Normalize all existing files to LF

This commit is contained in:
Youmu Liu
2026-03-06 18:31:11 +08:00
parent 0a0af53af1
commit 2149bbeede
323 changed files with 113191 additions and 113191 deletions
+306 -306
View File
@@ -1,306 +1,306 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HlsfStressTest"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace StgSharp
{
internal static class HlsfStressTest
{
private const uint MaxAllocSize = 32 * 1024 * 1024; // 32MB documented cap
// Allow overriding arena size via env HLSF_ARENA_MB (must be >=64MB)
private static readonly ulong ArenaBytes = Environment.GetEnvironmentVariable("HLSF_ARENA_MB") is string mbStr &&
int.TryParse(mbStr, out int mb) &&
mb >= 64 ?
(ulong)mb * 1024UL * 1024UL :
3UL * 1024UL * 1024UL * 1024UL; // lower default to 512MB
private static readonly uint[] SizeSweep = {
64,
128,
192,
256,
512,
768,
1024,
2048,
3072,
4096,
8192,
12288,
16384,
32768,
49152,
65536,
131072,
196608,
262144,
524288,
786432,
1_048_576,
2_097_152,
3_145_728,
4_194_304,
8_388_608,
12_582_912,
16_777_216,
25_165_824,
33_554_432 };
public static unsafe void Run()
{
Console.WriteLine("=== HLSF Allocator Single-Thread Performance Benchmark ===");
Console.WriteLine($"Arena size: {ArenaBytes / (1024 * 1024)} MiB (env override: HLSF_ARENA_MB)");
Console.WriteLine();
Console.WriteLine("[1] Allocation throughput (no touch)");
using (HybridLayerSegregatedFitAllocator allocator = new HybridLayerSegregatedFitAllocator((nuint)ArenaBytes))
{
Warmup(allocator);
foreach (uint sz in SizeSweep)
{
uint size = sz > MaxAllocSize ? MaxAllocSize : sz;
BenchAllocThroughput(allocator, size, touch:false);
allocator.Collect();
GC.Collect();
GC.WaitForPendingFinalizers();
}
}
Console.WriteLine();
Console.WriteLine("[2] Allocation throughput (touch first byte)");
using (HybridLayerSegregatedFitAllocator allocator = new HybridLayerSegregatedFitAllocator((nuint)ArenaBytes))
{
Warmup(allocator);
foreach (uint sz in SizeSweep)
{
uint size = sz > MaxAllocSize ? MaxAllocSize : sz;
BenchAllocThroughput(allocator, size, touch:true);
allocator.Collect();
GC.Collect();
GC.WaitForPendingFinalizers();
}
}
Console.WriteLine();
using (HybridLayerSegregatedFitAllocator allocator = new HybridLayerSegregatedFitAllocator((nuint)ArenaBytes))
{
Warmup(allocator);
Console.WriteLine("[3] Free throughput after pre-allocation (256k blocks of 1KB)");
BenchFreeThroughput(allocator, 256 * 1024, 1024);
allocator.Collect();
}
Console.WriteLine();
Console.WriteLine("[4] Alloc+Immediate Free pairs (5,000,000 x 256B)");
using (HybridLayerSegregatedFitAllocator allocator = new HybridLayerSegregatedFitAllocator((nuint)ArenaBytes))
{
Warmup(allocator);
BenchAllocFreePairs(allocator, 5_000_000, 256);
allocator.Collect();
}
Console.WriteLine();
Console.WriteLine("[5] Fragmentation cycle (allocate ~1024MB random, free half, reallocate)");
using (HybridLayerSegregatedFitAllocator allocator = new HybridLayerSegregatedFitAllocator((nuint)ArenaBytes))
{
Warmup(allocator);
BenchFragmentationCycle(allocator, 512); // target within 500MB arena
allocator.Collect();
}
Console.WriteLine();
Console.WriteLine("=== Benchmark Complete ===");
}
private static void BenchAllocFreePairs(HybridLayerSegregatedFitAllocator allocator, int pairs, uint blockSize)
{
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < pairs; i++)
{
HybridLayerSegregatedFitAllocationHandle h = allocator.Alloc(blockSize);
allocator.Free(h);
}
sw.Stop();
double opsPerSec = pairs / sw.Elapsed.TotalSeconds;
// Left align and widen columns
Console.WriteLine($" size={Fmt(blockSize),-12} pairs={pairs,-12} alloc+free/s={opsPerSec,-16:0.0}");
}
private static void BenchAllocThroughput(
HybridLayerSegregatedFitAllocator allocator,
uint blockSize,
bool touch)
{
ulong budget = ArenaBytes / 2; // use half arena for test
if (blockSize == 0) {
return;
}
long ops = (long)(budget / blockSize);
ops = Math.Min(ops, blockSize >= (4 * 1024 * 1024) ? 2048 : 2_000_000);
if (ops <= 0) {
return;
}
List<HybridLayerSegregatedFitAllocationHandle> list = new List<HybridLayerSegregatedFitAllocationHandle>((int)ops);
Stopwatch sw = Stopwatch.StartNew();
for (long i = 0; i < ops; i++)
{
HybridLayerSegregatedFitAllocationHandle h = allocator.Alloc(blockSize);
if (touch)
{
Span<byte> span = h.BufferHandle;
if (!span.IsEmpty) {
span[0] = (byte)(i & 0xFF);
}
}
list.Add(h);
// Console.WriteLine(i);
}
sw.Stop();
double allocOpsPerSec = ops / sw.Elapsed.TotalSeconds;
foreach (HybridLayerSegregatedFitAllocationHandle h in list) {
allocator.Free(h);
}
// Left align and widen columns
Console.WriteLine($" size={Fmt(blockSize),-12} ops={ops,-12} alloc/s={allocOpsPerSec,-16:0.0} touch={touch,-5}");
}
private static void BenchFragmentationCycle(HybridLayerSegregatedFitAllocator allocator, int targetMiB)
{
int targetBytes = targetMiB * 1024 * 1024;
Random rng = new Random(123);
List<HybridLayerSegregatedFitAllocationHandle> live = new List<HybridLayerSegregatedFitAllocationHandle>(128 * 1024);
long allocated = 0;
Stopwatch swA = Stopwatch.StartNew();
while (allocated < targetBytes)
{
uint sz = PickSize(rng);
HybridLayerSegregatedFitAllocationHandle h = allocator.Alloc(sz);
live.Add(h);
allocated += sz;
}
swA.Stop();
Console.WriteLine($" phaseA alloc {targetMiB}MB in {swA.Elapsed.TotalSeconds:0.00}s blocks={live.Count}");
Stopwatch swB = Stopwatch.StartNew();
int freed = 0;
for (int i = live.Count - 1; i >= 0; i -= 2)
{
allocator.Free(live[i]);
live.RemoveAt(i);
freed++;
}
swB.Stop();
Console.WriteLine($" phaseB freed {freed} in {swB.Elapsed.TotalSeconds:0.00}s remain={live.Count}");
allocated = 0;
int reCount = 0;
Stopwatch swC = Stopwatch.StartNew();
while (allocated < targetBytes / 2)
{
uint sz = PickSize(rng);
