daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
-199
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@@ -1,199 +0,0 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="FBOframe.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Graphics.GL;
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public class fboFrame : glRenderStream
{
ElementBuffer ebo;
TriggerButton button;
Rectangle tex;
ShaderProgram s;
TextureGL t;
Uniform<int> texUniform;
VertexArray vao;
VertexBuffer vbo;
internal TimeSpanProvider spanProvider;
public fboFrame(ViewPort args, (int,int,int) cube) : base(args,cube)
{
}
protected override string[] InputPortsName
=>
[
"TextureInput"
];
protected override string[] OutputPortsName
=>
[
"Output"
];
protected override void Deinit()
{
throw new NotImplementedException();
}
protected override void Init()
{
//SetSizeLimit(800, 800, 800, 800);
vbo = CreateVertexBuffer(2);
vao = CreateVertexArray(1);
ebo = CreateElementBuffer(1);
Rectangle rec = new Rectangle(
-0.9f, 0.9f,
0.9f, 0.9f,
0.9f, -0.9f,
-0.9f, -0.9f
);
/*
Rectangle tex = new Rectangle(
-0.8f, 0.8f, 0,
0.8f, 0.8f, 0,
0.8f, -0.8f, 0,
-0.8f, -0.8f, 0
);
/**/
/**/
tex = new Rectangle(
0f, 1f,
1f, 1f,
1f, 0f,
0f, 0f
);
/**/
s = CreateShaderProgram();
Shader vert = CreateShaderSegment(ShaderType.Vertex, 1);
Shader frag = CreateShaderSegment(ShaderType.Fragment, 1);
vert.Compile(0, Shader.FromCodeFile("Shader\\fbo.vert"));
frag.Compile(0, Shader.FromCodeFile("Shader\\fbo.frag"));
vert.AttachTo(0, s);
frag.AttachTo(0, s);
s.Link();
vao.Bind(0);
ebo.Bind(0);
ebo.SetValue(0, rec.VertexIndices, BufferUsage.StaticDraw);
vbo.Bind(0);
vbo.WriteVectorData(0, rec.VertexStream, BufferUsage.StaticDraw);
VertexArray.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vbo.Bind(1);
vbo.WriteVectorData(1, tex.VertexStream, BufferUsage.StaticDraw);
VertexArray.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
t = CreateTexture(1);
t.Bind2D(0);
t.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
t.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
TextureGL.Activate(TextureUnit.Unit0);
texUniform = s.GetUniform<int>("tex");
glFunc.SetUniformValue(texUniform, 0);
ViewPortDesigner vpDesigner = new ViewPortDesigner();
vpDesigner.CreateKeyboardButtonGroup(null,null,null,null,null);
button = vpDesigner.CreateKeyboardButton(
rec,null,false
);
}
protected override void Main(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output)
{
TexturePipeline p = input["TextureInput"].Args as TexturePipeline;
Image i = (p ?? throw new Exception("Pipeline has null value")).Value;
AnimationBuilder animation = new AnimationBuilder(
(float f, out Polygon4 frame) =>
{
frame = tex;
return i;
}, TimeFunction.One);
button.Enable(animation);
FrameBuffer.BindNull();
glFunc.ClearColor(0.4f, 0.1f, 0f, 1.0f);
glFunc.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH);
s.Use();
vao.Bind(0);
foreach (PlainGeometryMesh item in button)
{
t.LoadTexture(0, item.TextureImage);
}
glFunc.DrawElements(GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
//glFunc.DrawElements(GeometryType.LINES, 6, TypeCode.UInt32, IntPtr.Zero);
BlueprintPipeline.SkipAll(output);
SwapBuffers();
}
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Particle.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Graphics.GL;
using StgSharp.Logic;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Channels;
using System.Threading.Tasks;
namespace StgSharp
{
public class ParticleStream : glRenderStream
{
ElementBuffer ebo;
FrameBuffer fbo;
Image i;
PlainInstancingBuffer<ParticleOnPlain> buffer;
RenderBuffer rbo;
