daily update on 20240828 by nitload youmu, autotexture added
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@@ -1,6 +1,6 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Vec4d.cs"
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// file="vec4d.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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@@ -28,7 +28,6 @@
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Data;
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using StgSharp.Math;
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@@ -85,6 +84,16 @@ namespace StgSharp.Math
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vec = new Vector4(x, y, z, w);
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}
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public unsafe vec2d XY
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{
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get => new vec2d(vec);
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set
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{
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X = value.X;
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Y = value.Y;
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}
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}
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public unsafe vec3d XYZ
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{
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get => new vec3d(vec);
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@@ -95,14 +104,11 @@ namespace StgSharp.Math
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W = w;
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}
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}
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public unsafe vec2d XY
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static vec4d Add(vec4d left, vec4d right)
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{
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get => new vec2d(vec);
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set
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{
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X = value.X;
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Y = value.Y;
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}
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return left + right;
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}
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public override bool Equals(object obj)
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@@ -115,11 +121,23 @@ namespace StgSharp.Math
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return vec.GetHashCode();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static vec4d Subtract(vec4d left, vec4d right)
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{
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return left - right;
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}
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public override string ToString()
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{
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return vec.ToString();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static vec4d operator -(vec4d left, vec4d right)
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{
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return new vec4d(left.vec - right.vec);
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}
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public static bool operator !=(vec4d left, vec4d right)
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{
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return !(left == right);
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@@ -143,12 +161,6 @@ namespace StgSharp.Math
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return new vec4d(left.vec + right.vec);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static vec4d operator -(vec4d left, vec4d right)
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{
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return new vec4d(left.vec - right.vec);
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}
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public static bool operator ==(vec4d left, vec4d right)
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{
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return left.vec == right.vec;
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@@ -164,16 +176,5 @@ namespace StgSharp.Math
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return vec == other.vec;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static vec4d Subtract(vec4d left, vec4d right)
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{
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return left - right;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static vec4d Add(vec4d left, vec4d right)
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{
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return left + right;
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}
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}
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}
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