daily update on 20230829 by nitload youmu

This commit is contained in:
Nitload
2023-08-29 22:29:47 +08:00
parent 8aac9fee87
commit 1fcbfb972b
125 changed files with 6505 additions and 2077 deletions
+122 -93
View File
@@ -1,122 +1,151 @@
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
/*
public class Matrix2x2
[StructLayout(LayoutKind.Explicit, Size = 2 * 2 * 4 * sizeof(float) + sizeof(bool), Pack = 16)]
public struct Matrix2x2
{
public static Matrix2x2 Unit
= new Matrix2x2(
1,0,
0,1
);
internal M128Map _map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
private bool _isTranpsed;
private Matrix2x2 _transpose;
[FieldOffset(0)]
internal Mat2 mat;
[FieldOffset(2 * 4 * sizeof(float))]
internal Mat2 transpose;
[FieldOffset(2 * 2 * 4 * sizeof(float))]
internal bool isTransposed;
public Matrix2x2(
float a00, float a01,
float a10, float a11
)
)
{
_colum0Ptr = internalIO.load_internal(a00, a10, 0, 0);
_colum0Ptr = internalIO.load_internal(a01, a11, 0, 0);
_transpose = new Matrix2x2(this);
mat.colum0 = new Vector4(a00,a10,0,0);
mat.colum1 = new Vector4(a01,a11,0,0);
}
internal Matrix2x2(
IntPtr colum0Ptr,
IntPtr colum1Ptr
Vector4 c0,
Vector4 c1
)
{
mat.colum0 = c0;
mat.colum1 = c1;
}
internal Matrix2x2(
Mat2 mat
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
this.mat = mat;
}
internal Matrix2x2(Matrix2x2 transpose)
public Matrix2x2 Transpose
{
_transpose = transpose;
}
public unsafe Matrix2x2 Transpose(TransposeMode transposeMode)
{
if (_isTranpsed)
get
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix2x2(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
InternalTranspose();
return new Matrix2x2(this.transpose);
}
}
public static Matrix2x2 operator +(Matrix2x2 matrix1, Matrix2x2 matrix2)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void InternalTranspose()
{
return new Matrix2x2(
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x2 operator -(Matrix2x2 matrix1, Matrix2x2 matrix2)
{
return new Matrix2x2(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x2 operator *(Matrix2x2 matrix1, float value)
{
return new Matrix2x2(
internalIO.mulps_const_internal(matrix1._colum0Ptr, value),
internalIO.mulps_const_internal(matrix1._colum1Ptr, value)
);
}
public static Matrix2x2 operator /(Matrix2x2 matrix1, float value)
{
return new Matrix2x2(
internalIO.divps_const_internal(matrix1._colum0Ptr, value),
internalIO.divps_const_internal(matrix1._colum1Ptr, value)
);
}
~Matrix2x2()
{
if (_map == null)
if (!isTransposed)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
transpose = mat;
float cache = transpose.m10;
transpose.m10 = transpose.m01;
transpose.m01 = cache;
isTransposed = true;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix2x2 operator +(Matrix2x2 left, Matrix2x2 right)
{
Mat2* refmat = internalIO.add_mat2(&left.mat, &right.mat);
Matrix2x2 ret = new Matrix2x2(*refmat);
internalIO.deinit_mat2(refmat);
return ret;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator -(Matrix2x2 left, Matrix2x2 right)
{
return new Matrix2x2(
left.mat.colum0 + right.mat.colum0,
left.mat.colum1 + right.mat.colum1
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator *(Matrix2x2 mat, float value)
{
return new Matrix2x2(
mat.mat.colum0 * value,
mat.mat.colum1 * value
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator /(Matrix2x2 mat, float value)
{
return new Matrix2x2(
mat.mat.colum0 / value,
mat.mat.colum1 / value
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x2 operator *(Matrix2x2 left, Matrix2x2 right)
{
left.InternalTranspose();
return new Matrix2x2(
Vector4.Dot( left.transpose.colum0, right.mat.colum0),
Vector4.Dot( left.transpose.colum0, right.mat.colum1),
Vector4.Dot( left.transpose.colum1, right.mat.colum0),
Vector4.Dot( left.transpose.colum1, right.mat.colum1)
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x3 operator *(Matrix2x2 left, Matrix2x3 right)
{
left.InternalTranspose();
return new Matrix2x3(
Vector4.Dot( left.transpose.colum0, right.mat.colum0),
Vector4.Dot( left.transpose.colum0, right.mat.colum1),
Vector4.Dot( left.transpose.colum0, right.mat.colum2),
Vector4.Dot( left.transpose.colum1, right.mat.colum0),
Vector4.Dot( left.transpose.colum1, right.mat.colum1),
Vector4.Dot( left.transpose.colum1, right.mat.colum2)
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix2x4 operator *(Matrix2x2 left, Matrix2x4 right)
{
left.InternalTranspose();
return new Matrix2x4(
Vector4.Dot( left.transpose.colum0, right.mat.colum0),
Vector4.Dot( left.transpose.colum0, right.mat.colum1),
Vector4.Dot( left.transpose.colum0, right.mat.colum2),
Vector4.Dot( left.transpose.colum0, right.mat.colum3),
Vector4.Dot( left.transpose.colum1, right.mat.colum0),
Vector4.Dot( left.transpose.colum1, right.mat.colum1),
Vector4.Dot( left.transpose.colum1, right.mat.colum2),
Vector4.Dot( left.transpose.colum1, right.mat.colum3)
);
}
}
/**/
}