daily update on 20240828 by nitload youmu, autotexture added
This commit is contained in:
@@ -29,7 +29,7 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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@@ -43,35 +43,72 @@ using System.Threading;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace StgSharp.Logic
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namespace StgSharp.BluePrint
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{
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/// <summary>
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/// A sets of complex logic designed for running in multi threads environment.
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/// Warning: do not run a <see cref="Blueprint"/> instance in multi threads more than once.
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///
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/// </summary>
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public partial class Blueprint : IConvertableToBlueprintNode
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{
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private BeginningNode beginNode;
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private Dictionary<string, BlueprintNode> allNode;
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private EndingNode endNode;
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private Func<bool> terminate;
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private int currentNodeIndex;
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private List<Task> allThread;
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private Func<bool> terminate;
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private List<BlueprintNode> globalNodeList;
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private List<BlueprintNode> nativeNodeList;
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private List<BlueprintNode> nodeList;
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private SemaphoreSlim runningStat;
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internal int currentGlobalNodeIndex;
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internal int currentNativeNodeIndex;
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public Blueprint()
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{
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allNode = new Dictionary<string, BlueprintNode>();
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allThread = new List<Task>();
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nodeList = new List<BlueprintNode>();
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globalNodeList = new List<BlueprintNode>();
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nativeNodeList = new List<BlueprintNode>();
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terminate = () => true;
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beginNode = new BeginningNode();
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endNode = new EndingNode();
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runningStat = new SemaphoreSlim(1, 1);
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beginNode = new BeginningNode(this);
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endNode = new EndingNode(this);
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}
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public BlueprintNode BeginLayer => beginNode;
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public BlueprintNode EndLayer => endNode;
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public bool IsRunning => allThread.Any(t => t.Status == TaskStatus.Running);
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public bool IsRunning
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{
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get => runningStat.CurrentCount == 0;
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}
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/**/
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internal Func<bool> ShouldClose
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{
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get => terminate;
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set => terminate = value;
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}
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internal SemaphoreSlim RunningStat
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{
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get => runningStat;
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}
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/**/
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public void AddNode(BlueprintNode node, bool isNative)
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{
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_ = node ?? throw new ArgumentNullException(nameof(node));
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node.IsNative = isNative;
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allNode.Add(node.Name, node);
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}
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public void ExecuteMain(in Dictionary<string, BlueprintPipeline> input,
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in Dictionary<string, BlueprintPipeline> output)
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{
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BlueprintRunner.Run(this, () => true);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public (string name, BlueprintPipelineArgs arg)[] GetOutput()
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@@ -79,115 +116,21 @@ namespace StgSharp.Logic
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return endNode.OutputData;
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}
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public void Init(int threadCount)
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public void Init()
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{
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if (threadCount > nodeList.Count)
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foreach (KeyValuePair<string, BlueprintNode> item in allNode)
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{
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InternalIO.InternalWriteLog(
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"Thread setting error: amount of threads of this blueprint is larger than amount of nodes.", LogType.Warning);
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threadCount = nodeList.Count;
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}
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if (threadCount!=0)
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{
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foreach (var item in allNode)
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if (item.Value.IsNative)
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{
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if (item.Value.IsNative)
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{
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nativeNodeList.Add(item.Value);
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}
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else
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{
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nodeList.Add(item.Value);
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}
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nativeNodeList.Add(item.Value);
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}
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nativeNodeList.Sort();
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PrepareTasks(threadCount);
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}
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else
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{
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foreach (var item in allNode)
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else
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{
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nodeList.Add(item.Value);
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globalNodeList.Add(item.Value);
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}
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}
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nodeList.Sort();
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}
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public void PrepareTasks(int count)
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{
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for (int i = 0; i < count; i++)
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{
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allThread.Add(new Task(IndividualTask));
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}
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}
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private void IndividualTask()
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{
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do
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{
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BlueprintNode node;
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while (RequestNextNode(out node))
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{
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node.Run();
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}
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} while (!terminate());
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}
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/// <summary>
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/// Run all nodes repeatedly until it is instructed to terminate.
