Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_rect_c.h"
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/* There's no float version of this at the moment, because it's not a public API
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and internally we only need the int version. */
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bool SDL_GetSpanEnclosingRect(int width, int height,
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int numrects, const SDL_Rect *rects, SDL_Rect *span)
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{
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int i;
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int span_y1, span_y2;
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int rect_y1, rect_y2;
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if (width < 1) {
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SDL_InvalidParamError("width");
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return false;
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} else if (height < 1) {
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SDL_InvalidParamError("height");
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return false;
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} else if (!rects) {
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SDL_InvalidParamError("rects");
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return false;
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} else if (!span) {
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SDL_InvalidParamError("span");
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return false;
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} else if (numrects < 1) {
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SDL_InvalidParamError("numrects");
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return false;
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}
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// Initialize to empty rect
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span_y1 = height;
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span_y2 = 0;
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for (i = 0; i < numrects; ++i) {
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rect_y1 = rects[i].y;
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rect_y2 = rect_y1 + rects[i].h;
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// Clip out of bounds rectangles, and expand span rect
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if (rect_y1 < 0) {
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span_y1 = 0;
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} else if (rect_y1 < span_y1) {
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span_y1 = rect_y1;
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}
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if (rect_y2 > height) {
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span_y2 = height;
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} else if (rect_y2 > span_y2) {
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span_y2 = rect_y2;
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}
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}
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if (span_y2 > span_y1) {
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span->x = 0;
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span->y = span_y1;
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span->w = width;
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span->h = (span_y2 - span_y1);
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return true;
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}
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return false;
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}
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// For use with the Cohen-Sutherland algorithm for line clipping, in SDL_rect_impl.h
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#define CODE_BOTTOM 1
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#define CODE_TOP 2
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#define CODE_LEFT 4
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#define CODE_RIGHT 8
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// Same code twice, for float and int versions...
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#define RECTTYPE SDL_Rect
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#define POINTTYPE SDL_Point
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#define SCALARTYPE int
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#define BIGSCALARTYPE Sint64
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#define COMPUTEOUTCODE ComputeOutCode
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#define ENCLOSEPOINTS_EPSILON 1
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#define SDL_RECT_CAN_OVERFLOW SDL_RectCanOverflow
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#define SDL_HASINTERSECTION SDL_HasRectIntersection
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#define SDL_INTERSECTRECT SDL_GetRectIntersection
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#define SDL_RECTEMPTY SDL_RectEmpty
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#define SDL_UNIONRECT SDL_GetRectUnion
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#define SDL_ENCLOSEPOINTS SDL_GetRectEnclosingPoints
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#define SDL_INTERSECTRECTANDLINE SDL_GetRectAndLineIntersection
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#include "SDL_rect_impl.h"
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#define RECTTYPE SDL_FRect
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#define POINTTYPE SDL_FPoint
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#define SCALARTYPE float
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#define BIGSCALARTYPE double
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#define COMPUTEOUTCODE ComputeOutCodeFloat
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#define ENCLOSEPOINTS_EPSILON 0.0f
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#define SDL_RECT_CAN_OVERFLOW SDL_RectCanOverflowFloat
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#define SDL_HASINTERSECTION SDL_HasRectIntersectionFloat
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#define SDL_INTERSECTRECT SDL_GetRectIntersectionFloat
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#define SDL_RECTEMPTY SDL_RectEmptyFloat
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#define SDL_UNIONRECT SDL_GetRectUnionFloat
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#define SDL_ENCLOSEPOINTS SDL_GetRectEnclosingPointsFloat
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#define SDL_INTERSECTRECTANDLINE SDL_GetRectAndLineIntersectionFloat
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#include "SDL_rect_impl.h"
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