Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_main_callbacks.h"
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static SDL_AppEvent_func SDL_main_event_callback;
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static SDL_AppIterate_func SDL_main_iteration_callback;
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static SDL_AppQuit_func SDL_main_quit_callback;
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static SDL_AtomicInt apprc; // use an atomic, since events might land from any thread and we don't want to wrap this all in a mutex. A CAS makes sure we only move from zero once.
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static void *SDL_main_appstate = NULL;
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// Return true if this event needs to be processed before returning from the event watcher
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static bool ShouldDispatchImmediately(SDL_Event *event)
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{
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switch (event->type) {
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case SDL_EVENT_TERMINATING:
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case SDL_EVENT_LOW_MEMORY:
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case SDL_EVENT_WILL_ENTER_BACKGROUND:
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case SDL_EVENT_DID_ENTER_BACKGROUND:
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case SDL_EVENT_WILL_ENTER_FOREGROUND:
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case SDL_EVENT_DID_ENTER_FOREGROUND:
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return true;
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default:
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return false;
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}
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}
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static void SDL_DispatchMainCallbackEvent(SDL_Event *event)
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{
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if (SDL_GetAtomicInt(&apprc) == SDL_APP_CONTINUE) { // if already quitting, don't send the event to the app.
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SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_main_event_callback(SDL_main_appstate, event));
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}
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}
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static void SDL_DispatchMainCallbackEvents(void)
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{
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SDL_Event events[16];
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for (;;) {
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int count = SDL_PeepEvents(events, SDL_arraysize(events), SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST);
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if (count <= 0) {
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break;
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}
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for (int i = 0; i < count; ++i) {
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SDL_Event *event = &events[i];
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if (!ShouldDispatchImmediately(event)) {
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SDL_DispatchMainCallbackEvent(event);
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}
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}
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}
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}
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static bool SDLCALL SDL_MainCallbackEventWatcher(void *userdata, SDL_Event *event)
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{
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if (ShouldDispatchImmediately(event)) {
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// Make sure any currently queued events are processed then dispatch this before continuing
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SDL_DispatchMainCallbackEvents();
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SDL_DispatchMainCallbackEvent(event);
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// Make sure that we quit if we get a terminating event
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if (event->type == SDL_EVENT_TERMINATING) {
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SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_APP_SUCCESS);
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}
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} else {
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// We'll process this event later from the main event queue
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}
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return true;
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}
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bool SDL_HasMainCallbacks(void)
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{
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if (SDL_main_iteration_callback) {
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return true;
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}
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return false;
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}
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SDL_AppResult SDL_InitMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit)
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{
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SDL_main_iteration_callback = appiter;
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SDL_main_event_callback = appevent;
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SDL_main_quit_callback = appquit;
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SDL_SetAtomicInt(&apprc, SDL_APP_CONTINUE);
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const SDL_AppResult rc = appinit(&SDL_main_appstate, argc, argv);
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if (SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc) && (rc == SDL_APP_CONTINUE)) { // bounce if SDL_AppInit already said abort, otherwise...
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// make sure we definitely have events initialized, even if the app didn't do it.
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if (!SDL_InitSubSystem(SDL_INIT_EVENTS)) {
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SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE);
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return SDL_APP_FAILURE;
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}
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if (!SDL_AddEventWatch(SDL_MainCallbackEventWatcher, NULL)) {
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SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE);
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return SDL_APP_FAILURE;
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}
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}
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return (SDL_AppResult)SDL_GetAtomicInt(&apprc);
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}
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SDL_AppResult SDL_IterateMainCallbacks(bool pump_events)
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{
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if (pump_events) {
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SDL_PumpEvents();
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}
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SDL_DispatchMainCallbackEvents();
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SDL_AppResult rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc);
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if (rc == SDL_APP_CONTINUE) {
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rc = SDL_main_iteration_callback(SDL_main_appstate);
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if (!SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc)) {
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rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc); // something else already set a quit result, keep that.
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}
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}
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return rc;
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}
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void SDL_QuitMainCallbacks(SDL_AppResult result)
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{
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SDL_RemoveEventWatch(SDL_MainCallbackEventWatcher, NULL);
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SDL_main_quit_callback(SDL_main_appstate, result);
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SDL_main_appstate = NULL; // just in case.
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// for symmetry, you should explicitly Quit what you Init, but we might come through here uninitialized and SDL_Quit() will clear everything anyhow.
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//SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_Quit();
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}
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