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/// </summary>
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/// <param name="terminateInstructor">Instructor to terminate all tasks. Returns <see langword="true"/> if tasks should terminate</param>
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public void RunRepeatedly(Func<bool> terminateInstructor)
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{
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if (allThread.Count != 0)
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{
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MultiThreadRun(terminateInstructor);
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return;
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}
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SingleThreadRun(terminateInstructor);
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}
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private void MultiThreadRun(Func<bool> terminateInstructor)
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{
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if (terminate != terminateInstructor)
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{
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terminate = terminateInstructor;
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if (allThread.Count != 0)
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{
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foreach (var t in allThread)
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{
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t.Start();
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}
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}
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}
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beginNode.Run();
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foreach (var node in nativeNodeList)
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{
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node.Run();
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}
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EndLayer.Run();
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}
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private void SingleThreadRun(Func<bool> terminateInstructor)
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{
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beginNode.Run();
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foreach (var item in nodeList)
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{
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item.Run();
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}
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EndLayer.Run();
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}
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public void AddNativeNode(BlueprintNode node)
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{
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node.IsNative = true;
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allNode.Add(node.Name, node);
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}
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public void AddAsyncNode(BlueprintNode node)
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{
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node.IsNative = false;
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allNode.Add(node.Name, node);
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nativeNodeList.Sort();
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globalNodeList.Sort();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -196,59 +139,47 @@ namespace StgSharp.Logic
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beginNode.InputData = parameters;
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}
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private bool RequestNextNode(out BlueprintNode node)
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public void Terminate()
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{
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if (currentNodeIndex < nodeList.Count)
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Interlocked.Exchange(ref currentGlobalNodeIndex, int.MaxValue);
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Interlocked.Exchange(ref currentNativeNodeIndex, int.MaxValue);
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}
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internal bool RequestNexGlobalNode(out BlueprintNode node)
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{
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if (currentGlobalNodeIndex < globalNodeList.Count)
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{
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BlueprintNode ret = nodeList[currentNodeIndex];
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Interlocked.Increment(ref currentNodeIndex);
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node = ret;
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node = globalNodeList[currentGlobalNodeIndex];
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Interlocked.Increment(ref currentGlobalNodeIndex);
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return true;
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}
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node = default!;
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return false;
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}
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internal bool RequestNextNativeNode(out BlueprintNode node)
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{
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if (currentNativeNodeIndex < nativeNodeList.Count)
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{
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node = nativeNodeList[currentNativeNodeIndex];
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Interlocked.Increment(ref currentNativeNodeIndex);
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return true;
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}
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Interlocked.Exchange(ref currentNodeIndex, 0);
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node = default!;
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return false;
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}
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string[] IConvertableToBlueprintNode.InputInterfacesName
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{
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get
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{
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return beginNode.OutputInterfaces.Select(
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p => p.Key).ToArray();
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}
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}
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BlueprintNodeAction IConvertableToBlueprintNode.MainExecution
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{
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get
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{
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return (in Dictionary<string, BlueprintPipeline> input,
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in Dictionary<string, BlueprintPipeline> output)
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=>
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{
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beginNode.Run();
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foreach (var node in nativeNodeList)
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{
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node.Run();
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}
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endNode.Run();
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};
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}
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get { return beginNode.OutputInterfaces.Select(p => p.Key).ToArray(); }
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}
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string[] IConvertableToBlueprintNode.OutputInterfacesName
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{
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get
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{
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return beginNode.OutputInterfaces.Select(
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p => p.Key).ToArray();
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}
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get { return beginNode.OutputInterfaces.Select(p => p.Key).ToArray(); }
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}
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}
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internal class NodeClearException : Exception
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{
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}
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}
