Daily update on 20250721-223448 by Nitload Youmu. Additional Message : Rename StgSHarp.C to StgSharp.Native. Add SDL to repo.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_dynapi_h_
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#define SDL_dynapi_h_
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/* IMPORTANT:
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This is the master switch to disabling the dynamic API. We made it so you
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have to hand-edit an internal source file in SDL to turn it off; you
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can do it if you want it badly enough, but hopefully you won't want to.
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You should understand the ramifications of turning this off: it makes it
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hard to update your SDL in the field, and impossible if you've statically
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linked SDL into your app. Understand that platforms change, and if we can't
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drop in an updated SDL, your application can definitely break some time
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in the future, even if it's fine today.
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To be sure, as new system-level video and audio APIs are introduced, an
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updated SDL can transparently take advantage of them, but your program will
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not without this feature. Think hard before turning it off.
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*/
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#ifdef SDL_DYNAMIC_API // Tried to force it on the command line?
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#error Nope, you have to edit this file to force this off.
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#endif
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#ifdef SDL_PLATFORM_APPLE
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#include "TargetConditionals.h"
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#endif
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#if defined(SDL_PLATFORM_PRIVATE) // probably not useful on private platforms.
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#define SDL_DYNAMIC_API 0
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#elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE // probably not useful on iOS.
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_ANDROID) // probably not useful on Android.
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_EMSCRIPTEN) // probably not useful on Emscripten.
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_PS2) && SDL_PLATFORM_PS2
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_PSP) && SDL_PLATFORM_PSP
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_RISCOS) // probably not useful on RISC OS, since dlopen() can't be used when using static linking.
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#define SDL_DYNAMIC_API 0
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#elif defined(__clang_analyzer__) || defined(__INTELLISENSE__) || defined(SDL_THREAD_SAFETY_ANALYSIS) || defined(__RESHARPER__)
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#define SDL_DYNAMIC_API 0 // Turn off for static analysis, so reports are more clear.
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#elif defined(SDL_PLATFORM_VITA)
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#define SDL_DYNAMIC_API 0 // vitasdk doesn't support dynamic linking
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#elif defined(SDL_PLATFORM_3DS)
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#define SDL_DYNAMIC_API 0 // devkitARM doesn't support dynamic linking
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#elif defined(SDL_PLATFORM_NGAGE)
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#define SDL_DYNAMIC_API 0
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#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN)
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#define SDL_DYNAMIC_API 0 // we need dlopen(), but don't have it....
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#endif
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// everyone else. This is where we turn on the API if nothing forced it off.
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#ifndef SDL_DYNAMIC_API
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#define SDL_DYNAMIC_API 1
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#endif
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#endif
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