can create and retire matrix thread by numa infomation
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@@ -41,7 +41,6 @@ extern SN_API char infolog[512];
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SN_API int SN_DECL glCheckShaderStat(GladGLContext *context, uint64_t shaderHandle, int key,
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char **logRef);
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SN_API void SN_DECL initGL(int majorVersion, int minorVersion);
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SN_API unsigned int SN_DECL linkShaderProgram(GladGLContext *context, GLuint shadertype);
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SN_API void SN_DECL loadImageData(char *location, Image *out, imageLoader loader);
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SN_API GLFWglproc SN_DECL loadGlfuncDefault(char *procName);
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SN_API void SN_DECL unloadImageData(Image *out);
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