daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
+27 -26
View File
@@ -1,6 +1,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec4d.cs"
// file="vec4d.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
@@ -28,7 +28,6 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Data;
using StgSharp.Math;
@@ -85,6 +84,16 @@ namespace StgSharp.Math
vec = new Vector4(x, y, z, w);
}
public unsafe vec2d XY
{
get => new vec2d(vec);
set
{
X = value.X;
Y = value.Y;
}
}
public unsafe vec3d XYZ
{
get => new vec3d(vec);
@@ -95,14 +104,11 @@ namespace StgSharp.Math
W = w;
}
}
public unsafe vec2d XY
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d Add(vec4d left, vec4d right)
{
get => new vec2d(vec);
set
{
X = value.X;
Y = value.Y;
}
return left + right;
}
public override bool Equals(object obj)
@@ -115,11 +121,23 @@ namespace StgSharp.Math
return vec.GetHashCode();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d Subtract(vec4d left, vec4d right)
{
return left - right;
}
public override string ToString()
{
return vec.ToString();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d operator -(vec4d left, vec4d right)
{
return new vec4d(left.vec - right.vec);
}
public static bool operator !=(vec4d left, vec4d right)
{
return !(left == right);
@@ -143,12 +161,6 @@ namespace StgSharp.Math
return new vec4d(left.vec + right.vec);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d operator -(vec4d left, vec4d right)
{
return new vec4d(left.vec - right.vec);
}
public static bool operator ==(vec4d left, vec4d right)
{
return left.vec == right.vec;
@@ -164,16 +176,5 @@ namespace StgSharp.Math
return vec == other.vec;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d Subtract(vec4d left, vec4d right)
{
return left - right;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d Add(vec4d left, vec4d right)
{
return left + right;
}
}
}