HybridLayerSegregatedFitAllocationHandle h = allocator.Alloc(sz);
live.Add(h);
allocated += sz;
reCount++;
}
swC.Stop();
Console.WriteLine($" phaseC re-alloc {reCount} in {swC.Elapsed.TotalSeconds:0.00}s ~{allocated / (1024.0 * 1024.0):0}MB");
Stopwatch swD = Stopwatch.StartNew();
foreach (HybridLayerSegregatedFitAllocationHandle h in live) {
allocator.Free(h);
}
swD.Stop();
Console.WriteLine($" cleanup freed {live.Count} in {swD.Elapsed.TotalSeconds:0.00}s");
}
private static void BenchFreeThroughput(HybridLayerSegregatedFitAllocator allocator, int count, uint blockSize)
{
List<HybridLayerSegregatedFitAllocationHandle> list = new List<HybridLayerSegregatedFitAllocationHandle>(count);
for (int i = 0; i < count; i++) {
list.Add(allocator.Alloc(blockSize));
}
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < count; i++) {
allocator.Free(list[i]);
}
sw.Stop();
double freesPerSec = count / sw.Elapsed.TotalSeconds;
// Left align and widen columns
Console.WriteLine($" size={Fmt(blockSize),-12} count={count,-12} free/s={freesPerSec,-16:0.0}");
}
private static string Fmt(uint bytes)
{
if (bytes >= 1024 * 1024) {
return $"{bytes / (1024 * 1024)}MB";
}
if (bytes >= 1024) {
return $"{bytes / 1024}KB";
}
return $"{bytes}B";
}
private static uint PickSize(Random rng)
{
uint raw = SizeSweep[rng.Next(SizeSweep.Length)];
return raw > MaxAllocSize ? MaxAllocSize : raw;
}
private static void Warmup(HybridLayerSegregatedFitAllocator allocator)
{
List<HybridLayerSegregatedFitAllocationHandle> tmp = new List<HybridLayerSegregatedFitAllocationHandle>(4096);
for (int i = 0; i < 4096; i++) {
tmp.Add(allocator.Alloc(256));
}
foreach (HybridLayerSegregatedFitAllocationHandle h in tmp) {
allocator.Free(h);
}
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HlsfStressTest"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace StgSharp
{
internal static class HlsfStressTest
{
private const uint MaxAllocSize = 32 * 1024 * 1024; // 32MB documented cap
// Allow overriding arena size via env HLSF_ARENA_MB (must be >=64MB)
private static readonly ulong ArenaBytes = Environment.GetEnvironmentVariable("HLSF_ARENA_MB") is string mbStr &&
int.TryParse(mbStr, out int mb) &&
mb >= 64 ?
(ulong)mb * 1024UL * 1024UL :
3UL * 1024UL * 1024UL * 1024UL; // lower default to 512MB
private static readonly uint[] SizeSweep = {
64,
128,
192,
256,
512,
768,
1024,
2048,
3072,
4096,
8192,
12288,
16384,
32768,
49152,
65536,
131072,
196608,
262144,
524288,
786432,
1_048_576,
2_097_152,
3_145_728,
4_194_304,
8_388_608,
12_582_912,
16_777_216,
25_165_824,
33_554_432 };
public static unsafe void Run()
{
Console.WriteLine("=== HLSF Allocator Single-Thread Performance Benchmark ===");
Console.WriteLine($"Arena size: {ArenaBytes / (1024 * 1024)} MiB (env override: HLSF_ARENA_MB)");
Console.WriteLine();
Console.WriteLine("[1] Allocation throughput (no touch)");
using (HybridLayerSegregatedFitAllocator allocator = new HybridLayerSegregatedFitAllocator((nuint)ArenaBytes))
{
Warmup(allocator);
foreach (uint sz in SizeSweep)
{
uint size = sz > MaxAllocSize ? MaxAllocSize : sz;
BenchAllocThroughput(allocator, size, touch:false);
allocator.Collect();
GC.Collect();
GC.WaitForPendingFinalizers();
}
}
Console.WriteLine();
Console.WriteLine("[2] Allocation throughput (touch first byte)");
using (HybridLayerSegregatedFitAllocator allocator = new HybridLayerSegregatedFitAllocator((nuint)ArenaBytes))
{
Warmup(allocator);
foreach (uint sz in SizeSweep)
{
uint size = sz > MaxAllocSize ? MaxAllocSize : sz;
BenchAllocThroughput(allocator, size, touch:true);
allocator.Collect();
GC.Collect();
GC.WaitForPendingFinalizers();
}
}
Console.WriteLine();
using (HybridLayerSegregatedFitAllocator allocator = new HybridLayerSegregatedFitAllocator((nuint)ArenaBytes))
{
Warmup(allocator);
Console.WriteLine("[3] Free throughput after pre-allocation (256k blocks of 1KB)");
BenchFreeThroughput(allocator, 256 * 1024, 1024);
allocator.Collect();
}
Console.WriteLine();
Console.WriteLine("[4] Alloc+Immediate Free pairs (5,000,000 x 256B)");
using (HybridLayerSegregatedFitAllocator allocator = new HybridLayerSegregatedFitAllocator((nuint)ArenaBytes))
{
Warmup(allocator);
BenchAllocFreePairs(allocator, 5_000_000, 256);
allocator.Collect();
}
Console.WriteLine();
Console.WriteLine("[5] Fragmentation cycle (allocate ~1024MB random, free half, reallocate)");
using (HybridLayerSegregatedFitAllocator allocator = new HybridLayerSegregatedFitAllocator((nuint)ArenaBytes))
{
Warmup(allocator);
BenchFragmentationCycle(allocator, 512); // target within 500MB arena
allocator.Collect();
}
Console.WriteLine();
Console.WriteLine("=== Benchmark Complete ===");
}
private static void BenchAllocFreePairs(HybridLayerSegregatedFitAllocator allocator, int pairs, uint blockSize)
{
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < pairs; i++)
{
HybridLayerSegregatedFitAllocationHandle h = allocator.Alloc(blockSize);
allocator.Free(h);
}
sw.Stop();
double opsPerSec = pairs / sw.Elapsed.TotalSeconds;
// Left align and widen columns
Console.WriteLine($" size={Fmt(blockSize),-12} pairs={pairs,-12} alloc+free/s={opsPerSec,-16:0.0}");
}
private static void BenchAllocThroughput(
HybridLayerSegregatedFitAllocator allocator,
uint blockSize,
bool touch)
{
ulong budget = ArenaBytes / 2; // use half arena for test
if (blockSize == 0) {
return;
}
long ops = (long)(budget / blockSize);
ops = Math.Min(ops, blockSize >= (4 * 1024 * 1024) ? 2048 : 2_000_000);
if (ops <= 0) {
return;
}
List<HybridLayerSegregatedFitAllocationHandle> list = new List<HybridLayerSegregatedFitAllocationHandle>((int)ops);
Stopwatch sw = Stopwatch.StartNew();
for (long i = 0; i < ops; i++)
{
HybridLayerSegregatedFitAllocationHandle h = allocator.Alloc(blockSize);
if (touch)
{
Span<byte> span = h.BufferHandle;