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@@ -0,0 +1,63 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BlueprintActionNode.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.BluePrint
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{
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public class BlueprintActionNode : IConvertableToBlueprintNode
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{
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private string[] inPorts;
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private string[] outPorts;
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private Action<Dictionary<string, BlueprintPipeline>, Dictionary<string, BlueprintPipeline>> mainAction;
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internal BlueprintActionNode()
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{
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}
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public string[] InputInterfacesName => inPorts;
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public string[] OutputInterfacesName => outPorts;
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public void ExecuteMain(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
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{
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mainAction?.Invoke(input, output);
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}
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}
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}
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@@ -35,18 +35,15 @@ using StgSharp.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.Serialization;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Logic
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namespace StgSharp.BluePrint
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{
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public delegate void BlueprintNodeAction(
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in Dictionary<string, BlueprintPipeline> inpput,
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in Dictionary<string, BlueprintPipeline> output);
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/// <summary>
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///
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@@ -59,83 +56,62 @@ namespace StgSharp.Logic
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public class BlueprintNode : IComparable<BlueprintNode>
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#pragma warning restore CA1036
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{
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private BlueprintNodeAction mainOperation;
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private protected bool levelAvailable, nativeRequested;
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private protected int _level;
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private string name;
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private protected Dictionary<string, BlueprintPipeline> _inputInterfaces;
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private protected Dictionary<string, BlueprintPipeline> _outputInterfaces;
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private protected int _level;
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private IConvertableToBlueprintNode mainOperation;
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private string name;
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internal BlueprintNode(string name,
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BlueprintNodeAction operation, bool isNative,
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string[] inputPorts,
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string[] outputPorts)
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IConvertableToBlueprintNode node, bool isNative)
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{
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this.levelAvailable = false;
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this.name = name;
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nativeRequested = isNative;
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mainOperation = operation;
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mainOperation = node;
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_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
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_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
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if (inputPorts.Length == 0 )
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foreach (string portName in node.InputInterfacesName)
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{
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throw new ArgumentNullException(nameof(inputPorts));
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_inputInterfaces.Add(portName, null!);
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}
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if (outputPorts.Length == 0)
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foreach (string portName in node.OutputInterfacesName)
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{
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throw new ArgumentNullException(nameof(outputPorts));
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}
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foreach (var portName in inputPorts)
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{
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_inputInterfaces.Add(portName, null);
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}
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foreach (var portName in outputPorts)
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{
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_outputInterfaces.Add(portName, null);
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_outputInterfaces.Add(portName, null!);
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}
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}
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public BlueprintNode(string name, IConvertableToBlueprintNode convertable)
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{
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this.levelAvailable = false;
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this.name = name;
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_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
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_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
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mainOperation = convertable.MainExecution;
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foreach (var soket in convertable.InputInterfacesName)
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{
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_inputInterfaces.Add(soket, null);
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}
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foreach (var soket in convertable.OutputInterfacesName)
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{
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_outputInterfaces.Add(soket, null);
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}
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}
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public BlueprintNode(string name,
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#pragma warning disable CS8618
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internal BlueprintNode(string name, bool isNative,
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string[] inputPorts,
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string[] outputPorts
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)
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#pragma warning restore CS8618
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{
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this.levelAvailable = false;
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if ((inputPorts == null) || (inputPorts.Length == 0))
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{
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throw new ArgumentNullException(nameof(inputPorts));
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}
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if ((outputPorts == null) || (outputPorts.Length == 0))
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{
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throw new ArgumentNullException(nameof(outputPorts));
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}
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levelAvailable = false;
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this.name = name;
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IsNative = isNative;
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_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
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_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
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if (inputPorts.Length * outputPorts.Length == 0)
