Normalize all existing files to LF
This commit is contained in:
@@ -1,198 +1,198 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="ExpRepeatNode"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Channels;
|
||||
|
||||
namespace StgSharp.Script.Express
|
||||
{
|
||||
public class ExpRepeatNode : ExpSyntaxNode
|
||||
{
|
||||
|
||||
private ExpElementInstance _variable;
|
||||
private ExpSyntaxNode _begin, _end, _increment, _operationBegin,_untilRule,_whileRule;
|
||||
|
||||
internal ExpRepeatNode(
|
||||
Token source,
|
||||
ExpElementInstance variable,
|
||||
ExpSyntaxNode begin,
|
||||
ExpSyntaxNode end,
|
||||
ExpSyntaxNode increment,
|
||||
ExpSyntaxNode operationBegin,
|
||||
ExpSyntaxNode untilRule,
|
||||
ExpSyntaxNode whileRule)
|
||||
: base(source)
|
||||
{
|
||||
if (variable.NodeFlag != begin.NodeFlag ||
|
||||
begin.NodeFlag != end.NodeFlag ||
|
||||
(increment != null && end.NodeFlag != increment.NodeFlag)) {
|
||||
throw new InvalidCastException();
|
||||
}
|
||||
if (IsNullOrEmpty(increment))
|
||||
{
|
||||
switch ((ExpNodeFlag)variable.NodeFlag | ExpNodeFlag.BuiltinType_Any)
|
||||
{
|
||||
case ExpNodeFlag.BuiltinType_Real:
|
||||
increment = new ExpRealNumberNode(
|
||||
new Token(
|
||||
ExpressCompile.PoolString("1.0f"), source.Line, -1,
|
||||
TokenFlag.Number),
|
||||
1.0f, isLiteral:true);
|
||||
break;
|
||||
case ExpNodeFlag.BuiltinType_Int:
|
||||
increment = new ExpIntNode(
|
||||
new Token(
|
||||
ExpressCompile.PoolString("1"), source.Line, -1, TokenFlag.Number),
|
||||
1, isLiteral:true);
|
||||
break;
|
||||
default:
|
||||
throw new ExpInvalidTypeException(variable, "Int or Real", "otherwise");
|
||||
}
|
||||
}
|
||||
_variable = variable;
|
||||
_begin = begin;
|
||||
_end = end;
|
||||
_increment = increment!;
|
||||
_operationBegin = operationBegin;
|
||||
_untilRule = untilRule;
|
||||
_whileRule = whileRule;
|
||||
}
|
||||
|
||||
public override ExpSyntaxNode Left => throw new NotImplementedException();
|
||||
|
||||
public override ExpSyntaxNode Right => _operationBegin;
|
||||
|
||||
public override IExpElementSource EqualityTypeConvert => null!;
|
||||
|
||||
public void AppendRepeatedOperation(ExpSyntaxNode node)
|
||||
{
|
||||
_operationBegin.AppendNode(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an AST node for repeat expression in EXPRESS language. The loop does not has
|
||||
/// WHILE and UNTIL regulation.
|
||||
/// </summary>
|
||||
/// <param name="t">
|
||||
/// AllocatorHandle of the loop.
|
||||
/// </param>
|
||||
/// <param name="repeatVariable">
|
||||
/// The variable recording increment by step.
|
||||
/// </param>
|
||||
/// <param name="begin">
|
||||
/// Beginning value of the loop.
|
||||
/// </param>
|
||||
/// <param name="end">
|
||||
/// When <see href="repeatVariable" /> reach the value, the loop ends.
|
||||
/// </param>
|
||||
/// <param name="repeatBody">
|
||||
/// Expressions to operate multiple times.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A <see cref="ExpRepeatNode" /> representing the repeat expression.
