Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef ngage_video_render_ngage_c_h
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#define ngage_video_render_ngage_c_h
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#define NGAGE_SCREEN_WIDTH 176
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#define NGAGE_SCREEN_HEIGHT 208
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../SDL_sysrender.h"
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typedef struct NGAGE_RendererData
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{
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SDL_Rect *viewport;
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} NGAGE_RendererData;
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typedef struct NGAGE_Vertex
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{
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int x;
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int y;
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struct
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{
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Uint8 a;
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Uint8 r;
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Uint8 g;
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Uint8 b;
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} color;
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} NGAGE_Vertex;
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typedef struct CFbsBitmap CFbsBitmap;
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typedef struct NGAGE_TextureData
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{
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CFbsBitmap *bitmap;
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SDL_Surface *surface;
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} NGAGE_TextureData;
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typedef struct NGAGE_CopyExData
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{
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SDL_Rect srcrect;
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SDL_Rect dstrect;
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int angle;
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struct
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{
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int x;
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int y;
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} center;
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SDL_FlipMode flip;
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int scale_x;
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int scale_y;
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} NGAGE_CopyExData;
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void NGAGE_Clear(const Uint32 color);
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Uint32 NGAGE_ConvertColor(float r, float g, float b, float a, float color_scale);
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bool NGAGE_Copy(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect *srcrect, SDL_Rect *dstrect);
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bool NGAGE_CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, NGAGE_CopyExData *copydata);
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bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height);
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void NGAGE_DestroyTextureData(NGAGE_TextureData *data);
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void NGAGE_DrawLines(NGAGE_Vertex *verts, const int count);
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void NGAGE_DrawPoints(NGAGE_Vertex *verts, const int count);
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void NGAGE_FillRects(NGAGE_Vertex *verts, const int count);
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void NGAGE_Flip(void);
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void NGAGE_SetClipRect(const SDL_Rect *rect);
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void NGAGE_SetDrawColor(const Uint32 color);
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void NGAGE_PumpEventsInternal(void);
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void NGAGE_SuspendScreenSaverInternal(bool suspend);
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#ifdef __cplusplus
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}
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#endif
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#endif // ngage_video_render_ngage_c_h
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