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foreach (string portName in inputPorts)
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{
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throw new Exception();
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_inputInterfaces.Add(portName, null!);
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}
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foreach (var portName in inputPorts)
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foreach (string portName in outputPorts)
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{
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_inputInterfaces.Add(portName, null);
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}
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foreach (var portName in outputPorts)
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{
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_outputInterfaces.Add(portName, null);
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_outputInterfaces.Add(portName, null!);
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}
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}
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@@ -154,7 +130,7 @@ namespace StgSharp.Logic
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return _level;
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}
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_level = 0;
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foreach (var item in _inputInterfaces)
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foreach (KeyValuePair<string, BlueprintPipeline> item in _inputInterfaces)
|
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{
|
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if (item.Value == null)
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{
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@@ -175,6 +151,11 @@ namespace StgSharp.Logic
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internal Dictionary<string, BlueprintPipeline> InputInterfaces => _inputInterfaces;
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internal Dictionary<string, BlueprintPipeline> OutputInterfaces => _outputInterfaces;
|
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|
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internal IConvertableToBlueprintNode Value
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{
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get => mainOperation;
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}
|
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|
||||
|
||||
public void AddAfter(
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BlueprintNode former,
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@@ -213,21 +194,6 @@ namespace StgSharp.Logic
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SetCertainOutputPort(thisOutputPortName, pipeline);
|
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}
|
||||
|
||||
|
||||
public void Run()
|
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{
|
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try
|
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{
|
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//Console.WriteLine(name);
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BlueprintPipeline.WaitAll(_inputInterfaces);
|
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mainOperation(in _inputInterfaces, in _outputInterfaces);
|
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}
|
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catch (Exception)
|
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{
|
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throw;
|
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}
|
||||
}
|
||||
|
||||
public int CompareTo(BlueprintNode other)
|
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{
|
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#pragma warning disable CA1062
|
||||
@@ -235,12 +201,30 @@ namespace StgSharp.Logic
|
||||
#pragma warning restore CA1062
|
||||
}
|
||||
|
||||
|
||||
public virtual void Run()
|
||||
{
|
||||
try
|
||||
{
|
||||
//Console.WriteLine(name);
|
||||
BlueprintPipeline.WaitAll(_inputInterfaces);
|
||||
if (mainOperation != null)
|
||||
{
|
||||
mainOperation.ExecuteMain(in _inputInterfaces, in _outputInterfaces);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
#region port operation
|
||||
|
||||
public BlueprintPipeline GetCertainInputPort(string name)
|
||||
{
|
||||
BlueprintPipeline ret;
|
||||
if (!_inputInterfaces.TryGetValue(name,out ret))
|
||||
if (!_inputInterfaces.TryGetValue(name, out ret))
|
||||
{
|
||||
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
|
||||
}
|
||||
@@ -281,17 +265,15 @@ namespace StgSharp.Logic
|
||||
|
||||
}//--------------------------------- end of class -----------------------------------
|
||||
|
||||
public interface IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
public string[] InputInterfacesName { get; }
|
||||
public BlueprintNodeAction MainExecution { get; }
|
||||
public string[] OutputInterfacesName { get; }
|
||||
|
||||
}
|
||||
|
||||
public class BlueprintNodeRunException : Exception
|
||||
{
|
||||
|
||||
protected BlueprintNodeRunException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
|
||||
public BlueprintNodeRunException()
|
||||
{
|
||||
}
|
||||
@@ -308,9 +290,6 @@ namespace StgSharp.Logic
|
||||
{
|
||||
}
|
||||
|
||||
protected BlueprintNodeRunException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,234 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BlueprintRunner.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using StgSharp.Threading;
|
||||
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
public static class BlueprintRunner
|
||||
{
|
||||
|
||||
private static NodeRunner[] allAvailableTask = new NodeRunner[1];
|
||||
private static CancellationTokenSource cts = new CancellationTokenSource();
|
||||
private static ConcurrentStack<Blueprint> blueprintInWaiting = new ConcurrentStack<Blueprint>();
|
||||
private static int _callingThread;
|
||||
private static SemaphoreSlim bpLock = new SemaphoreSlim(0, 1);
|
||||
|
||||
internal static bool IsValidCalling
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((NodeRunner.CurrentBlueprint == null) || //no bp running at all
|
||||
((blueprintInWaiting.Count == 0) && (NodeRunner.CurrentBlueprint.IsRunning == false))) // a bp is quiting
|
||||
{
|
||||
//in case no bp is running
|
||||
return true;
|
||||
}
|
||||
int? id = Task.CurrentId;
|
||||
if (id is null)
|
||||
{
|
||||
// in case calling from main thread and current running bp
|
||||
//Console.WriteLine($"\t{_callingThread}");
|
||||
//Console.WriteLine($"\t{Thread.CurrentThread.ManagedThreadId}");
|
||||
return _callingThread == Thread.CurrentThread.ManagedThreadId;
|
||||
}
|
||||
foreach (NodeRunner item in allAvailableTask)
|
||||
{
|
||||
if (item.Id == id)
|
||||
{
|
||||
//if calling from any bp running task
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Run(Blueprint blueprint, Func<bool> terminateInstructor)
|
||||
{
|
||||
//Console.WriteLine();
|
||||
if (blueprint == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (terminateInstructor == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(terminateInstructor));
|
||||
}
|
||||
if (blueprint.IsRunning)
|
||||
{
|
||||
throw new InvalidOperationException("Attempt to run a blueprint instance twice.");
|
||||
}
|
||||
blueprint.ShouldClose = terminateInstructor;
|
||||
if (IsValidCalling)
|
||||
{
|
||||
//Console.WriteLine("valid and run");
|
||||
if (InterruptAndRunNewBp(blueprint))
|
||||
{
|
||||
do { } while (InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bpLock.Wait();
|
||||
if (InterruptAndRunNewBp(blueprint))
|
||||
{
|
||||
do { } while (InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
|
||||
}
|
||||
|
||||
bpLock.Release();
|
||||
}
|
||||
Interlocked.Exchange(ref _callingThread, -1);
|
||||
}
|
||||
|
||||
|
||||
public static void SetMaxTaskCount(int size)
|
||||
{
|
||||
if (size < 1)
|
||||
{
|
||||
size = 1;
|
||||
}
|
||||
if (allAvailableTask.Length >= size)
|
||||
{
|
||||
for (int i = size; i < allAvailableTask.Length; i++)
|
||||
{
|
||||
if (allAvailableTask[i] != null)
|
||||
{
|
||||
allAvailableTask[i].Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
Array.Resize(ref allAvailableTask, size);
|
||||
}
|
||||
|
||||
public static void Terminate()
|
||||
{
|
||||
cts.Cancel();
|
||||
NodeRunner.CurrentBlueprint.Terminate();
|
||||
foreach (NodeRunner task in allAvailableTask)
|
||||
{
|
||||
task.Cts.Cancel();
|
||||
}
|
||||
foreach (Blueprint bp in blueprintInWaiting)
|
||||
{
|
||||
bp.Terminate();
|
||||
}
|
||||
blueprintInWaiting.Clear();
|
||||
}
|
||||
|
||||
internal static bool InterruptAndRunNewBp(Blueprint newBp)
|
||||
{
|
||||
Debug.Assert(newBp != null);
|
||||
if ((newBp != NodeRunner.CurrentBlueprint) && (NodeRunner.CurrentBlueprint != null))
|
||||
{
|
||||
//if a running bp exists
|
||||
blueprintInWaiting.Push(NodeRunner.CurrentBlueprint);
|
||||
}
|
||||
//load new bp to current bp
|
||||
Interlocked.Exchange(ref NodeRunner.CurrentBlueprint!, newBp);
|
||||
Interlocked.Exchange(ref _callingThread, Thread.CurrentThread.ManagedThreadId);
|
||||
//run beginning node to init it first.