|
||||
/// </returns>
|
||||
public static ExpRepeatNode Create(
|
||||
Token t,
|
||||
ExpInstanceReferenceNode repeatVariable,
|
||||
ExpSyntaxNode begin,
|
||||
ExpSyntaxNode end,
|
||||
ExpSyntaxNode increment,
|
||||
ExpSyntaxNode whileRule,
|
||||
ExpSyntaxNode untilRule,
|
||||
ExpSyntaxNode body)
|
||||
{
|
||||
untilRule = ExpBoolNode.False(null);
|
||||
whileRule = ExpBoolNode.True(null);
|
||||
ExpRepeatNode ret = new ExpRepeatNode(
|
||||
t, repeatVariable.OriginObject, begin, end, increment, body, whileRule, untilRule)
|
||||
{
|
||||
/*
|
||||
* 0: variable name
|
||||
* 1: beginning value
|
||||
* 2: ending value
|
||||
* 3: increment
|
||||
* 4: body
|
||||
* 5: while
|
||||
* 6: until
|
||||
*/
|
||||
|
||||
CodeConvertTemplate =
|
||||
$$"""
|
||||
for( {0} = {1}; {0} <= {2}; {0} += {3})
|
||||
{
|
||||
if(!( {5} )) break;
|
||||
{4}
|
||||
if( {6} ) break;
|
||||
}
|
||||
"""
|
||||
};
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static ExpRepeatNode Create(
|
||||
Token t,
|
||||
ExpElementInstance repeatVariable,
|
||||
ExpSyntaxNode begin,
|
||||
ExpSyntaxNode end,
|
||||
ExpSyntaxNode increment,
|
||||
ExpSyntaxNode whileRule,
|
||||
ExpSyntaxNode untilRule,
|
||||
ExpSyntaxNode body)
|
||||
{
|
||||
whileRule = IsNullOrEmpty(whileRule) ? ExpBoolNode.True(t) : whileRule;
|
||||
untilRule = IsNullOrEmpty(untilRule) ? ExpBoolNode.False(t) : untilRule;
|
||||
ExpRepeatNode ret = new ExpRepeatNode(t, repeatVariable, begin, end, increment, body, whileRule, untilRule)
|
||||
{
|
||||
/*
|
||||
* 0: variable name
|
||||
* 1: beginning value
|
||||
* 2: ending value
|
||||
* 3: increment
|
||||
* 4: body
|
||||
* 5: while
|
||||
* 6: until
|
||||
*/
|
||||
|
||||
CodeConvertTemplate =
|
||||
$$"""
|
||||
for({{repeatVariable.TypeName}} {0} = {1}; {0} <= {2}; {0} += {3})
|
||||
{
|
||||
if(!( {5} )) break;
|
||||
{4}
|
||||
if( {6} ) break;
|
||||
}
|
||||
"""
|
||||
};
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="ExpRepeatNode"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Channels;
|
||||
|
||||
namespace StgSharp.Script.Express
|
||||
{
|
||||
public class ExpRepeatNode : ExpSyntaxNode
|
||||
{
|
||||
|
||||
private ExpElementInstance _variable;
|
||||
private ExpSyntaxNode _begin, _end, _increment, _operationBegin,_untilRule,_whileRule;
|
||||
|
||||
internal ExpRepeatNode(
|
||||
Token source,
|
||||
ExpElementInstance variable,
|
||||
ExpSyntaxNode begin,
|
||||
ExpSyntaxNode end,
|
||||
ExpSyntaxNode increment,
|
||||
ExpSyntaxNode operationBegin,
|
||||
ExpSyntaxNode untilRule,
|
||||
ExpSyntaxNode whileRule)
|
||||
: base(source)
|
||||
{
|
||||
if (variable.NodeFlag != begin.NodeFlag ||
|
||||
begin.NodeFlag != end.NodeFlag ||
|
||||
(increment != null && end.NodeFlag != increment.NodeFlag)) {
|
||||
throw new InvalidCastException();
|
||||
}
|
||||
if (IsNullOrEmpty(increment))
|
||||
{
|
||||
switch ((ExpNodeFlag)variable.NodeFlag | ExpNodeFlag.BuiltinType_Any)
|
||||
{
|
||||
case ExpNodeFlag.BuiltinType_Real:
|
||||
increment = new ExpRealNumberNode(
|
||||
new Token(
|
||||
ExpressCompile.PoolString("1.0f"), source.Line, -1,
|
||||
TokenFlag.Number),
|
||||
1.0f, isLiteral:true);
|
||||
break;
|
||||
case ExpNodeFlag.BuiltinType_Int:
|
||||
increment = new ExpIntNode(
|
||||
new Token(
|
||||
ExpressCompile.PoolString("1"), source.Line, -1, TokenFlag.Number),
|
||||
1, isLiteral:true);
|
||||
break;
|
||||
default:
|
||||
throw new ExpInvalidTypeException(variable, "Int or Real", "otherwise");
|
||||
}
|
||||
}
|
||||
_variable = variable;
|
||||
_begin = begin;
|
||||
_end = end;
|
||||
_increment = increment!;
|
||||
_operationBegin = operationBegin;
|
||||
_untilRule = untilRule;
|
||||
_whileRule = whileRule;
|
||||
}
|
||||
|
||||
public override ExpSyntaxNode Left => throw new NotImplementedException();
|
||||
|
||||
public override ExpSyntaxNode Right => _operationBegin;
|
||||
|
||||
public override IExpElementSource EqualityTypeConvert => null!;
|
||||
|
||||
public void AppendRepeatedOperation(ExpSyntaxNode node)
|
||||
{
|
||||
_operationBegin.AppendNode(node);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an AST node for repeat expression in EXPRESS language. The loop does not has
|
||||
/// WHILE and UNTIL regulation.
