daily update on 20230829 by nitload youmu
This commit is contained in:
@@ -18,31 +18,31 @@ namespace StgSharp
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/**/
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}
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internal static M128Map GetAvailabem128map()
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internal static Vector4Map GetAvailabeVector4map()
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{
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Pool p = TimeLine.GetCurrentPool();
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M128Map lastMap = p._m128mapContainer.Tail;
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Vector4Map lastMap = p._Vector4mapContainer.Tail;
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if (lastMap.isFull)
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{
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lastMap = new M128Map();
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p._m128mapContainer.Add(lastMap);
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lastMap = new Vector4Map();
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p._Vector4mapContainer.Add(lastMap);
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}
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return lastMap;
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}
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internal static long GetAvailableM128ptr()
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internal static long GetAvailableVector4ptr()
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{
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Pool p = TimeLine.GetCurrentPool();
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M128Map lastMap = p._m128mapContainer.Tail;
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Vector4Map lastMap = p._Vector4mapContainer.Tail;
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if (lastMap.isFull)
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{
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lastMap = new M128Map();
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p._m128mapContainer.Add(lastMap);
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lastMap = new Vector4Map();
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p._Vector4mapContainer.Add(lastMap);
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}
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long ptr = lastMap.RegistManagedM128Ptr();
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long ptr = lastMap.RegistManagedVector4Ptr();
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return ptr;
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}
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