunning;
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NSTimer *liveResizeTimer;
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}
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- (BOOL)isTouchFromTrackpad:(NSEvent *)theEvent;
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- (void)listen:(SDL_CocoaWindowData *)data;
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- (void)pauseVisibleObservation;
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- (void)resumeVisibleObservation;
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- (BOOL)setFullscreenSpace:(BOOL)state;
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- (BOOL)isInFullscreenSpace;
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- (BOOL)isInFullscreenSpaceTransition;
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- (void)addPendingWindowOperation:(PendingWindowOperation)operation;
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- (void)close;
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- (BOOL)isMoving;
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- (BOOL)isMovingOrFocusClickPending;
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- (void)setFocusClickPending:(NSInteger)button;
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- (void)clearFocusClickPending:(NSInteger)button;
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- (void)updateIgnoreMouseState:(NSEvent *)theEvent;
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- (void)setPendingMoveX:(float)x Y:(float)y;
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- (void)windowDidFinishMoving;
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- (void)onMovingOrFocusClickPendingStateCleared;
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// Window delegate functionality
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- (BOOL)windowShouldClose:(id)sender;
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- (void)windowDidExpose:(NSNotification *)aNotification;
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- (void)windowDidChangeOcclusionState:(NSNotification *)aNotification;
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- (void)windowWillStartLiveResize:(NSNotification *)aNotification;
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- (void)windowDidEndLiveResize:(NSNotification *)aNotification;
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- (void)windowDidMove:(NSNotification *)aNotification;
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- (void)windowDidResize:(NSNotification *)aNotification;
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- (void)windowDidMiniaturize:(NSNotification *)aNotification;
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- (void)windowDidDeminiaturize:(NSNotification *)aNotification;
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- (void)windowDidBecomeKey:(NSNotification *)aNotification;
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- (void)windowDidResignKey:(NSNotification *)aNotification;
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- (void)windowDidChangeBackingProperties:(NSNotification *)aNotification;
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- (void)windowDidChangeScreenProfile:(NSNotification *)aNotification;
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- (void)windowDidChangeScreen:(NSNotification *)aNotification;
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- (void)windowWillEnterFullScreen:(NSNotification *)aNotification;
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- (void)windowDidEnterFullScreen:(NSNotification *)aNotification;
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- (void)windowWillExitFullScreen:(NSNotification *)aNotification;
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- (void)windowDidExitFullScreen:(NSNotification *)aNotification;
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- (NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions;
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// See if event is in a drag area, toggle on window dragging.
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- (void)updateHitTest;
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- (BOOL)processHitTest:(NSEvent *)theEvent;
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// Window event handling
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- (void)mouseDown:(NSEvent *)theEvent;
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- (void)rightMouseDown:(NSEvent *)theEvent;
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- (void)otherMouseDown:(NSEvent *)theEvent;
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- (void)mouseUp:(NSEvent *)theEvent;
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- (void)rightMouseUp:(NSEvent *)theEvent;
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- (void)otherMouseUp:(NSEvent *)theEvent;
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- (void)mouseMoved:(NSEvent *)theEvent;
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- (void)mouseDragged:(NSEvent *)theEvent;
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- (void)rightMouseDragged:(NSEvent *)theEvent;
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- (void)otherMouseDragged:(NSEvent *)theEvent;
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- (void)scrollWheel:(NSEvent *)theEvent;
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- (void)touchesBeganWithEvent:(NSEvent *)theEvent;
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- (void)touchesMovedWithEvent:(NSEvent *)theEvent;
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- (void)touchesEndedWithEvent:(NSEvent *)theEvent;
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- (void)touchesCancelledWithEvent:(NSEvent *)theEvent;
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// Touch event handling
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- (void)handleTouches:(NSTouchPhase)phase withEvent:(NSEvent *)theEvent;
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// Tablet event handling (but these also come through on mouse events sometimes!)
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- (void)tabletProximity:(NSEvent *)theEvent;
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- (void)tabletPoint:(NSEvent *)theEvent;
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@end
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/* *INDENT-ON* */
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@class SDL3OpenGLContext;
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@class SDL_CocoaVideoData;
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@interface SDL_CocoaWindowData : NSObject
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@property(nonatomic) SDL_Window *window;
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@property(nonatomic) NSWindow *nswindow;
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@property(nonatomic) NSView *sdlContentView;
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@property(nonatomic) NSMutableArray *nscontexts;
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@property(nonatomic) BOOL in_blocking_transition;
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@property(nonatomic) BOOL fullscreen_space_requested;
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@property(nonatomic) BOOL was_zoomed;
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@property(nonatomic) NSInteger window_number;
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@property(nonatomic) NSInteger flash_request;
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@property(nonatomic) SDL3Cocoa_WindowListener *listener;
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@property(nonatomic) NSModalSession modal_session;
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@property(nonatomic) SDL_CocoaVideoData *videodata;
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@property(nonatomic) bool pending_size;
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@property(nonatomic) bool pending_position;
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@property(nonatomic) bool border_toggled;
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@property(nonatomic) bool has_modal_dialog;
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#ifdef SDL_VIDEO_OPENGL_EGL
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@property(nonatomic) EGLSurface egl_surface;
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#endif
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@end
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extern bool b_inModeTransition;
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extern bool Cocoa_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
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extern void Cocoa_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool Cocoa_SetWindowIcon(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *icon);
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extern bool Cocoa_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_SetWindowMinimumSize(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_SetWindowMaximumSize(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_SetWindowAspectRatio(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *w, int *h);
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extern bool Cocoa_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float opacity);
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extern void Cocoa_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, bool bordered);
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extern void Cocoa_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, bool resizable);
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extern void Cocoa_SetWindowAlwaysOnTop(SDL_VideoDevice *_this, SDL_Window *window, bool on_top);
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extern SDL_FullscreenResult Cocoa_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen);
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extern void *Cocoa_GetWindowICCProfile(SDL_VideoDevice *_this, SDL_Window *window, size_t *size);
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extern SDL_DisplayID Cocoa_GetDisplayForWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool Cocoa_SetWindowMouseRect(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool Cocoa_SetWindowMouseGrab(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed);
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extern void Cocoa_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool Cocoa_SetWindowHitTest(SDL_Window *window, bool enabled);
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extern void Cocoa_AcceptDragAndDrop(SDL_Window *window, bool accept);
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extern bool Cocoa_FlashWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_FlashOperation operation);
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extern bool Cocoa_SetWindowFocusable(SDL_VideoDevice *_this, SDL_Window *window, bool focusable);
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extern bool Cocoa_SetWindowModal(SDL_VideoDevice *_this, SDL_Window *window, bool modal);
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extern bool Cocoa_SetWindowParent(SDL_VideoDevice *_this, SDL_Window *window, SDL_Window *parent);
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extern bool Cocoa_SyncWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Cocoa_MenuVisibilityCallback(void *userdata, const char *name, const char *oldValue, const char *newValue);
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#endif // SDL_cocoawindow_h_
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