|
||||
/// </summary>
|
||||
/// <param name="t">
|
||||
/// AllocatorHandle of the loop.
|
||||
/// </param>
|
||||
/// <param name="repeatVariable">
|
||||
/// The variable recording increment by step.
|
||||
/// </param>
|
||||
/// <param name="begin">
|
||||
/// Beginning value of the loop.
|
||||
/// </param>
|
||||
/// <param name="end">
|
||||
/// When <see href="repeatVariable" /> reach the value, the loop ends.
|
||||
/// </param>
|
||||
/// <param name="repeatBody">
|
||||
/// Expressions to operate multiple times.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A <see cref="ExpRepeatNode" /> representing the repeat expression.
|
||||
/// </returns>
|
||||
public static ExpRepeatNode Create(
|
||||
Token t,
|
||||
ExpInstanceReferenceNode repeatVariable,
|
||||
ExpSyntaxNode begin,
|
||||
ExpSyntaxNode end,
|
||||
ExpSyntaxNode increment,
|
||||
ExpSyntaxNode whileRule,
|
||||
ExpSyntaxNode untilRule,
|
||||
ExpSyntaxNode body)
|
||||
{
|
||||
untilRule = ExpBoolNode.False(null);
|
||||
whileRule = ExpBoolNode.True(null);
|
||||
ExpRepeatNode ret = new ExpRepeatNode(
|
||||
t, repeatVariable.OriginObject, begin, end, increment, body, whileRule, untilRule)
|
||||
{
|
||||
/*
|
||||
* 0: variable name
|
||||
* 1: beginning value
|
||||
* 2: ending value
|
||||
* 3: increment
|
||||
* 4: body
|
||||
* 5: while
|
||||
* 6: until
|
||||
*/
|
||||
|
||||
CodeConvertTemplate =
|
||||
$$"""
|
||||
for( {0} = {1}; {0} <= {2}; {0} += {3})
|
||||
{
|
||||
if(!( {5} )) break;
|
||||
{4}
|
||||
if( {6} ) break;
|
||||
}
|
||||
"""
|
||||
};
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static ExpRepeatNode Create(
|
||||
Token t,
|
||||
ExpElementInstance repeatVariable,
|
||||
ExpSyntaxNode begin,
|
||||
ExpSyntaxNode end,
|
||||
ExpSyntaxNode increment,
|
||||
ExpSyntaxNode whileRule,
|
||||
ExpSyntaxNode untilRule,
|
||||
ExpSyntaxNode body)
|
||||
{
|
||||
whileRule = IsNullOrEmpty(whileRule) ? ExpBoolNode.True(t) : whileRule;
|
||||
untilRule = IsNullOrEmpty(untilRule) ? ExpBoolNode.False(t) : untilRule;
|
||||
ExpRepeatNode ret = new ExpRepeatNode(t, repeatVariable, begin, end, increment, body, whileRule, untilRule)
|
||||
{
|
||||
/*
|
||||
* 0: variable name
|
||||
* 1: beginning value
|
||||
* 2: ending value
|
||||
* 3: increment
|
||||
* 4: body
|
||||
* 5: while
|
||||
* 6: until
|
||||
*/
|
||||
|
||||
CodeConvertTemplate =
|
||||
$$"""
|
||||
for({{repeatVariable.TypeName}} {0} = {1}; {0} <= {2}; {0} += {3})
|
||||
{
|
||||
if(!( {5} )) break;
|
||||
{4}
|
||||
if( {6} ) break;
|
||||
}
|
||||
"""
|
||||
};
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user