if (!span.IsEmpty) {
span[0] = (byte)(i & 0xFF);
}
}
list.Add(h);
// Console.WriteLine(i);
}
sw.Stop();
double allocOpsPerSec = ops / sw.Elapsed.TotalSeconds;
foreach (HybridLayerSegregatedFitAllocationHandle h in list) {
allocator.Free(h);
}
// Left align and widen columns
Console.WriteLine($" size={Fmt(blockSize),-12} ops={ops,-12} alloc/s={allocOpsPerSec,-16:0.0} touch={touch,-5}");
}
private static void BenchFragmentationCycle(HybridLayerSegregatedFitAllocator allocator, int targetMiB)
{
int targetBytes = targetMiB * 1024 * 1024;
Random rng = new Random(123);
List<HybridLayerSegregatedFitAllocationHandle> live = new List<HybridLayerSegregatedFitAllocationHandle>(128 * 1024);
long allocated = 0;
Stopwatch swA = Stopwatch.StartNew();
while (allocated < targetBytes)
{
uint sz = PickSize(rng);
HybridLayerSegregatedFitAllocationHandle h = allocator.Alloc(sz);
live.Add(h);
allocated += sz;
}
swA.Stop();
Console.WriteLine($" phaseA alloc {targetMiB}MB in {swA.Elapsed.TotalSeconds:0.00}s blocks={live.Count}");
Stopwatch swB = Stopwatch.StartNew();
int freed = 0;
for (int i = live.Count - 1; i >= 0; i -= 2)
{
allocator.Free(live[i]);
live.RemoveAt(i);
freed++;
}
swB.Stop();
Console.WriteLine($" phaseB freed {freed} in {swB.Elapsed.TotalSeconds:0.00}s remain={live.Count}");
allocated = 0;
int reCount = 0;
Stopwatch swC = Stopwatch.StartNew();
while (allocated < targetBytes / 2)
{
uint sz = PickSize(rng);
HybridLayerSegregatedFitAllocationHandle h = allocator.Alloc(sz);
live.Add(h);
allocated += sz;
reCount++;
}
swC.Stop();
Console.WriteLine($" phaseC re-alloc {reCount} in {swC.Elapsed.TotalSeconds:0.00}s ~{allocated / (1024.0 * 1024.0):0}MB");
Stopwatch swD = Stopwatch.StartNew();
foreach (HybridLayerSegregatedFitAllocationHandle h in live) {
allocator.Free(h);
}
swD.Stop();
Console.WriteLine($" cleanup freed {live.Count} in {swD.Elapsed.TotalSeconds:0.00}s");
}
private static void BenchFreeThroughput(HybridLayerSegregatedFitAllocator allocator, int count, uint blockSize)
{
List<HybridLayerSegregatedFitAllocationHandle> list = new List<HybridLayerSegregatedFitAllocationHandle>(count);
for (int i = 0; i < count; i++) {
list.Add(allocator.Alloc(blockSize));
}
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < count; i++) {
allocator.Free(list[i]);
}
sw.Stop();
double freesPerSec = count / sw.Elapsed.TotalSeconds;
// Left align and widen columns
Console.WriteLine($" size={Fmt(blockSize),-12} count={count,-12} free/s={freesPerSec,-16:0.0}");
}
private static string Fmt(uint bytes)
{
if (bytes >= 1024 * 1024) {
return $"{bytes / (1024 * 1024)}MB";
}
if (bytes >= 1024) {
return $"{bytes / 1024}KB";
}
return $"{bytes}B";
}
private static uint PickSize(Random rng)
{
uint raw = SizeSweep[rng.Next(SizeSweep.Length)];
return raw > MaxAllocSize ? MaxAllocSize : raw;
}
private static void Warmup(HybridLayerSegregatedFitAllocator allocator)
{
List<HybridLayerSegregatedFitAllocationHandle> tmp = new List<HybridLayerSegregatedFitAllocationHandle>(4096);
for (int i = 0; i < 4096; i++) {
tmp.Add(allocator.Alloc(256));
}
foreach (HybridLayerSegregatedFitAllocationHandle h in tmp) {
allocator.Free(h);
}
}
}
}
+107 -107
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@@ -1,108 +1,108 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixTest"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Memory;
using StgSharp.Mathematics.Numeric;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using T = float;
namespace StgSharp
{
internal static partial class Program
{
private const long size = 1024L * 1024L * 1024L * 4L;
private static int sideLength = 1000;
internal static unsafe void TestMatrix(
)
{
// TestRender();
/**/
HybridLayerSegregatedFitAllocator hlsf;
unchecked {
hlsf = new((nuint)size, 32, size);
}
Matrix<T> m = Matrix<T>.Create(sideLength, sideLength, MatrixLayout.DenseRectangle,
hlsf);
// MatrixCompute.Fill(m, 1.0f);
Matrix<T> n = Matrix<T>.Create(sideLength, sideLength, MatrixLayout.DenseRectangle,
hlsf);
// MatrixCompute.Fill(n, 1.0f);
Matrix<T> p = Matrix<T>.Create(sideLength, sideLength, MatrixLayout.DenseRectangle,
hlsf);
// MatrixCompute.Fill(p, 0.0f);
/*
for (int j = 0; j < 20; j++)
{
for (int k = 0; k < 10; k++) {
Console.Write($"{m[j, k]:0.0E+00}\t");
}
Console.WriteLine();
}
/**/
Console.WriteLine("===================================================");
// MatrixCompute.Mul(n, m, p);
/**/
for (int i = 0; i < 20; i++)
{
if (i % 4 == 0) {
Console.WriteLine();
}
for (int j = 0; j < 20; j++)
{
string extra = j % 4 == 3 ? " " : ",";
T value = p[j, i];
// value = T.Abs(value) < 1e-6 ? 0 : value;
// Console.Write($"{p.GetElementOffset(j,i)}{extra}");
Console.Write($"{value:000}{extra}");
}
Console.WriteLine();
}
Console.WriteLine("===================================================");
/**/
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixTest"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Memory;
using StgSharp.Mathematics.Numeric;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using T = float;
namespace StgSharp
{
internal static partial class Program
{
private const long size = 1024L * 1024L * 1024L * 4L;
private static int sideLength = 1000;
internal static unsafe void TestMatrix(
)
{
// TestRender();
/**/
HybridLayerSegregatedFitAllocator hlsf;
unchecked {
hlsf = new((nuint)size, 32, size);
}
Matrix<T> m = Matrix<T>.Create(sideLength, sideLength, MatrixLayout.DenseRectangle,
hlsf);
// MatrixCompute.Fill(m, 1.0f);
Matrix<T> n = Matrix<T>.Create(sideLength, sideLength, MatrixLayout.DenseRectangle,
hlsf);
// MatrixCompute.Fill(n, 1.0f);
Matrix<T> p = Matrix<T>.Create(sideLength, sideLength, MatrixLayout.DenseRectangle,
hlsf);
// MatrixCompute.Fill(p, 0.0f);
/*
for (int j = 0; j < 20; j++)
{
for (int k = 0; k < 10; k++) {
