daily update on 20240828 by nitload youmu, autotexture added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="CrossFrameBlueprintNode.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.BluePrint;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.BluePrint
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{
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public class CrossFrameOperation : IConvertableToBlueprintNode
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{
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private int currentCount;
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private readonly int cycleCount;
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public CrossFrameOperation(Action startup, int cycleCount)
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{
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MainExecution = startup;
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this.cycleCount = (cycleCount > 1) ? cycleCount : throw new ArgumentException(
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$"{$"The {typeof(CrossFrameOperation).Name} crosses only one cycle, "}{$"please use a {typeof(BlueprintNode).Name} instead."}");
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this.cycleCount = cycleCount;
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currentCount = cycleCount;
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}
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public Action MainExecution { get; private protected set; }
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public static string InputInterfacesName => "TaskIn";
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public static string OutputInterfacesName => "TaskOut";
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public void ExecuteMain(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
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{
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if (currentCount < cycleCount)
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{
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Interlocked.Increment(ref currentCount);
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}
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else
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{
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Interlocked.Exchange(ref currentCount, 0);
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Task.Run(MainExecution);
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}
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//Console.WriteLine(currentCount);
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BlueprintPipeline.SkipAll(output);
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}
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string[] IConvertableToBlueprintNode.InputInterfacesName => [InputInterfacesName];
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string[] IConvertableToBlueprintNode.OutputInterfacesName => [OutputInterfacesName];
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}
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}
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