Daily update on 20260125-013900 by Nitload Youmu. Additional Message : start working on state machine and regular analysis
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="ISimpleStateMachine"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.State
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{
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public interface ISimpleStateMachine<TStateNode, TStateLabel, TStateContext>
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where TStateNode: ISimpleStateMachineNode<TStateLabel, TStateContext>
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where TStateLabel: unmanaged, Enum
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where TStateContext: StateContext
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{
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ref readonly TStateNode this[TStateLabel label] { get; }
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ref readonly TStateNode GetCurrentStateNode();
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void Reset();
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bool TryMoveNext(TStateContext ctx);
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}
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}
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