ShaderProgram s;
TextureGL t;
VertexArray vao;
VertexBuffer vbo;
public ParticleStream(ViewPort args, (int, int, int) cube) : base(args, (100, 100, 100))
{
}
protected override string[] InputPortsName => ["input_1"];
protected override string[] OutputPortsName => ["output_1"];
internal static vec3d DefaultRotation(TimeSpanProvider provider, out float rotation)
{
rotation = 0.1f;
float angle = provider.CurrentSpan * 0.1f;
return new vec3d(
0.01f * Scaler.Cos(angle),
(-0.01f) * Scaler.Sin(angle),
0
);
}
protected override void Deinit()
{
throw new NotImplementedException();
}
protected override void Init()
{
buffer = new PlainInstancingBuffer<ParticleOnPlain>();
for (int i = 0; i < 10; i++)
{
float ai = Scaler.Abs(i - 5.0f);
for (int t = 0; t < 10; t++)
{
float at = Scaler.Abs(t - 5.0f);
ParticleOnPlain p = new ParticleOnPlain(buffer);
((IInstancing)p).Coord = new vec3d(
(((-5) + i) * 0.2f) + 0.1f, (((-5) + t) * 0.2f) + 0.1f, 0);
((IInstancing)p).Scale =
Scaler.MinOf(i, t) * 0.15f;
((IInstancing)p).Motion = new GeometryMotion(
true, this.timeProvider,
DefaultRotation)
;
}
}
//SetSizeLimit(800, 800, 800, 800);
s = CreateShaderProgram();
Shader pvs = CreateShaderSegment(ShaderType.Vertex, 1);
Shader pfs = CreateShaderSegment(ShaderType.Fragment, 1);
pvs.Compile(0, Shader.FromCodeFile("Shader\\particle.vert"));
pvs.AttachTo(0, s);
pfs.Compile(0, Shader.FromCodeFile("Shader\\particle.frag"));
pfs.AttachTo(0, s);
s.Link();
vbo = CreateVertexBuffer(3);
vao = CreateVertexArray(1);
ebo = CreateElementBuffer(1);
vbo.Bind(0);
Rectangle rec = new Rectangle
(
0.05f, 0.05f,
0.05f, -0.05f,
-0.05f, -0.05f,
-0.05f, 0.05f
);
vao.Bind(0);
vbo.WriteVectorData(0, rec.VertexStream, BufferUsage.StaticDraw);
ebo.SetValue(0, rec.VertexIndices, BufferUsage.StaticDraw);
VertexArray.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vbo.WriteVectorData<vec4d>(1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw);
VertexArray.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
VertexArray.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float));
glFunc.VertexAttributeDivisor(1, 1);
glFunc.VertexAttributeDivisor(2, 1);
vbo.WriteScalerData<float>(2, buffer.ScalingSpan, BufferUsage.StaticDraw);
VertexArray.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0);
glFunc.VertexAttributeDivisor(3, 1);
vbo.Unbind();
VertexArray.BindNull();
NativeCameraViewTarget
(
(0, 0, -100),
(0, 0, 0),
(0, 1, 0)
);
NativeCameraViewRange(new Degree(1.5f), Vec2d.Zero, (50, 50));
NativeCameraUniform(s, "Camera");
s.Use();
fbo = CreateFrameBuffer(1);
rbo = CreateRenderBuffer(1);
fbo.Bind(0);
rbo.Bind(0);
glFunc.SetRenderBufferStorage(
RenderBufferInternalFormat.Depth24_Stencil8, this.Size);
t = CreateTexture(1);
t.Bind2D(0);
/**/
glFunc.TextureImage2d(Texture2DTarget.Texture2D, 0, (int)ImageChannel.WithAlphaChannel,
(uint)Width, (uint)Height, (int)ImageChannel.WithAlphaChannel, ImageChannelLayout.Byte, glHandle.ZeroHandle);
/**/
t.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
t.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
glFunc.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0),
Texture2DTarget.Texture2D, t[0], 0);
glFunc.CombineFrameBufferRenderBuffer(fbo[0], rbo[0]);
int streamLength = this.Width * this.Height * 4;
byte[] imageStream = new byte[streamLength];
i = Image.FromMemory(this.Size, 4, imageStream);
}
protected override void Main(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output)
{
//Console.WriteLine($"{Width} {Height}");
buffer.UpdateAllParticles();
fbo.Bind(0);
vao.Bind(0);
t.Bind2D(0);
/**/
