daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -0,0 +1,72 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BpNodeActionAttribute.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.BluePrint
{
[AttributeUsage(AttributeTargets.Method)]
public sealed class BpNodeActionAttribute : Attribute
{
private string[] _input;
private string[] _output;
private int _operationSpan;
public BpNodeActionAttribute(int operationSpan)
{
_input = Array.Empty<string>();
_output = Array.Empty<string>();
_operationSpan = operationSpan;
}
public BpNodeActionAttribute(string[] inputPort, string[] outputPort)
{
_input = inputPort;
_output = outputPort;
this._operationSpan = 1;
}
public BpNodeActionAttribute(string[] inputPort, string[] outputPort, int operationSpan)
{
_input = inputPort;
_output = outputPort;
this._operationSpan = operationSpan;
}
public string[] InputPort => _input;
public string[] OutputPort => _output;
public int OperationSpan => _operationSpan;
}
}