Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "../SDL_sysstorage.h"
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// !!! FIXME: Async API can use SteamRemoteStorage_ReadFileAsync
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// !!! FIXME: Async API can use SteamRemoteStorage_WriteFileAsync
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#define STEAM_PROC(ret, func, parms) \
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typedef ret (*steamfntype_##func) parms;
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#include "SDL_steamstorage_proc.h"
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typedef struct STEAM_RemoteStorage
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{
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SDL_SharedObject *libsteam_api;
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#define STEAM_PROC(ret, func, parms) \
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steamfntype_##func func;
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#include "SDL_steamstorage_proc.h"
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} STEAM_RemoteStorage;
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static bool STEAM_CloseStorage(void *userdata)
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{
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bool result = true;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage *)userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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result = SDL_SetError("SteamRemoteStorage unavailable");
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} else if (!steam->SteamAPI_ISteamRemoteStorage_EndFileWriteBatch(steamremotestorage)) {
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result = SDL_SetError("SteamRemoteStorage()->EndFileWriteBatch() failed");
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}
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SDL_UnloadObject(steam->libsteam_api);
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SDL_free(steam);
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return result;
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}
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static bool STEAM_StorageReady(void *userdata)
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{
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return true;
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}
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static bool STEAM_GetStoragePathInfo(void *userdata, const char *path, SDL_PathInfo *info)
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{
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage *)userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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return SDL_SetError("SteamRemoteStorage unavailable");
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}
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if (info) {
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SDL_zerop(info);
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info->type = SDL_PATHTYPE_FILE;
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info->size = steam->SteamAPI_ISteamRemoteStorage_GetFileSize(steamremotestorage, path);
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}
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return true;
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}
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static bool STEAM_ReadStorageFile(void *userdata, const char *path, void *destination, Uint64 length)
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{
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bool result = false;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage *)userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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return SDL_SetError("SteamRemoteStorage unavailable");
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}
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if (length > SDL_MAX_SINT32) {
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return SDL_SetError("SteamRemoteStorage only supports INT32_MAX read size");
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}
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if (steam->SteamAPI_ISteamRemoteStorage_FileRead(steamremotestorage, path, destination, (Sint32) length) == length) {
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result = true;
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} else {
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SDL_SetError("SteamAPI_ISteamRemoteStorage_FileRead() failed");
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}
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return result;
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}
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static bool STEAM_WriteStorageFile(void *userdata, const char *path, const void *source, Uint64 length)
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{
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bool result = false;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage *)userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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return SDL_SetError("SteamRemoteStorage unavailable");
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}
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if (length > SDL_MAX_SINT32) {
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return SDL_SetError("SteamRemoteStorage only supports INT32_MAX write size");
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}
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if (steam->SteamAPI_ISteamRemoteStorage_FileWrite(steamremotestorage, path, source, (Sint32) length) == length) {
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result = true;
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} else {
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SDL_SetError("SteamAPI_ISteamRemoteStorage_FileRead() failed");
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}
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return result;
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}
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static Uint64 STEAM_GetStorageSpaceRemaining(void *userdata)
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{
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Uint64 total, remaining;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage *)userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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SDL_SetError("SteamRemoteStorage unavailable");
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return 0;
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}
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if (!steam->SteamAPI_ISteamRemoteStorage_GetQuota(steamremotestorage, &total, &remaining)) {
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SDL_SetError("SteamRemoteStorage()->GetQuota failed");
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return 0;
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}
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return remaining;
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}
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static const SDL_StorageInterface STEAM_user_iface = {
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sizeof(SDL_StorageInterface),
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STEAM_CloseStorage,
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STEAM_StorageReady,
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NULL, // enumerate
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STEAM_GetStoragePathInfo,
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STEAM_ReadStorageFile,
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STEAM_WriteStorageFile,
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NULL, // mkdir
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NULL, // remove
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NULL, // rename
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NULL, // copy
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STEAM_GetStorageSpaceRemaining
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};
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static SDL_Storage *STEAM_User_Create(const char *org, const char *app, SDL_PropertiesID props)
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{
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SDL_Storage *result;
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STEAM_RemoteStorage *steam;
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void *steamremotestorage;
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steam = (STEAM_RemoteStorage *)SDL_malloc(sizeof(STEAM_RemoteStorage));
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if (steam == NULL) {
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return NULL;
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}
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steam->libsteam_api = SDL_LoadObject(
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#if defined(_WIN64)
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"steam_api64.dll"
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#elif defined(_WIN32)
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"steam_api.dll"
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#elif defined(__APPLE__)
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"libsteam_api.dylib"
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#else
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"libsteam_api.so"
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#endif
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);
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if (steam->libsteam_api == NULL) {
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SDL_free(steam);
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return NULL;
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}
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#define STEAM_PROC(ret, func, parms) \
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steam->func = (steamfntype_##func) SDL_LoadFunction(steam->libsteam_api, #func); \
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if (steam->func == NULL) { \
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SDL_SetError("Could not load function " #func); \
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goto steamfail; \
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}
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#include "SDL_steamstorage_proc.h"
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steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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SDL_SetError("SteamRemoteStorage unavailable");
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goto steamfail;
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}
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if (!steam->SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(steamremotestorage)) {
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SDL_SetError("Steam cloud is disabled for this user");
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goto steamfail;
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}
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if (!steam->SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(steamremotestorage)) {
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SDL_SetError("Steam cloud is disabled for this application");
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goto steamfail;
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}
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if (!steam->SteamAPI_ISteamRemoteStorage_BeginFileWriteBatch(steamremotestorage)) {
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SDL_SetError("SteamRemoteStorage()->BeginFileWriteBatch failed");
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goto steamfail;
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}
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result = SDL_OpenStorage(&STEAM_user_iface, steam);
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if (result == NULL) {
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goto steamfail;
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}
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return result;
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steamfail:
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SDL_UnloadObject(steam->libsteam_api);
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SDL_free(steam);
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return NULL;
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}
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UserStorageBootStrap STEAM_userbootstrap = {
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"steam",
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"SDL Steam user storage driver",
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STEAM_User_Create
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};
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@@ -0,0 +1,14 @@
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STEAM_PROC(void*, SteamAPI_SteamRemoteStorage_v016, (void))
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STEAM_PROC(bool, SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount, (void*))
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STEAM_PROC(bool, SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp, (void*))
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STEAM_PROC(bool, SteamAPI_ISteamRemoteStorage_BeginFileWriteBatch, (void*))
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STEAM_PROC(bool, SteamAPI_ISteamRemoteStorage_EndFileWriteBatch, (void*))
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STEAM_PROC(Sint32, SteamAPI_ISteamRemoteStorage_GetFileSize, (void*, const char*))
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STEAM_PROC(Sint32, SteamAPI_ISteamRemoteStorage_FileRead, (void*, const char*, void*, Sint32))
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STEAM_PROC(Sint32, SteamAPI_ISteamRemoteStorage_FileWrite, (void*, const char*, const void*, Sint32))
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STEAM_PROC(bool, SteamAPI_ISteamRemoteStorage_GetQuota, (void*, Uint64*, Uint64*))
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#undef STEAM_PROC
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