Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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extern void NGAGE_GetAppPath(char *path);
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char *SDL_SYS_GetBasePath(void)
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{
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char app_path[512];
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NGAGE_GetAppPath(app_path);
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char *base_path = SDL_strdup(app_path);
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return base_path;
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}
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char *SDL_SYS_GetPrefPath(const char *org, const char *app)
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{
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char *pref_path = NULL;
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if (SDL_asprintf(&pref_path, "C:/System/Apps/%s/%s/", org ? org : "SDL_App", app) < 0) {
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return NULL;
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}
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return pref_path;
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}
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char *SDL_SYS_GetUserFolder(SDL_Folder folder)
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{
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const char *folder_path = NULL;
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switch (folder)
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{
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case SDL_FOLDER_HOME:
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folder_path = "C:/";
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break;
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case SDL_FOLDER_PICTURES:
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folder_path = "C:/Nokia/Pictures/";
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break;
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case SDL_FOLDER_SAVEDGAMES:
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folder_path = "C:/";
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break;
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case SDL_FOLDER_SCREENSHOTS:
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folder_path = "C:/Nokia/Pictures/";
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break;
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case SDL_FOLDER_VIDEOS:
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folder_path = "C:/Nokia/Videos/";
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break;
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default:
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folder_path = "C:/Nokia/Others/";
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break;
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}
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return SDL_strdup(folder_path);
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}
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