Normalize all existing files to LF

This commit is contained in:
Youmu Liu
2026-03-06 18:31:11 +08:00
parent 0a0af53af1
commit 2149bbeede
323 changed files with 113191 additions and 113191 deletions
+84 -84
View File
@@ -1,96 +1,96 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="gl.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Internal;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Graphics
{
internal static partial class GraphicFramework
{
internal static uint[] GLtype = new uint[16];
static GraphicFramework()
{
GLtype[(int)TypeCode.Single] = glConst.FLOAT;
GLtype[(int)TypeCode.Int32] = glConst.INT;
GLtype[(int)TypeCode.UInt32] = glConst.UNSIGNED_INT;
GLtype[(int)TypeCode.Int16] = glConst.SHORT;
GLtype[(int)TypeCode.UInt16] = glConst.UNSIGNED_SHORT;
GLtype[(int)TypeCode.SByte] = glConst.BYTE;
GLtype[(int)TypeCode.Byte] = glConst.UNSIGNED_BYTE;
}
[LibraryImport(Native.LibName, EntryPoint = "glCheckShaderStat")]
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="gl.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Internal;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Graphics
{
internal static partial class GraphicFramework
{
internal static uint[] GLtype = new uint[16];
static GraphicFramework()
{
GLtype[(int)TypeCode.Single] = glConst.FLOAT;
GLtype[(int)TypeCode.Int32] = glConst.INT;
GLtype[(int)TypeCode.UInt32] = glConst.UNSIGNED_INT;
GLtype[(int)TypeCode.Int16] = glConst.SHORT;
GLtype[(int)TypeCode.UInt16] = glConst.UNSIGNED_SHORT;
GLtype[(int)TypeCode.SByte] = glConst.BYTE;
GLtype[(int)TypeCode.Byte] = glConst.UNSIGNED_BYTE;
}
[LibraryImport(Native.LibName, EntryPoint = "glCheckShaderStat")]
[UnmanagedCallConv(CallConvs = [ typeof(CallConvCdecl) ])]
#pragma warning disable CA5392
internal static partial int glCheckShaderStatus(
ref OpenglContext context,
uint shaderHandle,
int key,
internal static partial int glCheckShaderStatus(
ref OpenglContext context,
uint shaderHandle,
int key,
ref IntPtr logPtr);
#pragma warning restore CA5392
#region ssgc api define
[LibraryImport(Native.LibName, EntryPoint = "initGL")]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static partial void InternalInitGL(int majorVersion, int minorVersion);
[LibraryImport(Native.LibName, EntryPoint = "loadGlfuncDefault", StringMarshalling = StringMarshalling.Utf8)]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static partial IntPtr InternalLoadGlFuncDefault(string name);
[LibraryImport(Native.LibName, EntryPoint = "linkShaderProgram")]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static unsafe partial uint InternalLinkShaderProgram(OpenglContext* context, uint shaderProgram);
[LibraryImport(Native.LibName, EntryPoint = "readLog")]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static unsafe partial IntPtr InternalReadSSCLog();
[LibraryImport(Native.LibName, EntryPoint = "loadImageData", StringMarshalling = StringMarshalling.Utf8)]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static unsafe partial void InternalLoadImage(string fileName, ImageInfo* output, ImageLoader loader);
[LibraryImport(Native.LibName, EntryPoint = "unloadImageData")]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
[LibraryImport(Native.LibName, EntryPoint = "initGL")]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static partial void InternalInitGL(int majorVersion, int minorVersion);
[LibraryImport(Native.LibName, EntryPoint = "loadGlfuncDefault", StringMarshalling = StringMarshalling.Utf8)]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static partial IntPtr InternalLoadGlFuncDefault(string name);
[LibraryImport(Native.LibName, EntryPoint = "linkShaderProgram")]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static unsafe partial uint InternalLinkShaderProgram(OpenglContext* context, uint shaderProgram);
[LibraryImport(Native.LibName, EntryPoint = "readLog")]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static unsafe partial IntPtr InternalReadSSCLog();
[LibraryImport(Native.LibName, EntryPoint = "loadImageData", StringMarshalling = StringMarshalling.Utf8)]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static unsafe partial void InternalLoadImage(string fileName, ImageInfo* output, ImageLoader loader);
[LibraryImport(Native.LibName, EntryPoint = "unloadImageData")]
[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
internal static unsafe partial void InternalUnloadImage(ImageInfo* output);
#endregion ssgc api define
}
}
}