|
||||
if (!NodeRunner.CurrentBlueprint.IsRunning)
|
||||
{
|
||||
(NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode)!.Run();
|
||||
}
|
||||
//refresh all tasks
|
||||
for (int i = 0; i < allAvailableTask.Length; i++)
|
||||
{
|
||||
NodeRunner item = allAvailableTask[i];
|
||||
if ((item is null) || item.IsCompleted)
|
||||
{
|
||||
allAvailableTask[i] = NodeRunner.Run();
|
||||
}
|
||||
}
|
||||
BlueprintNode node;
|
||||
while (!cts.Token.IsCancellationRequested
|
||||
&& NodeRunner.CurrentBlueprint.RequestNextNativeNode(out node))
|
||||
{
|
||||
node.Run();
|
||||
if (!NodeRunner.CurrentBlueprint.IsRunning)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
(NodeRunner.CurrentBlueprint.EndLayer as EndingNode)!.Run();
|
||||
return blueprintInWaiting.TryPeek(out NodeRunner.CurrentBlueprint);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal class NodeRunner : CancellableTask
|
||||
{
|
||||
|
||||
private static Blueprint _current;
|
||||
|
||||
internal NodeRunner() : base()
|
||||
{
|
||||
_startup = InternalRun;
|
||||
}
|
||||
|
||||
internal static ref Blueprint CurrentBlueprint
|
||||
{
|
||||
get => ref _current;
|
||||
}
|
||||
|
||||
internal static NodeRunner Run()
|
||||
{
|
||||
NodeRunner ret = new NodeRunner { _startup = InternalRun };
|
||||
ret.taskInternal = Task.Run(ret.InternalAction);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static void InternalRun(CancellationToken token)
|
||||
{
|
||||
//Console.WriteLine("Task Begin");
|
||||
BlueprintNode item;
|
||||
while ((CurrentBlueprint != null) && CurrentBlueprint.IsRunning && !token.IsCancellationRequested
|
||||
&& CurrentBlueprint.RequestNexGlobalNode(out item))
|
||||
{
|
||||
//Console.WriteLine($"Get node of {item.Name}, going to run.");
|
||||
item.Run();
|
||||
}
|
||||
//Console.WriteLine("Task Completed");
|
||||
}
|
||||
|
||||
}//------------------------------------- End of Class ------------------------------------------
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BpNodeActionAttribute.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public sealed class BpNodeActionAttribute : Attribute
|
||||
{
|
||||
|
||||
private string[] _input;
|
||||
private string[] _output;
|
||||
private int _operationSpan;
|
||||
|
||||
public BpNodeActionAttribute(int operationSpan)
|
||||
{
|
||||
_input = Array.Empty<string>();
|
||||
_output = Array.Empty<string>();
|
||||
_operationSpan = operationSpan;
|
||||
}
|
||||
|
||||
public BpNodeActionAttribute(string[] inputPort, string[] outputPort)
|
||||
{
|
||||
_input = inputPort;
|
||||
_output = outputPort;
|
||||
this._operationSpan = 1;
|
||||
}
|
||||
|
||||
public BpNodeActionAttribute(string[] inputPort, string[] outputPort, int operationSpan)
|
||||
{
|
||||
_input = inputPort;
|
||||
_output = outputPort;
|
||||
this._operationSpan = operationSpan;
|
||||
}
|
||||
|
||||
public string[] InputPort => _input;
|
||||
public string[] OutputPort => _output;
|
||||
public int OperationSpan => _operationSpan;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BpNodeBuilder.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
public static class BpNodeConverter
|
||||
{
|
||||
|
||||
public static IConvertableToBlueprintNode AsBlueprintNodeMainExecution(this BlueprintNodeOperation startUp)
|
||||
{
|
||||
if (startUp == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(startUp));
|
||||
}
|
||||
object[] attributeArray = startUp.Method.GetCustomAttributes(typeof(BpNodeActionAttribute), false);
|
||||
BpNodeActionAttribute attri = (BpNodeActionAttribute)attributeArray[0];
|
||||
if ((attributeArray.Length < 0) || (attri == null))
|
||||
{
|
||||
throw new InvalidCastException($"Delegate {nameof(startUp)} is not marked by {typeof(BpNodeActionAttribute)}");
|
||||
}
|
||||
return new DefaultConvertableToBlueprintNode(startUp, attri.InputPort, attri.OutputPort);
|
||||
}
|
