daily update on 20230829 by nitload youmu

This commit is contained in:
Nitload
2023-08-29 22:29:47 +08:00
parent 8aac9fee87
commit 1fcbfb972b
125 changed files with 6505 additions and 2077 deletions
+138 -89
View File
@@ -1,133 +1,182 @@
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
/*
public class Matrix2x3
[StructLayout(LayoutKind.Explicit, Size = (3 + 2) * 4 * sizeof(float) + sizeof(bool), Pack = 16)]
public struct Matrix2x3
{
internal M128Map _map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
private bool _isTransposed;
private Matrix3x2 _transpose;
[FieldOffset(0)] internal Mat3 mat;
[FieldOffset(3 * 4 * sizeof(float))] internal Mat2 transpose;
[FieldOffset(5 * 4 * sizeof(float))] internal bool isTransposed;
public Matrix2x3(
float a00, float a01, float a02,
float a10, float a11, float a12
float a00,float a01,float a02,
float a10,float a11,float a12
)
{
_colum0Ptr = internalIO.load_internal(a00,a10,0,0);
_colum0Ptr = internalIO.load_internal(a01,a11,0,0);
_colum0Ptr = internalIO.load_internal(a02,a12,0,0);
_transpose = new Matrix3x2(this);
mat.colum0 = new Vector4(a00, a10, 0, 0);
mat.colum1 = new Vector4(a01, a11, 0, 0);
mat.colum2 = new Vector4(a02, a12, 0, 0);
}
internal Matrix2x3(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr
Vector4 c0,
Vector4 c1,
Vector4 c2
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_colum2Ptr = colum2Ptr;
mat.colum0 = c0;
mat.colum1 = c1;
mat.colum2 = c2;
}
_transpose = new Matrix3x2(this);
public unsafe float this[int rowNum, int columNum]
{
get
{
if (rowNum > 1 || rowNum < 0)
{
throw new ArgumentOutOfRangeException(nameof(columNum));
}
if (columNum > 2 || columNum < 0)
{
throw new ArgumentOutOfRangeException(nameof(columNum));
}
InternalTranspose();
fixed (float* p = &this.transpose.m00)
{
ulong pbit = (ulong)p
+ (ulong)sizeof(Vector4) * (ulong)rowNum
+ (ulong)sizeof(float) * (ulong)columNum;
return *(float*)pbit;
}
}
set
{
if (rowNum > 1 || rowNum < 0)
{
throw new ArgumentOutOfRangeException(nameof(columNum));
}
if (columNum > 2 || columNum < 0)
{
throw new ArgumentOutOfRangeException(nameof(columNum));
}
InternalTranspose();
fixed (float* p = &this.transpose.m00)
{
ulong pbit = (ulong)p
+ (ulong)sizeof(Vector4) * (ulong)rowNum
+ (ulong)sizeof(float) * (ulong)columNum;
*(float*)pbit = value;
}
isTransposed = false;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void InternalTranspose()
{
if (!isTransposed)
{
fixed(Mat3* source = &this.mat)
fixed(Mat2* target = &this.transpose)
{
internalIO.Transpose3to2_internal(source, target);
}
isTransposed = true;
}
}
public Matrix2x3(Matrix3x2 transpose)
{
_transpose = transpose;
}
public unsafe Matrix3x2 Transpose(TransposeMode transposeMode)
{
if (_isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
_isTransposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix3x2(
_transpose._colum0Ptr,
_transpose._colum1Ptr
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public static Matrix2x3 operator +(Matrix2x3 matrix1, Matrix2x3 matrix2)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator +(Matrix2x3 left, Matrix2x3 right)
{
return new Matrix2x3(
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
left.mat.colum0 + right.mat.colum0,
left.mat.colum1 + right.mat.colum1,
left.mat.colum2 + right.mat.colum2
);
}
public static Matrix2x3 operator -(Matrix2x3 matrix1, Matrix2x3 matrix2)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator -(Matrix2x3 left, Matrix2x3 right)
{
return new Matrix2x3(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1,
left.mat.colum2 - right.mat.colum2
);
}
public static Matrix2x3 operator *(Matrix2x3 matrix, float value)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator *(Matrix2x3 mat, float value)
{
return new Matrix2x3(
internalIO.mulps_const_internal(matrix._colum0Ptr, value),
internalIO.mulps_const_internal(matrix._colum1Ptr, value),
internalIO.mulps_const_internal(matrix._colum2Ptr, value)
mat.mat.colum0 * value,
mat.mat.colum1 * value,
mat.mat.colum2 * value
);
}
public static Matrix2x3 operator /(Matrix2x3 matrix, float value)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator /(Matrix2x3 mat, float value)
{
return new Matrix2x3(
internalIO.divps_const_internal(matrix._colum0Ptr, value),
internalIO.divps_const_internal(matrix._colum1Ptr, value),
internalIO.divps_const_internal(matrix._colum2Ptr, value)
mat.mat.colum0 / value,
mat.mat.colum1 / value,
mat.mat.colum2 / value
);
}
~Matrix2x3()
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator *(Matrix2x3 left, Matrix3x2 right)
{
if (_map == null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
}
else
{
left.InternalTranspose();
return new Matrix2x2(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
}
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1)
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator *(Matrix2x3 left, Matrix3x3 right)
{
left.InternalTranspose();
return new Matrix2x3(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2)
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x4 operator *(Matrix2x3 left, Matrix3x4 right)
{
left.InternalTranspose();
return new Matrix2x4(
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
Vector4.Dot(left.transpose.colum0, right.mat.colum3),
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
Vector4.Dot(left.transpose.colum0, right.mat.colum3)
);
}
}
/**/
}