Daily update on 20260125-013900 by Nitload Youmu. Additional Message : start working on state machine and regular analysis

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2026-01-25 01:39:00 +08:00
parent cb62bd48f3
commit 22baa6c5b0
9 changed files with 194 additions and 24 deletions
@@ -1,9 +1,9 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IState"
// file="ISimpleStateMachine"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -33,5 +33,19 @@ using System.Threading.Tasks;
namespace StgSharp.State
{
public interface IState { }
public interface ISimpleStateMachine<TStateNode, TStateLabel, TStateContext>
where TStateNode: ISimpleStateMachineNode<TStateLabel, TStateContext>
where TStateLabel: unmanaged, Enum
where TStateContext: StateContext
{
ref readonly TStateNode this[TStateLabel label] { get; }
ref readonly TStateNode GetCurrentStateNode();
void Reset();
bool TryMoveNext(TStateContext ctx);
}
}
@@ -1,9 +1,9 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IStateMachine"
// file="ISimpleStateMachineNode"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -33,14 +33,13 @@ using System.Threading.Tasks;
namespace StgSharp.State
{
public interface IStateMachine<TState, TLabel, TInput> where TState: IState
public interface ISimpleStateMachineNode<TLabel, TStateContext> where TLabel: unmanaged, Enum
where TStateContext: StateContext
{
TState CurrentState { get; set; }
public ICollection<TLabel> AvailableStateLabels { get; }
TState RootState { get; }
void GotoNextState(TInput input);
bool TryGetNextStateLabel(TLabel label, TStateContext context, out TLabel nextLabel);
}
}
+40
View File
@@ -0,0 +1,40 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="StateContext.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.State
{
public abstract class StateContext { }
}