||||
|
||||
public static IConvertableToBlueprintNode AsBlueprintNodeMainExecution(this Action startUp)
|
||||
{
|
||||
if (startUp == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(startUp));
|
||||
}
|
||||
object[] attributeArray = startUp.Method.GetCustomAttributes(typeof(BpNodeActionAttribute), false);
|
||||
BpNodeActionAttribute attri = (BpNodeActionAttribute)attributeArray[0];
|
||||
if ((attributeArray.Length < 0) || (attri == null))
|
||||
{
|
||||
throw new InvalidCastException($"Delegate {nameof(startUp)} is not marked by {typeof(BpNodeActionAttribute)}");
|
||||
}
|
||||
return new CrossFrameOperation(startUp, attri.OperationSpan);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
/*
|
||||
public class CrossCycleProcess:BlueprintNode
|
||||
{
|
||||
|
||||
public CrossCycleProcess(string name, Action operation)
|
||||
:base()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
/**/
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="CrossFrameBlueprintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.BluePrint;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
public class CrossFrameOperation : IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
private int currentCount;
|
||||
|
||||
private readonly int cycleCount;
|
||||
|
||||
public CrossFrameOperation(Action startup, int cycleCount)
|
||||
{
|
||||
MainExecution = startup;
|
||||
this.cycleCount = (cycleCount > 1) ? cycleCount : throw new ArgumentException(
|
||||
$"{$"The {typeof(CrossFrameOperation).Name} crosses only one cycle, "}{$"please use a {typeof(BlueprintNode).Name} instead."}");
|
||||
this.cycleCount = cycleCount;
|
||||
currentCount = cycleCount;
|
||||
}
|
||||
|
||||
public Action MainExecution { get; private protected set; }
|
||||
|
||||
public static string InputInterfacesName => "TaskIn";
|
||||
|
||||
public static string OutputInterfacesName => "TaskOut";
|
||||
|
||||
public void ExecuteMain(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
|
||||
{
|
||||
if (currentCount < cycleCount)
|
||||
{
|
||||
Interlocked.Increment(ref currentCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
Interlocked.Exchange(ref currentCount, 0);
|
||||
Task.Run(MainExecution);
|
||||
}
|
||||
//Console.WriteLine(currentCount);
|
||||
BlueprintPipeline.SkipAll(output);
|
||||
}
|
||||
|
||||
string[] IConvertableToBlueprintNode.InputInterfacesName => [InputInterfacesName];
|
||||
|
||||
string[] IConvertableToBlueprintNode.OutputInterfacesName => [OutputInterfacesName];
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IConvertableToBlueprintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
|
||||
public delegate void BlueprintNodeOperation(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output);
|
||||
|
||||
public interface IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
#pragma warning disable CA1819
|
||||
public string[] InputInterfacesName { get; }
|
||||
#pragma warning restore CA1819
|
||||
|
||||
#pragma warning disable CA1819
|
||||
public string[] OutputInterfacesName { get; }
|
||||
#pragma warning restore CA1819
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ExecuteMain(
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output);
|
||||
|
||||
}
|
||||
|
||||
internal class DefaultConvertableToBlueprintNode : IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
private string[] _input;
|
||||
private string[] _output;
|
||||
private BlueprintNodeOperation _execution;
|
||||
|
||||
public DefaultConvertableToBlueprintNode(BlueprintNodeOperation execution, string[] input, string[] output)
|
||||
{
|
||||
_input = input;
|
||||
_output = output;
|
||||
_execution = execution;
|
||||
}
|
||||
|
||||
void IConvertableToBlueprintNode.ExecuteMain(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
|
||||
{
|
||||
_execution(in input, in output);
|
||||
}
|
||||
|
||||