Console.Write($"{m[j, k]:0.0E+00}\t");
}
Console.WriteLine();
}
/**/
Console.WriteLine("===================================================");
// MatrixCompute.Mul(n, m, p);
/**/
for (int i = 0; i < 20; i++)
{
if (i % 4 == 0) {
Console.WriteLine();
}
for (int j = 0; j < 20; j++)
{
string extra = j % 4 == 3 ? " " : ",";
T value = p[j, i];
// value = T.Abs(value) < 1e-6 ? 0 : value;
// Console.Write($"{p.GetElementOffset(j,i)}{extra}");
Console.Write($"{value:000}{extra}");
}
Console.WriteLine();
}
Console.WriteLine("===================================================");
/**/
}
}
}
+79 -79
View File
@@ -1,79 +1,79 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Program"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Common.Timing;
using StgSharp.Graphics;
using StgSharp.Internal;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Memory;
using StgSharp.Mathematics.Numeric;
using StgSharp.Timing;
namespace StgSharp
{
internal static partial class Program
{
private static string testExpPath = @"D:\Programmer\stepcode\data\ap203\ap203.exp";
internal static unsafe void Main(string[] args)
{
try
{
World.Initialize().UseModule<NumericalModule>().UseModule<GraphicModule>().InitializeModule();
// TestRegexAnalyse.Run();
// HlsfStressTest.Run();
TestSwiss();
// TestMatrix();
/*
}
catch (Exception ex)
{
Console.WriteLine(ex);
Console.ReadLine();
/*
World.WriteLog($"{ex}", LogType.Error);
Dialogue.PostError(ex);
/**/
// World.Terminate(-1);
/**/
}
finally
{
World.Terminate(0);
}
/**/
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Program"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Common.Timing;
using StgSharp.Graphics;
using StgSharp.Internal;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Memory;
using StgSharp.Mathematics.Numeric;
using StgSharp.Timing;
namespace StgSharp
{
internal static partial class Program
{
private static string testExpPath = @"D:\Programmer\stepcode\data\ap203\ap203.exp";
internal static unsafe void Main(string[] args)
{
try
{
World.Initialize().UseModule<NumericalModule>().UseModule<GraphicModule>().InitializeModule();
// TestRegexAnalyse.Run();
// HlsfStressTest.Run();
TestSwiss();
// TestMatrix();
/*
}
catch (Exception ex)
{
Console.WriteLine(ex);
Console.ReadLine();
/*
World.WriteLog($"{ex}", LogType.Error);
Dialogue.PostError(ex);
/**/
// World.Terminate(-1);
/**/
}
finally
{
World.Terminate(0);
}
/**/
}
}
}
+8 -8
View File
@@ -1,9 +1,9 @@
{
"profiles": {
"StgSharpDebug": {
"commandName": "Project",
"nativeDebugging": true,
"hotReloadEnabled": false
}
}
{
"profiles": {
"StgSharpDebug": {
"commandName": "Project",
"nativeDebugging": true,
"hotReloadEnabled": false
}
}
}
+411 -411
View File
@@ -1,411 +1,411 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Partical"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public class ParticleRenderStream : glRender
{
private AutoTextureGL autoT;
private ElementBuffer ebo;
private ElementBuffer f_ebo;
private FrameBuffer fbo;
private Image i;
private int temp = 0;
private PlainInstancingBuffer<ParticleOnPlain> buffer;
private RenderBuffer rbo;
private ShaderProgram frameMainShader;
private ShaderProgram s;
private TextureGL f_t;
private TextureGL t;
private Uniform<int> texUniform;
private Uniform<float> time;
private VertexArray f_vao;
private VertexArray vao;
private VertexBuffer f_vbo;
private VertexBuffer vbo;
public ParticleRenderStream() { }
public override bool IsContextSharable => true;
public Rectangle ButtonBounding { get; private set; }
public TextureProvider ButtonTextureProvider { get; private set; }
// render a controlling item
public void ButtonMain(
IEnumerable<PlainGeometryMesh> items
)
{
// Console.WriteLine("Render Button Itself");
GL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero); /*GL.Assert(true);/**/
GL.ClearColor(0.4f, TimePassed % 1.0f, 0f, 1.0f); /*GL.Assert(true);/**/
GL.Clear(MaskBufferBit.COLOR /**/ | MaskBufferBit.DEPTH/**/); /*GL.Assert(true);/**/
f_vao.Bind(0); //GL.Assert(true);
foreach (PlainGeometryMesh mesh in items)
{
// autoT.SelectTextureAndBind(mesh.TextureImage);
f_t.LoadTexture(0, mesh.TextureImage);
// GL.Assert(true);
frameMainShader.Use(); //GL.Assert(true);
GL.DrawElements(GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
}
// GL.ClearError();
// GL.Assert(true);
}
public void Main()
{
temp++;
// GL.ClearError();
GL.Viewport(0, 0, Width, Height);
// Console.Clear();
buffer.UpdateAllParticles();
// Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
fbo.Bind(0); //GL.Assert(true);
vao.Bind(0); //GL.Assert(true);
t.Bind2D(0); //GL.Assert(false);
GL.Viewport(0, 0, Width, Height);
/**/
GL.TextureImage2d<byte>(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
Width, Height, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, null);
/**/
// GL.Assert(false);
// Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
GL.ClearColor((0.6f + TimePassed) % 1.0f, 0.1f, 0.3f, 1);
// GL.Assert( false );
// Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
GL.Clear(MaskBufferBit.COLOR /**/ | MaskBufferBit.DEPTH/**/);
// GL.Assert(false);
vbo.Bind(1);
vbo.WriteVectorData<Vec4>(1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw);
s.Use();
NativeCamera.SetAllUniforms();
GL.SetUniformValue(time, TimePassed);
GL.DrawElementsInstanced(GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero, 100);
// Console.WriteLine(TimePassed);
// GL.Assert(true);
GL.WaitAccomplishment();
GL.BindVertexArray(GlHandle.Zero);
/**/
// GL.Assert(true);
ImageHelper.Resize(i, Width, Height, ImageMovement.Discard);
// GL.ClearError();
// Console.Write($"Size set to {Height},{Width}");
// Console.WriteLine($"Image resized to {i.Height} {i.Width}");
GL.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, i.PixelBuffer);
