Normalize all existing files to LF
This commit is contained in:
@@ -1,81 +1,81 @@
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#ifdef _MSC_VER
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#pragma once
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#endif
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#ifndef SNative
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#define SNative
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#include "sn_internal.h"
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#include "sn_target.h"
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#define STBIDEF SN_API
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#include "../lib/stbi/stb_image.h"
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#include "gl.h"
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#include "wgl.h"
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#define GLFWAPI INTERNAL
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#include "glfw\glfw3.h"
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#include <immintrin.h>
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#include <assert.h>
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#include <glfw_function.h>
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#ifndef SN_APIDEF
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#ifdef _WIN32
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#define SN_API __declspec(dllexport)
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#elif defined _LINUX_
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#define SN_API __attribute__((dllexport))
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#elif defined _APPLE_
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#define SN_API __attribute__((visibility("default")))
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#else
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#define SN_API
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#endif
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#endif // ! SN_APIDEF
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#if __cplusplus
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extern "C" {
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#endif
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#define byte char
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#define cs_char uint16_t
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#define sn_null_assert(ptr) assert(ptr != NULL)
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#define ALIGN(simdVec) _mm_loadu_ps(&simdVec)
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#define ALIGN256(simdVec) _mm256_loadu_ps(&simdVec)
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#define ALIGN512(simdVec) _mm512_loadu_ps(&simdVec)
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typedef struct Image {
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int width;
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int height;
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int channel;
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char *pixelPtr;
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} Image;
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typedef char *(*imageLoader)(char const *filename, int *x, int *y, int *channels_in_file,
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int desired_channels);
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SN_API char infolog[512];
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SN_API int SN_DECL glCheckShaderStat(GladGLContext *context, uint64_t shaderHandle, int key,
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char **logRef);
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SN_API void SN_DECL initGL(int majorVersion, int minorVersion);
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SN_API unsigned int SN_DECL linkShaderProgram(GladGLContext *context, GLuint shadertype);
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SN_API void SN_DECL loadImageData(char *location, Image *out, imageLoader loader);
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SN_API GLFWglproc SN_DECL loadGlfuncDefault(char *procName);
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SN_API void SN_DECL unloadImageData(Image *out);
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SN_API char *SN_DECL readLog(void);
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SN_API void SN_DECL load_glfw_functions(GLFWFunctionTable *table);
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SN_API void SN_DECL load_intrinsic_function(void *intrinsic_context, uint64_t id);
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SN_API SIMDID SN_DECL sn_get_simd_level_global();
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/* Per-core variant: always re-executes CPUID, never caches.
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* Must be called on the target core (after affinity is set). */
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SN_API SIMDID SN_DECL sn_get_simd_level_local();
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SN_API SIMDID SN_DECL sn_get_unite_simd(SIMDID left, SIMDID right);
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SN_API int SN_DECL sn_compare_simd(SIMDID left, SIMDID right);
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SN_API void SN_DECL sn_set_thread_affinity(int core_id);
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#ifdef __cplusplus
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}
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#endif
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#endif
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#ifdef _MSC_VER
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#pragma once
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#endif
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#ifndef SNative
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#define SNative
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#include "sn_internal.h"
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#include "sn_target.h"
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#define STBIDEF SN_API
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#include "../lib/stbi/stb_image.h"
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#include "gl.h"
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#include "wgl.h"
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#define GLFWAPI INTERNAL
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#include "glfw\glfw3.h"
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#include <immintrin.h>
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#include <assert.h>
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#include <glfw_function.h>
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#ifndef SN_APIDEF
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#ifdef _WIN32
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#define SN_API __declspec(dllexport)
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#elif defined _LINUX_
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#define SN_API __attribute__((dllexport))
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#elif defined _APPLE_
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#define SN_API __attribute__((visibility("default")))
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#else
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#define SN_API
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#endif
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#endif // ! SN_APIDEF
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#if __cplusplus
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extern "C" {
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#endif
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#define byte char
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#define cs_char uint16_t
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#define sn_null_assert(ptr) assert(ptr != NULL)
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#define ALIGN(simdVec) _mm_loadu_ps(&simdVec)
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#define ALIGN256(simdVec) _mm256_loadu_ps(&simdVec)
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#define ALIGN512(simdVec) _mm512_loadu_ps(&simdVec)
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typedef struct Image {
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int width;
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int height;
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int channel;
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char *pixelPtr;
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} Image;
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typedef char *(*imageLoader)(char const *filename, int *x, int *y, int *channels_in_file,
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int desired_channels);
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SN_API char infolog[512];
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SN_API int SN_DECL glCheckShaderStat(GladGLContext *context, uint64_t shaderHandle, int key,
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char **logRef);
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SN_API void SN_DECL initGL(int majorVersion, int minorVersion);
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SN_API unsigned int SN_DECL linkShaderProgram(GladGLContext *context, GLuint shadertype);
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SN_API void SN_DECL loadImageData(char *location, Image *out, imageLoader loader);
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SN_API GLFWglproc SN_DECL loadGlfuncDefault(char *procName);
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SN_API void SN_DECL unloadImageData(Image *out);
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SN_API char *SN_DECL readLog(void);
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SN_API void SN_DECL load_glfw_functions(GLFWFunctionTable *table);
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SN_API void SN_DECL load_intrinsic_function(void *intrinsic_context, uint64_t id);
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SN_API SIMDID SN_DECL sn_get_simd_level_global();
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/* Per-core variant: always re-executes CPUID, never caches.
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* Must be called on the target core (after affinity is set). */
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SN_API SIMDID SN_DECL sn_get_simd_level_local();
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SN_API SIMDID SN_DECL sn_get_unite_simd(SIMDID left, SIMDID right);
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SN_API int SN_DECL sn_compare_simd(SIMDID left, SIMDID right);
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SN_API void SN_DECL sn_set_thread_affinity(int core_id);
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#ifdef __cplusplus
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}
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#endif
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#endif
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