string[] IConvertableToBlueprintNode.InputInterfacesName => _input;
|
||||
|
||||
string[] IConvertableToBlueprintNode.OutputInterfacesName => _output;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -32,12 +32,13 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Security.Authentication.ExtendedProtection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
|
||||
public class BlueprintPipeline
|
||||
@@ -59,26 +60,13 @@ namespace StgSharp.Logic
|
||||
|
||||
public BlueprintNode Former => former;
|
||||
|
||||
public int Level => former.Level;
|
||||
|
||||
public BlueprintPipelineArgs Args
|
||||
{
|
||||
get => args;
|
||||
set => args = value;
|
||||
}
|
||||
|
||||
public void CompleteAndSkip()
|
||||
{
|
||||
//Console.WriteLine($"Complete\t{former.ContextName}\t->\t{after.ContextName}");
|
||||
formerCompleteSemaphore.Release();
|
||||
}
|
||||
|
||||
public void CompleteAndWriteData(BlueprintPipelineArgs args)
|
||||
{
|
||||
this.args = args;
|
||||
//Console.WriteLine($"Complete\t{former.ContextName}\t->\t{after.ContextName}");
|
||||
formerCompleteSemaphore.Release();
|
||||
}
|
||||
public int Level => former.Level;
|
||||
|
||||
public static void SkipAll(Dictionary<string, BlueprintPipeline> ports)
|
||||
{
|
||||
@@ -86,9 +74,9 @@ namespace StgSharp.Logic
|
||||
{
|
||||
throw new ArgumentNullException(nameof(ports));
|
||||
}
|
||||
foreach (var item in ports)
|
||||
foreach (KeyValuePair<string, BlueprintPipeline> item in ports)
|
||||
{
|
||||
if (item.Value!=null)
|
||||
if (item.Value != null)
|
||||
{
|
||||
item.Value.CompleteAndSkip();
|
||||
}
|
||||
@@ -101,9 +89,9 @@ namespace StgSharp.Logic
|
||||
{
|
||||
throw new ArgumentNullException(nameof(ports));
|
||||
}
|
||||
foreach (var item in ports)
|
||||
foreach (KeyValuePair<string, BlueprintPipeline> item in ports)
|
||||
{
|
||||
if (item.Value!=null)
|
||||
if (item.Value != null)
|
||||
{
|
||||
item.Value.WaitForStart();
|
||||
}
|
||||
@@ -116,10 +104,36 @@ namespace StgSharp.Logic
|
||||
formerCompleteSemaphore.Wait();
|
||||
}
|
||||
|
||||
~BlueprintPipeline()
|
||||
{
|
||||
formerCompleteSemaphore.Dispose();
|
||||
}
|
||||
|
||||
#region pipline op
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void CompleteAndSkip()
|
||||
{
|
||||
//Console.WriteLine($"Complete\t{former.Name}\t->\t{after.Name}");
|
||||
formerCompleteSemaphore.Release();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void CompleteAndWriteData(BlueprintPipelineArgs args)
|
||||
{
|
||||
this.args = args;
|
||||
CompleteAndSkip();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public abstract class BlueprintPipelineArgs
|
||||
{
|
||||
|
||||
public object? Value { get; set; }
|
||||
|
||||
}
|
||||
|
||||
@@ -35,14 +35,15 @@ using System.Reflection.Emit;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
public class RouteSwitch : BlueprintNode
|
||||
{
|
||||
|
||||
private protected Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> outputDictionary;
|
||||
|
||||
public RouteSwitch(string name, string inputPorts) :
|
||||
base(name, [inputPorts], [string.Empty])
|
||||
public RouteSwitch(string name, bool isNative, string inputPorts) :
|
||||
base(name, isNative, [inputPorts], [string.Empty])
|
||||
{
|
||||
outputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)>();
|
||||
}
|
||||
@@ -111,72 +112,4 @@ namespace StgSharp.Logic
|
||||
|
||||
}
|
||||
|
||||
|
||||
public sealed class RouteHub : BlueprintNode
|
||||
{
|
||||
|
||||
private Dictionary<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)> inputDictionary;
|
||||
|
||||
public RouteHub(string name, string[] inputPorts, string[] outputPorts) : base(name, inputPorts, outputPorts)
|
||||
{
|
||||
inputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)>();
|
||||
}
|
||||
|
||||
|
||||
public new int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
if (levelAvailable)
|
||||
{
|
||||