/*
for (int num = 0; num < i.PixelBuffer.Length; num+=10000)
{
Console.Write($"{i.PixelBuffer[num]}\t");
}
/**/
// GL.Assert(true);
// Array.Fill<byte>(i.PixelBuffer, 24);
GL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
// GL.Assert(true);
/**/
}
public void NothingMain()
{
GL.ClearError();
// GL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
GL.ClearColor(0.5f, 0.2f, 0.3f, 1.0f);
GL.Assert(false);
}
/*
public void RenderButton(
ButtonStatus status,
float statusBegin,
in TextureProvider provider
)
{
provider.UpdateFromImage(i);
}
/**/
internal static Vec3 DefaultRotation(
TimeSpanProvider provider,
out float rotation
)
{
rotation = 1.0f / 60;
float angle = (float)provider.CurrentSecond * 2;
return (new Vec3(MathF.Cos(angle), MathF.Sin(angle),
0)) * rotation;
}
protected override void CustomizeDeinit() { }
protected override void CustomizeInit()
{
// GL.ClearError();
// GL.Assert(true);
buffer = new PlainInstancingBuffer<ParticleOnPlain>();
for (int i = 0; i < 10; i++)
{
float ai = MathF.Abs(i - 5.0f);
for (int t = 0; t < 10; t++)
{
float at = MathF.Abs(t - 5.0f);
ParticleOnPlain p = new ParticleOnPlain(buffer);
((IInstancing)p).Coord = new Vec3(
(((-5) + i) * 0.2f) + 0.1f, (((-5) + t) * 0.2f) + 0.1f, 0);
((IInstancing)p).Scale =
float.Min(i, t) * 0.15f;
((IInstancing)p).Motion = new GeometryMotion(
true, TimeProvider, DefaultRotation);
}
}
// GL.Assert(true);
// SetSizeLimit(800, 800, 800, 800);
s = CreateShaderProgram();
frameMainShader = CreateShaderProgram();
Shader pvs = CreateShaderSegment(ShaderType.Vertex, 2);
Shader pfs = CreateShaderSegment(ShaderType.Fragment, 2);
// GL.Assert(true);
pvs.Compile(0, Shader.FromCodeFile("Shader\\particle.vert"));
// GL.Assert(true);
pvs.AttachTo(0, s);
// GL.Assert(true);
pfs.Compile(0, Shader.FromCodeFile("Shader\\particle.frag"));
pfs.AttachTo(0, s);
s.Link();
// GL.Assert(true);
pvs.Compile(1, Shader.FromCodeFile("Shader\\fbo.vert"));
pvs.AttachTo(1, frameMainShader);
pfs.Compile(1, Shader.FromCodeFile("Shader\\fbo.frag"));
pfs.AttachTo(1, frameMainShader);
frameMainShader.Link();
// GL.Assert(true);
vbo = CreateVertexBuffer(3);
vao = CreateVertexArray(1);
ebo = CreateElementBuffer(1);
vbo.Bind(0);
Rectangle rec = new Rectangle(0.05f, 0.05f, 0.05f, -0.05f, -0.05f, -0.05f, -0.05f,
0.05f);
// GL.Assert(true);
vao.Bind(0);
vbo.WriteVectorData(0, rec.VertexStream, BufferUsage.StaticDraw);
ebo.SetValue(0, rec.VertexIndices, BufferUsage.StaticDraw);
vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vbo.WriteVectorData<Vec4>(1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float),
3 * sizeof(float));
GL.VertexAttributeDivisor(1, 1);
GL.VertexAttributeDivisor(2, 1);
vbo.WriteScalerData<float>(2, buffer.ScalingSpan, BufferUsage.StaticDraw);
vao.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0);
GL.VertexAttributeDivisor(3, 1);
vbo.Unbind();
GL.BindVertexArray(GlHandle.Zero);
NativeCameraViewTarget([
0f,
0f,
-100f
], [
0f,
0f,
0f
], [
0f,
1f,
0f
]);
NativeCameraViewRange(new Degree(1.5f), Vec2.Zero, (50, 50));
NativeCameraUniform(s, "Camera");
s.Use();
fbo = CreateFrameBuffer(1);
rbo = CreateRenderBuffer(1);
fbo.Bind(0);
rbo.Bind(0);
// GL.Assert(true);
t = CreateTexture(1);
t.Bind2D(0);
GL.TextureImage2d<byte>(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
Width, Height, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, null!);
t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat);
t.Set2dFilterProperty(0, TextureFilter.Linear, TextureFilter.Linear);
// GL.Assert(true);
GL.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0),
Texture2DTarget.Texture2D, t[0], 0);
GL.SetRenderBufferStorage(RenderBufferInternalFormat.Depth24_Stencil8, this.Size);
GL.CombineFrameBufferRenderBuffer(FrameBufferAttachment.DepthAndStencil, rbo[0]);
Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
FrameBuffer.BindNull();
// GL.Assert(true);
int streamLength = this.Width * this.Height * 4;
byte[] imageStream = new byte[streamLength];
i = Image.FromMemory(this.Size, ImageChannel.WithAlphaChannel, imageStream);
time = s.GetUniform<float>("time");
Vec2[] buttonTextureCoordArray = {
(0f, 1f),
(1f, 1f),
(1f, 0f),
(0f, 0f)
};
ButtonBounding = new Rectangle(-0.9f, 0.9f, 0.9f, 0.9f, 0.9f, -0.9f, -0.9f, -0.9f);
// GL.Assert(true);
ButtonTextureProvider = new TextureProvider(i, buttonTextureCoordArray);
f_vao = CreateVertexArray(1);
f_vbo = CreateVertexBuffer(2);
f_ebo = CreateElementBuffer(1);
// GL.Assert(true);
f_vao.Bind(0);
f_ebo.Bind(0);
f_ebo.SetValue(0, ButtonBounding.VertexIndices, BufferUsage.StaticDraw);
// GL.Assert(true);
f_vbo.Bind(0);
f_vbo.WriteVectorData(0, ButtonBounding.VertexStream, BufferUsage.StaticDraw);
f_vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
// GL.Assert(true);
f_vbo.Bind(1);
f_vbo.WriteVectorData(1, buttonTextureCoordArray, BufferUsage.StaticDraw);
f_vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
// GL.Assert(true);
autoT = CreateAutoTexture(4);
autoT.DefaultTextureProperty = new TextureProperty(TextureFilter.Nearest,
TextureFilter.Nearest,
TextureWrap.Repeat,
TextureWrap.Repeat);
f_t = CreateTexture(1);
f_t.Bind2D(0);
f_t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat);
f_t.Set2dFilterProperty(0, TextureFilter.Nearest, TextureFilter.Nearest);
// GL.Assert(true);
f_t.ActivateAs(TextureUnit.Unit1);
// GL.Assert(true);
frameMainShader.Use();
texUniform = frameMainShader.GetUniform<int>("tex");
// GL.Assert(true);
GL.SetUniformValue(texUniform, 1);
// GL.Assert(true);
GL.ClearError();
GL.Assert(true);
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Partical"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public class ParticleRenderStream : glRender
{
private AutoTextureGL autoT;
private ElementBuffer ebo;
