hlsf wrong slicing solving

This commit is contained in:
Youmu Liu
2025-11-26 13:49:31 +08:00
parent 5b09160049
commit 23914f05ac
7 changed files with 275 additions and 142 deletions
@@ -80,100 +80,151 @@ namespace StgSharp.HighPerformance.Memory
private void SliceMemory(Entry* e, int offset)
{
Entry* current = e;
Entry* n = e->NextNear;
Entry* next = e;
Entry* next = e->NextNear;
ulong originOffset = e->Position - (ulong)m_Buffer;
ulong finalOffset = originOffset + (ulong)offset;
ulong end = e->Position + e->Size;
ulong endOffset = end - (ulong)m_Buffer;
int remainSize = (int)(e->Size - offset);
ulong remainSize = (ulong)e->Size - (ulong)offset;
// get level of left edge
int minLevel = int.Max((BitOperations.TrailingZeroCount(finalOffset) - 6) / 2, 0);
int i = minLevel >= levelSizeArray.Length ? levelSizeArray.Length - 1 : minLevel;
for (; i < levelSizeArray.Length; i++)
try
{
int levelSize = levelSizeArray[i];
ulong levelLong = (ulong)levelSize;
ulong levelUpper = levelLong * 4;
ulong board = (finalOffset + levelUpper - 1) / levelUpper * levelUpper;
int blockCount = (int)((board - ulong.Min(finalOffset, endOffset)) / levelLong);
if (blockCount == 0)
for (; i < levelSizeArray.Length; i++)
{
continue;
int levelSize = levelSizeArray[i];
ulong levelLong = (ulong)levelSize;
ulong levelUpper = levelLong * 4;
// smallest board that is larger than finalOffset
ulong board = (finalOffset + levelUpper - 1) / levelUpper * levelUpper;
int blockCount = (int)((long)ulong.Min(board, endOffset) - (long)finalOffset) / (int)levelLong;
if (blockCount == 0)
{
continue;
}
int s = blockCount * levelSize;
// create and init new entry
Entry* newEntry = (Entry*)_entries.Allocate();
newEntry->State = EntryState.Empty;
newEntry->Position = (nuint)m_Buffer + (nuint)finalOffset;
newEntry->Size = (uint)s;
BucketNode* bucket = (BucketNode*)newEntry->Position;
bucket->EntryRef = newEntry;
// link new entry
newEntry->PreviousNear = current;
newEntry->NextNear = next;
current->NextNear = newEntry;
next->PreviousNear = newEntry;
newEntry->Level = i;
PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
// set new entry
// Entry* old = current;
current = newEntry;
finalOffset += (ulong)s;
remainSize -= (ulong)s;
if (remainSize <= (ulong)levelSize)
{
break;
}
if (remainSize <= 0) {
return;
}
}
int s = blockCount * levelSize;
// create and init new entry
Entry* newEntry = (Entry*)_entries.Allocate();
newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
newEntry->Size = (uint)s;
BucketNode* bucket = (BucketNode*)newEntry->Position;
bucket->EntryRef = newEntry;
if (i >= 10)
{
int levelSize = levelSizeArray[^1] * 4;
ulong levelLong = (ulong)levelSize;
ulong board = endOffset / levelLong * levelLong;
int blockCount = (int)((board - finalOffset) / (ulong)levelSize);
if (blockCount > 0)
{
int s = blockCount * levelSize;
Entry* newEntry = (Entry*)_entries.Allocate();
newEntry->State = EntryState.Empty;
newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
newEntry->Size = (uint)s;
BucketNode* bucket = (BucketNode*)newEntry->Position;
bucket->EntryRef = newEntry;
// link new entry
newEntry->PreviousNear = current;
newEntry->NextNear = n;
current->NextNear = newEntry;
next->PreviousNear = newEntry;
newEntry->Level = i;
PushLevel(i, blockCount - 1, bucket);
// link new entry
newEntry->PreviousNear = current;
newEntry->NextNear = next;
current->NextNear = newEntry;
if (next != null) {
next->PreviousNear = newEntry;
}
// set new entry
Entry* old = current;
current = newEntry;
newEntry->Level = i;
PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
finalOffset += (ulong)s;
remainSize -= s;
if (remainSize <= 0) {
return;
// update lock and data
finalOffset += (ulong)s;
remainSize -= (ulong)s;
}
if (remainSize <= 0) {
return;
}
}
for (i -= 1; i >= 0; i--)
{
int levelSize = levelSizeArray[i];
ulong levelLong = (ulong)levelSize;
ulong board = endOffset / levelLong * levelLong;
int blockCount = (int)(board - finalOffset) / levelSize;
if (blockCount <= 0)
{
continue;
}
int s = blockCount * levelSize;
System.Diagnostics.Debug.Assert(finalOffset + (ulong)s <= endOffset);
// create and init new entry
Entry* newEntry = (Entry*)_entries.Allocate();
newEntry->State = EntryState.Empty;
newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
newEntry->Size = (uint)s;
BucketNode* bucket = (BucketNode*)newEntry->Position;
bucket->EntryRef = newEntry;
// link new entry
newEntry->PreviousNear = current;
newEntry->NextNear = next;
current->NextNear = newEntry;
if (next != null) {
next->PreviousNear = newEntry;
}
newEntry->Level = i;
PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
// set new entry
// Entry* old = current;
current = newEntry;
// update lock and data
finalOffset += (ulong)s;
remainSize -= (ulong)s;
if (remainSize <= 0)
{
break;
}
}
}
for (i -= 1; i >= 0; i--)
finally
{
int levelSize = levelSizeArray[i];
ulong levelLong = (ulong)levelSize;
ulong board = endOffset / levelLong * levelLong;
int blockCount = (int)((board - finalOffset) / (ulong)levelSize);
if (blockCount == 0)
{
continue;
}
int s = blockCount * levelSize;
// create and init new entry
Entry* newEntry = (Entry*)_entries.Allocate();
newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
newEntry->Size = (uint)s;
BucketNode* bucket = (BucketNode*)newEntry->Position;
bucket->EntryRef = newEntry;
// link new entry
newEntry->PreviousNear = current;
newEntry->NextNear = n;
current->NextNear = newEntry;
if (next != null) {
next->PreviousNear = newEntry;
}
newEntry->Level = i;
PushLevel(i, blockCount - 1, bucket);
// set new entry
Entry* old = current;
current = newEntry;
// update lock and data
finalOffset += (ulong)s;
remainSize -= s;
if (remainSize <= 0)
{
break;
}
e->Size = (uint)(offset);
e->Level = GetLevelFromSize((uint)offset);
}
}