daily update on 20240828 by nitload youmu, autotexture added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ViewRender.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Math;
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using StgSharp.MVVM.ViewModel;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.MVVM.View
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{
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public abstract partial class ViewBase
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{
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protected interface IViewRender<out TView> where TView : ViewBase
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{
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RenderStream this[string renderName] { get; }
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void CustomizedInitialize();
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void Initialize();
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bool ValidateInitializing();
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}
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protected abstract class ViewRender<TView> : IViewRender<TView>
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where TView : ViewBase
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{
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protected ViewRender(TView binding)
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{
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_binding = binding;
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}
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public RenderStream this[string renderName]
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{
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get => _render.TryGetValue(renderName, out RenderStream stream) ? stream : (null!);
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protected set
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{
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if (_render.ContainsKey(renderName))
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{
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_render[renderName] = value;
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}
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else
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{
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_render.Add(renderName, value);
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}
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}
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}
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public TView Binding => _binding;
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protected ViewPort ContextBinding => _binding.context;
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protected ViewDesigner<TView> Design => (_binding.Designer as ViewDesigner<TView>)!;
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protected Dictionary<string, RenderStream> Render
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{
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get => _render;
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}
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protected ViewResponder<TView> Responder => (_binding.Responder as ViewResponder<TView>)!;
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public T CreateRenderStream<T>((int x, int y, int z) unitCubeSize) where T : RenderStream, new()
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{
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T ret = new T();
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ret.Initialize(_binding.context, unitCubeSize, Binding.TimeProvider);
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return ret;
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}
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public T CreateRenderStream<T>(ViewPort vp, (int x, int y, int z) unitCubeSize) where T : RenderStream, new()
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{
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T ret = new T();
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ret.Initialize(vp, unitCubeSize, Binding.TimeProvider);
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return ret;
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}
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public abstract void CustomizedInitialize();
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public void Initialize()
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{
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CustomizedInitialize();
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}
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public abstract bool ValidateInitializing();
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#pragma warning disable CS8618
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private Dictionary<string, RenderStream> _render;
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private TView _binding;
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#pragma warning restore CS8618
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}
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}
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}
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