private ElementBuffer f_ebo;
private FrameBuffer fbo;
private Image i;
private int temp = 0;
private PlainInstancingBuffer<ParticleOnPlain> buffer;
private RenderBuffer rbo;
private ShaderProgram frameMainShader;
private ShaderProgram s;
private TextureGL f_t;
private TextureGL t;
private Uniform<int> texUniform;
private Uniform<float> time;
private VertexArray f_vao;
private VertexArray vao;
private VertexBuffer f_vbo;
private VertexBuffer vbo;
public ParticleRenderStream() { }
public override bool IsContextSharable => true;
public Rectangle ButtonBounding { get; private set; }
public TextureProvider ButtonTextureProvider { get; private set; }
// render a controlling item
public void ButtonMain(
IEnumerable<PlainGeometryMesh> items
)
{
// Console.WriteLine("Render Button Itself");
GL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero); /*GL.Assert(true);/**/
GL.ClearColor(0.4f, TimePassed % 1.0f, 0f, 1.0f); /*GL.Assert(true);/**/
GL.Clear(MaskBufferBit.COLOR /**/ | MaskBufferBit.DEPTH/**/); /*GL.Assert(true);/**/
f_vao.Bind(0); //GL.Assert(true);
foreach (PlainGeometryMesh mesh in items)
{
// autoT.SelectTextureAndBind(mesh.TextureImage);
f_t.LoadTexture(0, mesh.TextureImage);
// GL.Assert(true);
frameMainShader.Use(); //GL.Assert(true);
GL.DrawElements(GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
}
// GL.ClearError();
// GL.Assert(true);
}
public void Main()
{
temp++;
// GL.ClearError();
GL.Viewport(0, 0, Width, Height);
// Console.Clear();
buffer.UpdateAllParticles();
// Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
fbo.Bind(0); //GL.Assert(true);
vao.Bind(0); //GL.Assert(true);
t.Bind2D(0); //GL.Assert(false);
GL.Viewport(0, 0, Width, Height);
/**/
GL.TextureImage2d<byte>(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
Width, Height, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, null);
/**/
// GL.Assert(false);
// Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
GL.ClearColor((0.6f + TimePassed) % 1.0f, 0.1f, 0.3f, 1);
// GL.Assert( false );
// Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
GL.Clear(MaskBufferBit.COLOR /**/ | MaskBufferBit.DEPTH/**/);
// GL.Assert(false);
vbo.Bind(1);
vbo.WriteVectorData<Vec4>(1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw);
s.Use();
NativeCamera.SetAllUniforms();
GL.SetUniformValue(time, TimePassed);
GL.DrawElementsInstanced(GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero, 100);
// Console.WriteLine(TimePassed);
// GL.Assert(true);
GL.WaitAccomplishment();
GL.BindVertexArray(GlHandle.Zero);
/**/
// GL.Assert(true);
ImageHelper.Resize(i, Width, Height, ImageMovement.Discard);
// GL.ClearError();
// Console.Write($"Size set to {Height},{Width}");
// Console.WriteLine($"Image resized to {i.Height} {i.Width}");
GL.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, i.PixelBuffer);
/*
for (int num = 0; num < i.PixelBuffer.Length; num+=10000)
{
Console.Write($"{i.PixelBuffer[num]}\t");
}
/**/
// GL.Assert(true);
// Array.Fill<byte>(i.PixelBuffer, 24);
GL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
// GL.Assert(true);
/**/
}
public void NothingMain()
{
GL.ClearError();
// GL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
GL.ClearColor(0.5f, 0.2f, 0.3f, 1.0f);
GL.Assert(false);
}
/*
public void RenderButton(
ButtonStatus status,
float statusBegin,
in TextureProvider provider
)
{
provider.UpdateFromImage(i);
}
/**/
internal static Vec3 DefaultRotation(
TimeSpanProvider provider,
out float rotation
)
{
rotation = 1.0f / 60;
float angle = (float)provider.CurrentSecond * 2;
return (new Vec3(MathF.Cos(angle), MathF.Sin(angle),
0)) * rotation;
}
protected override void CustomizeDeinit() { }
protected override void CustomizeInit()
{
// GL.ClearError();
// GL.Assert(true);
buffer = new PlainInstancingBuffer<ParticleOnPlain>();
for (int i = 0; i < 10; i++)
{
float ai = MathF.Abs(i - 5.0f);
for (int t = 0; t < 10; t++)
{
float at = MathF.Abs(t - 5.0f);
ParticleOnPlain p = new ParticleOnPlain(buffer);
((IInstancing)p).Coord = new Vec3(
(((-5) + i) * 0.2f) + 0.1f, (((-5) + t) * 0.2f) + 0.1f, 0);
((IInstancing)p).Scale =
float.Min(i, t) * 0.15f;
((IInstancing)p).Motion = new GeometryMotion(
true, TimeProvider, DefaultRotation);
}
}
// GL.Assert(true);
// SetSizeLimit(800, 800, 800, 800);
s = CreateShaderProgram();
frameMainShader = CreateShaderProgram();
Shader pvs = CreateShaderSegment(ShaderType.Vertex, 2);
Shader pfs = CreateShaderSegment(ShaderType.Fragment, 2);
// GL.Assert(true);
pvs.Compile(0, Shader.FromCodeFile("Shader\\particle.vert"));
// GL.Assert(true);
pvs.AttachTo(0, s);
// GL.Assert(true);
pfs.Compile(0, Shader.FromCodeFile("Shader\\particle.frag"));
pfs.AttachTo(0, s);
s.Link();
// GL.Assert(true);
pvs.Compile(1, Shader.FromCodeFile("Shader\\fbo.vert"));
pvs.AttachTo(1, frameMainShader);
pfs.Compile(1, Shader.FromCodeFile("Shader\\fbo.frag"));
pfs.AttachTo(1, frameMainShader);
frameMainShader.Link();
// GL.Assert(true);
vbo = CreateVertexBuffer(3);
vao = CreateVertexArray(1);
ebo = CreateElementBuffer(1);
vbo.Bind(0);
Rectangle rec = new Rectangle(0.05f, 0.05f, 0.05f, -0.05f, -0.05f, -0.05f, -0.05f,
0.05f);
// GL.Assert(true);
vao.Bind(0);
vbo.WriteVectorData(0, rec.VertexStream, BufferUsage.StaticDraw);
ebo.SetValue(0, rec.VertexIndices, BufferUsage.StaticDraw);
vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vbo.WriteVectorData<Vec4>(1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float),
3 * sizeof(float));
GL.VertexAttributeDivisor(1, 1);
GL.VertexAttributeDivisor(2, 1);
vbo.WriteScalerData<float>(2, buffer.ScalingSpan, BufferUsage.StaticDraw);
vao.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0);
GL.VertexAttributeDivisor(3, 1);
vbo.Unbind();
GL.BindVertexArray(GlHandle.Zero);