return _level;
|
||||
}
|
||||
_level = 0;
|
||||
foreach (KeyValuePair<string, BlueprintPipeline> item in _inputInterfaces)
|
||||
{
|
||||
if (item.Value == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (_level <= item.Value.Level)
|
||||
{
|
||||
_level = item.Value.Level;
|
||||
}
|
||||
}
|
||||
return _level;
|
||||
}
|
||||
}
|
||||
|
||||
public void PrependNode(BlueprintNode node, string portName, Func<bool> usingRule)
|
||||
{
|
||||
if (node == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(node));
|
||||
}
|
||||
string indexName = $"{node.Name}.{portName}";
|
||||
BlueprintPipeline p = new BlueprintPipeline(this, node);
|
||||
node.InputInterfaces[portName] = p;
|
||||
inputDictionary.Add(indexName, (p, usingRule));
|
||||
}
|
||||
|
||||
public new void Run()
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)> item in inputDictionary)
|
||||
{
|
||||
item.Value.pipeline.WaitForStart();
|
||||
if (item.Value.controllingFunc())
|
||||
{
|
||||
_outputInterfaces.First().Value.CompleteAndWriteData(item.Value.pipeline.Args);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,55 @@
|
||||
using StgSharp.Logic;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="SideNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
internal sealed class BeginningNode : BlueprintNode
|
||||
{
|
||||
public BeginningNode() : base(name: "BeginningNode", null,
|
||||
true, ["default"], ["default"]
|
||||
|
||||
private Blueprint _bp;
|
||||
|
||||
public BeginningNode(Blueprint bp) : base(name: "BeginningNode", true, ["default"], ["default"]
|
||||
)
|
||||
{ }
|
||||
{
|
||||
_bp = bp;
|
||||
}
|
||||
|
||||
internal (string name, BlueprintPipelineArgs arg)[] InputData
|
||||
{
|
||||
@@ -24,13 +59,19 @@ namespace StgSharp.Logic
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (var parameter in value)
|
||||
foreach ((string name, BlueprintPipelineArgs arg) parameter in value)
|
||||
{
|
||||
OutputInterfaces[parameter.name].Args = parameter.arg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
_bp.RunningStat.Wait();
|
||||
BlueprintPipeline.SkipAll(_outputInterfaces);
|
||||
}
|
||||
|
||||
public new void SetCertainOutputPort(string name, BlueprintPipeline pipeline)
|
||||
{
|
||||
if (_outputInterfaces.ContainsKey(name))
|
||||
@@ -40,33 +81,30 @@ namespace StgSharp.Logic
|
||||
_outputInterfaces.Add(name, pipeline);
|
||||
}
|
||||
|
||||
public new void Run()
|
||||
{
|
||||
BlueprintPipeline.SkipAll(_outputInterfaces);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class EndingNode : BlueprintNode
|
||||
{
|
||||
public EndingNode() : base(name: "EndingNode",
|
||||
operation: (
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output
|
||||
) =>
|
||||
{
|
||||
},
|
||||
true, ["default"], ["default"]
|
||||
|
||||
private Blueprint _bp;
|
||||
|
||||
public EndingNode(Blueprint bp) : base(name: "EndingNode", true, ["default"], ["default"]
|
||||
)
|
||||
{ }
|
||||
{
|
||||
_bp = bp;
|
||||
}
|
||||
|
||||
internal (string name, BlueprintPipelineArgs arg)[] OutputData
|
||||
{
|
||||
get
|
||||
{
|
||||
return InputInterfaces.Select(
|
||||
key => (key.Key, key.Value.Args)).
|
||||
ToArray();
|
||||
}
|
||||
get { return InputInterfaces.Select(key => (key.Key, key.Value.Args)).ToArray(); }
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
BlueprintPipeline.WaitAll(_inputInterfaces);
|
||||
Interlocked.Exchange(ref _bp.currentGlobalNodeIndex, 0);
|
||||
Interlocked.Exchange(ref _bp.currentNativeNodeIndex, 0);
|
||||
_bp.RunningStat.Release();
|
||||
}
|
||||
|
||||
public new void SetCertainInputPort(string name, BlueprintPipeline pipeline)
|
||||
@@ -78,9 +116,5 @@ namespace StgSharp.Logic
|
||||
_inputInterfaces.Add(name, pipeline);
|
||||
}
|
||||
|
||||
public new void Run()
|
||||
{
|
||||
BlueprintPipeline.WaitAll(_inputInterfaces);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user