glFunc.TextureImage2d(Texture2DTarget.Texture2D, 0, (int)ImageChannel.WithAlphaChannel,
(uint)Width, (uint)Height, (int)ImageChannel.WithAlphaChannel, ImageChannelLayout.Byte, glHandle.ZeroHandle);
/**/
glFunc.ClearColor(0.6f, 0.1f, 0.3f, 1);
glFunc.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH);
vbo.Bind(1);
vbo.WriteVectorData<vec4d>(1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw);
s.Use();
NativeCamera.SetAllUniforms();
glFunc.DrawElementsInstanced(
GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero, 100
);
glFunc.WaitAccomplishment();
VertexArray.BindNull();
/**/
ImageProcessor.Resize(i, this.Width, this.Height, ImageMovement.Discard);
glFunc.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
ImageChannelLayout.Byte, ref i.data);
//Array.Fill<byte>(i.DataStream, 24);
output["output_1"].CompleteAndWriteData(new TexturePipeline(i));
FrameBuffer.BindNull();
/**/
/*
//BlueprintPipeline.SkipAll(output);
SwapBuffers();
PollEvents();
/**/
}
}
}
-116
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@@ -1,116 +0,0 @@
//using StgSharp.Environment.Win32;
using StgSharp.Controlling.UsrActivity;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Logic;
using StgSharp.Math;
using System;
using System.Runtime.CompilerServices;
using System.Xml.XPath;
namespace StgSharp
{
public class StgSharpDemoForm : ViewModelBase
{
public StgSharpDemoForm(int frameSpeed) : base(frameSpeed)
{
}
public StgSharpDemoForm(ViewPort vp, int frameSpeed) : base(vp, frameSpeed)
{
}
protected sealed override void BuildGlobalKeyControl()
{
GlobalKeyAction.Add(
new KeyTrigger(KeyboardKey.ESCAPE,KeyStatus.PRESS),
new Action(() => {
InternalIO.glfwSetWindowShouldClose(this.WindowID, 1);
}));
}
}
internal static class Program
{
internal static unsafe void Main(string[] args)
{
try
{
//StgSharp.TryCreatWindow();
/**/
StgSharp.Init();
StgSharp.InitGL(4, 6);
StgSharp.GlobalSetting.VSyncActivated = false;
ViewPort viewport = new ViewPort(
name: "Hello, Stg#!",
size: (800,800),
monitor: IntPtr.Zero
);
StgSharpDemoForm demoForm = new StgSharpDemoForm(vp: viewport,60);
View v = demoForm.BuildNewView(null, (1,1,1));
var stream = demoForm.BuildRenderStream
//<MainRenderStream>
//<ParticleStream>
<fboFrame>
(v);
var rstream = RenderStream.ShareContextWith
<fboFrame,ParticleStream>(stream);
Blueprint blueprint = new Blueprint();
//CrossFrameOperation cross = new CrossFrameOperation(() => Console.Beep(), 60 );
var cross = new Action([BpNodeAction(60)] () => Console.Beep()).AsBlueprintNodeMainExecution();
BlueprintNode node0 = new BlueprintNode("BufferGenerateStream", rstream,true);
BlueprintNode node1 = new BlueprintNode("MainRenderStream",stream,true);
BlueprintNode node2 = new BlueprintNode("Beep", cross,false);
node0.AddAfter(blueprint.BeginLayer,
"port_1", "input_1");
node0.AddBefore(node1,
"output_1", "TextureInput");
/*
node1.AddBefore(blueprint.EndLayer,
"Output", "port2");
node2.AddAfter(blueprint.BeginLayer,
"port_2", CrossFrameOperation.InputInterfacesName);
/**/
/**/
node2.AddAfter(blueprint.BeginLayer,
"input_2", CrossFrameOperation.InputInterfacesName);
/**/
node2.AddBefore(blueprint.EndLayer,
CrossFrameOperation.OutputInterfacesName, "port_1");
blueprint.AddNode(node0,true);
blueprint.AddNode(node1, true);
blueprint.AddNode(node2, false);
blueprint.Init();
BlueprintRunner.SetMaxTaskCount(1);
Console.WriteLine(2);
demoForm.GeneralRenderLogic = blueprint;
demoForm.Show();
StgSharp.Terminate();
/**/
}
catch (Exception ex)
{
Console.WriteLine(ex.Message + "\n" + ex.StackTrace);
InternalIO.InternalWriteLog(
ex.Message + "\n" + ex.StackTrace,
LogType.Error);
}
}
}
}