NativeCameraViewTarget([
0f,
0f,
-100f
], [
0f,
0f,
0f
], [
0f,
1f,
0f
]);
NativeCameraViewRange(new Degree(1.5f), Vec2.Zero, (50, 50));
NativeCameraUniform(s, "Camera");
s.Use();
fbo = CreateFrameBuffer(1);
rbo = CreateRenderBuffer(1);
fbo.Bind(0);
rbo.Bind(0);
// GL.Assert(true);
t = CreateTexture(1);
t.Bind2D(0);
GL.TextureImage2d<byte>(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
Width, Height, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, null!);
t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat);
t.Set2dFilterProperty(0, TextureFilter.Linear, TextureFilter.Linear);
// GL.Assert(true);
GL.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0),
Texture2DTarget.Texture2D, t[0], 0);
GL.SetRenderBufferStorage(RenderBufferInternalFormat.Depth24_Stencil8, this.Size);
GL.CombineFrameBufferRenderBuffer(FrameBufferAttachment.DepthAndStencil, rbo[0]);
Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
FrameBuffer.BindNull();
// GL.Assert(true);
int streamLength = this.Width * this.Height * 4;
byte[] imageStream = new byte[streamLength];
i = Image.FromMemory(this.Size, ImageChannel.WithAlphaChannel, imageStream);
time = s.GetUniform<float>("time");
Vec2[] buttonTextureCoordArray = {
(0f, 1f),
(1f, 1f),
(1f, 0f),
(0f, 0f)
};
ButtonBounding = new Rectangle(-0.9f, 0.9f, 0.9f, 0.9f, 0.9f, -0.9f, -0.9f, -0.9f);
// GL.Assert(true);
ButtonTextureProvider = new TextureProvider(i, buttonTextureCoordArray);
f_vao = CreateVertexArray(1);
f_vbo = CreateVertexBuffer(2);
f_ebo = CreateElementBuffer(1);
// GL.Assert(true);
f_vao.Bind(0);
f_ebo.Bind(0);
f_ebo.SetValue(0, ButtonBounding.VertexIndices, BufferUsage.StaticDraw);
// GL.Assert(true);
f_vbo.Bind(0);
f_vbo.WriteVectorData(0, ButtonBounding.VertexStream, BufferUsage.StaticDraw);
f_vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
// GL.Assert(true);
f_vbo.Bind(1);
f_vbo.WriteVectorData(1, buttonTextureCoordArray, BufferUsage.StaticDraw);
f_vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
// GL.Assert(true);
autoT = CreateAutoTexture(4);
autoT.DefaultTextureProperty = new TextureProperty(TextureFilter.Nearest,
TextureFilter.Nearest,
TextureWrap.Repeat,
TextureWrap.Repeat);
f_t = CreateTexture(1);
f_t.Bind2D(0);
f_t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat);
f_t.Set2dFilterProperty(0, TextureFilter.Nearest, TextureFilter.Nearest);
// GL.Assert(true);
f_t.ActivateAs(TextureUnit.Unit1);
// GL.Assert(true);
frameMainShader.Use();
texUniform = frameMainShader.GetUniform<int>("tex");
// GL.Assert(true);
GL.SetUniformValue(texUniform, 1);
// GL.Assert(true);
GL.ClearError();
GL.Assert(true);
}
}
}
+82 -82
View File
@@ -1,82 +1,82 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SlabStressTest"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Memory;
using System;
using System.Diagnostics;
namespace StgSharp
{
internal static class SlabStressTest
{
// Exercise the Nonconcurrent Chunked SLAB used by HLSF (allocation/free only)
public static unsafe void Run()
{
Console.WriteLine("=== SLAB Allocator (Chunked) Single-Thread Stress Test ===");
// Use SLAB with element size of pointer (nuint) to simulate Entry handles
SlabAllocator<BunchOfBytes> slab = SlabAllocator<BunchOfBytes>.Create(64, SlabBufferLayout.Chunked, false);
int cycles = 10;
int allocsPerCycle = 200_000; // large enough to force internal growth
Stopwatch sw = new Stopwatch();
for (int c = 0; c < cycles; c++)
{
Console.WriteLine($"--- Cycle {c+1} ---");
nuint[] ptrs = new nuint[allocsPerCycle];
sw.Restart();
for (int i = 0; i < allocsPerCycle; i++) {
ptrs[i] = slab.Allocate();
}
sw.Stop();
Console.WriteLine($"Allocate: {allocsPerCycle} in {sw.Elapsed.TotalSeconds:0.00}s");
sw.Restart();
for (int i = 0; i < allocsPerCycle; i++) {
slab.Free(ptrs[i]);
}
sw.Stop();
Console.WriteLine($"Free: {allocsPerCycle} in {sw.Elapsed.TotalSeconds:0.00}s");
}
slab.Dispose();
Console.WriteLine("=== SLAB Stress Complete ===");
}
internal unsafe struct BunchOfBytes
{
public fixed byte Data[128];
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SlabStressTest"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Memory;
using System;
using System.Diagnostics;
namespace StgSharp
{
internal static class SlabStressTest
{
// Exercise the Nonconcurrent Chunked SLAB used by HLSF (allocation/free only)
public static unsafe void Run()
{
Console.WriteLine("=== SLAB Allocator (Chunked) Single-Thread Stress Test ===");
// Use SLAB with element size of pointer (nuint) to simulate Entry handles
SlabAllocator<BunchOfBytes> slab = SlabAllocator<BunchOfBytes>.Create(64, SlabBufferLayout.Chunked, false);
int cycles = 10;
int allocsPerCycle = 200_000; // large enough to force internal growth
Stopwatch sw = new Stopwatch();
for (int c = 0; c < cycles; c++)
{
Console.WriteLine($"--- Cycle {c+1} ---");
nuint[] ptrs = new nuint[allocsPerCycle];
sw.Restart();
for (int i = 0; i < allocsPerCycle; i++) {
ptrs[i] = slab.Allocate();
}
sw.Stop();
Console.WriteLine($"Allocate: {allocsPerCycle} in {sw.Elapsed.TotalSeconds:0.00}s");
sw.Restart();
for (int i = 0; i < allocsPerCycle; i++) {
slab.Free(ptrs[i]);
}
sw.Stop();
Console.WriteLine($"Free: {allocsPerCycle} in {sw.Elapsed.TotalSeconds:0.00}s");
}
slab.Dispose();
Console.WriteLine("=== SLAB Stress Complete ===");
}
internal unsafe struct BunchOfBytes
{
public fixed byte Data[128];
}
}
}
+21 -21
View File
@@ -1,21 +1,21 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
</PropertyGroup>
<ItemGroup>
<None Remove="SSG_errorlog.log" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\StgSharp.Common\StgSharp.Common.csproj" />
<ProjectReference Include="..\StgSharp.Graphics\StgSharp.Graphics.csproj" />
<ProjectReference Include="..\StgSharp.Mathematics\StgSharp.Mathematics.csproj" />
<ProjectReference Include="..\StgSharp.Model\StgSharp.Model.csproj" />
<ProjectReference Include="..\StgSharp.RegularAnalysis\StgSharp.RegularAnalysis.csproj" />
</ItemGroup>
</Project>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
</PropertyGroup>
<ItemGroup>
<None Remove="SSG_errorlog.log" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\StgSharp.Common\StgSharp.Common.csproj" />
<ProjectReference Include="..\StgSharp.Graphics\StgSharp.Graphics.csproj" />
<ProjectReference Include="..\StgSharp.Mathematics\StgSharp.Mathematics.csproj" />
<ProjectReference Include="..\StgSharp.Model\StgSharp.Model.csproj" />
<ProjectReference Include="..\StgSharp.RegularAnalysis\StgSharp.RegularAnalysis.csproj" />
</ItemGroup>
</Project>
+62 -62
View File
@@ -1,62 +1,62 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TestRender.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
internal static partial class Program
{
public static void TestRender()
{
// World.InitGL(4, 6);
World.GlobalSetting.VSyncActivated = false;
ViewPort vp = new ViewPort(800, 600, "Hello StgSharp!", IntPtr.Zero);
// throw new NotImplementedException();
/*
ViewModelBase mainModel = new ViewModelMain(vp);
mainModel.CreateAndBindView<ViewMain>("MainView", (1, 1, 1));
mainModel.UseViewModel("MainView");
/**/
World.Terminate(0);
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TestRender.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
internal static partial class Program
{
public static void TestRender()
{
// World.InitGL(4, 6);
World.GlobalSetting.VSyncActivated = false;
ViewPort vp = new ViewPort(800, 600, "Hello StgSharp!", IntPtr.Zero);
// throw new NotImplementedException();
/*
ViewModelBase mainModel = new ViewModelMain(vp);
mainModel.CreateAndBindView<ViewMain>("MainView", (1, 1, 1));
mainModel.UseViewModel("MainView");
/**/
World.Terminate(0);
}
}
}
+66 -66
View File
@@ -1,66 +1,66 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TestSwiss"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
internal static partial class Program
{
public static void TestSwiss()
{
SwissTable swiss = SwissTable.Create();
for (int i = 0; i < 5000; i++)
{
Console.Write($"Set {i}: ");
_ = swiss.TryAddOrSet(i, i * 2, out _);
Console.WriteLine($"Set a kvp of ({i},{i * 2})");
}
Random rand = new Random();
for (int i = 0; i < 100; i++)
{
Console.Write($"Get {i}: ");
int key = rand.Next(4000, 5000);
if (swiss.TryGet(key, out nint value))
{
Console.WriteLine($"Success in get a kvp of ({key},{value})");
} else
{
Console.WriteLine($"Failed to get a kvp of ({key},?)");
}
}
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TestSwiss"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
internal static partial class Program
{
public static void TestSwiss()
{
SwissTable swiss = SwissTable.Create();
for (int i = 0; i < 5000; i++)
{
Console.Write($"Set {i}: ");
_ = swiss.TryAddOrSet(i, i * 2, out _);
Console.WriteLine($"Set a kvp of ({i},{i * 2})");
}
Random rand = new Random();
for (int i = 0; i < 100; i++)
{
Console.Write($"Get {i}: ");
int key = rand.Next(4000, 5000);
if (swiss.TryGet(key, out nint value))
{
Console.WriteLine($"Success in get a kvp of ({key},{value})");
} else
{
Console.WriteLine($"Failed to get a kvp of ({key},?)");
}
}
}
}
}
+84 -84
View File
@@ -1,84 +1,84 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="hlsf-test"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
internal partial class Program
{
public static void TestHlsf()
{
// HLSF test arena
Console.WriteLine(
"=== HLSF (Hybrid Layer Segregated Fit Allocator) Single-threaded Stress Test ===\n");
HybridLayerSegregatedFitAllocator hlsfAllocator = new HybridLayerSegregatedFitAllocator(1024 * 1024 * 1024);
// === 简洁交替测试:100次alloc与100次free交替进行,直到触发异常或达到最大循环 ===
Console.WriteLine("\n=== 简洁交替测试:100次alloc + 100次free 交替 ===");
int maxRounds = 10000; // 可调整
uint[] sizes = {
64u,
128u,
256u,
512u,
1024u };
Random rnd = new Random(42);
for (int round = 1; round <= maxRounds; round++)
{
// 100 次分配
List<HybridLayerSegregatedFitAllocationHandle> batch = new List<HybridLayerSegregatedFitAllocationHandle>(100);
for (int i = 0; i < 100; i++)
{
uint sz = sizes[rnd.Next(sizes.Length)];
batch.Add(hlsfAllocator.Alloc(sz));
Console.WriteLine($"alloced:{i}");
}
// 100 次释放(逆序)
for (int i = batch.Count - 1; i >= 0; i--)
{
hlsfAllocator.Free(batch[i]);
Console.WriteLine($"freed:{i}");
}
if (round % 100 == 0) {
Console.WriteLine($"[交替测试] 已完成 {round} 轮 100alloc+100free");
}
}
Console.WriteLine("[交替测试] 正常结束,无异常触发");
}
}
}
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="hlsf-test"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
internal partial class Program
{
public static void TestHlsf()
{
// HLSF test arena
Console.WriteLine(
"=== HLSF (Hybrid Layer Segregated Fit Allocator) Single-threaded Stress Test ===\n");
HybridLayerSegregatedFitAllocator hlsfAllocator = new HybridLayerSegregatedFitAllocator(1024 * 1024 * 1024);
// === 简洁交替测试:100次alloc与100次free交替进行,直到触发异常或达到最大循环 ===
Console.WriteLine("\n=== 简洁交替测试:100次alloc + 100次free 交替 ===");
int maxRounds = 10000; // 可调整
uint[] sizes = {
64u,
128u,
256u,
512u,
1024u };
Random rnd = new Random(42);
for (int round = 1; round <= maxRounds; round++)
{
// 100 次分配
List<HybridLayerSegregatedFitAllocationHandle> batch = new List<HybridLayerSegregatedFitAllocationHandle>(100);
for (int i = 0; i < 100; i++)
{
uint sz = sizes[rnd.Next(sizes.Length)];
batch.Add(hlsfAllocator.Alloc(sz));
Console.WriteLine($"alloced:{i}");
}
// 100 次释放(逆序)
for (int i = batch.Count - 1; i >= 0; i--)
{
hlsfAllocator.Free(batch[i]);
Console.WriteLine($"freed:{i}");
}
if (round % 100 == 0) {
Console.WriteLine($"[交替测试] 已完成 {round} 轮 100alloc+100free");
}
}
Console.WriteLine("[交替测试] 正常结束,无异常触发");
}
}
}