daily update on 20240828 by nitload youmu, autotexture added
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@@ -28,9 +28,12 @@
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics.GL;
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using StgSharp.Logic;
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Timing;
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using StgSharp.Math;
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using StgSharp.MVVM;
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using StgSharp.MVVM.View;
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using System;
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using System.Collections.Generic;
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@@ -43,103 +46,13 @@ using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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public abstract class RenderStream : IConvertableToBlueprintNode
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public abstract class RenderStream
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{
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private ViewPort primeArgs;
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private protected (int x, int y, int z) _coordStretch;
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private protected ViewPort primeArgs;
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private Camera nativeCamera;
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public ViewPort Port => primeArgs;
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internal IntPtr CanvasHandle { get => primeArgs.ViewPortID; }
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internal IntPtr ContextHandle
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{
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get => primeArgs.GraphicHandle;
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private protected set => primeArgs.GraphicHandle = value;
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}
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private IntPtr monitor;
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private IntPtr sharedCanvas;
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internal TimeSpanProvider timeProvider;
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/*
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protected RenderStream(View v, bool isSharing)
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{
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if (v == null)
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{
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throw new ArgumentNullException(nameof(v));
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}
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if (isSharing)
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{
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primeArgs = v;
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}
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else
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{
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View? newArgs = args.Clone() as View;
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primeArgs = newArgs;
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}
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monitor = args.Monitor;
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_coordStretch = args.UnitCubeSize;
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NativeCamera = new Camera();
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}
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/**/
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public RenderStream(ViewPort v, (int,int,int) unitCubeSize)
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{
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if (v == null)
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{
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throw new ArgumentNullException(nameof(v));
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}
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primeArgs = v;
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monitor = v!.Monitor;
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_coordStretch = unitCubeSize;
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NativeCamera = new Camera();
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}
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public FrameBufferSizeHandler FrameSizeCallback
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{
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set
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{
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IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(value);
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InternalIO.glfwSetFramebufferSizeCallback(CanvasHandle, handlerPtr);
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}
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}
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public vec2d GlobalCoordSize => ((Width * 1.0f) / _coordStretch.x, (Height * 1.0f) / _coordStretch.y);
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public int Height
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{
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get => primeArgs.Height;
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internal set
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{
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primeArgs.Height = value;
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InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
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}
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}
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public IntPtr Monitor
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{
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get => monitor;
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internal set => monitor = value;
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}
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public string Name
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{
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get => primeArgs.Name;
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}
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public IntPtr SharedCanvas
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{
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get => sharedCanvas;
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internal set => sharedCanvas = value;
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}
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internal TimeSpanProvider _timeProvider;
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public (int width, int height) Size
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{
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@@ -152,14 +65,49 @@ namespace StgSharp.Graphics
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}
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}
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public abstract bool IsContextSharable
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{
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get;
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}
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public int Height
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{
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get => primeArgs.Height;
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internal set { primeArgs.Height = value; }
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}
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public int Width
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{
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get => primeArgs.Width;
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internal set
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{
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primeArgs.Width = value;
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InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
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}
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internal set { primeArgs.Width = value; }
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}
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public IntPtr Monitor
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{
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get => primeArgs.Monitor;
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internal set => primeArgs.Monitor = value;
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}
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public string Name
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{
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get => primeArgs.Name;
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}
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public vec2d GlobalCoordSize => ((Width * 1.0f) / _coordStretch.x, (Height * 1.0f) / _coordStretch.y);
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public ViewPort Port
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{
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get => primeArgs;
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internal set => primeArgs = value;
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}
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internal IntPtr CanvasHandle { get => primeArgs.ViewPortID; }
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internal IntPtr ContextHandle
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{
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get => primeArgs.GraphicHandle;
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private protected set => primeArgs.GraphicHandle = value;
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}
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protected internal Camera NativeCamera
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@@ -168,22 +116,24 @@ namespace StgSharp.Graphics
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internal set => nativeCamera = value;
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}
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protected int Frames
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protected float FramePassed
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{
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get => timeProvider.CurrentSpan;
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get => _timeProvider.CurrentSpan;
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}
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protected abstract string[] InputPortsName { get; }
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protected abstract string[] OutputPortsName { get; }
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protected int PassedFrames
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{
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get => _timeProvider.CurrentSpan;
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}
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protected float TimePassed
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{
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get => timeProvider.CurrentSpan;
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get => _timeProvider.CurrentSecond;
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}
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protected TimeSpanProvider TimeProvider
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{
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get => timeProvider;
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get => _timeProvider;
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}
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/// <summary>
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@@ -196,34 +146,31 @@ namespace StgSharp.Graphics
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public abstract void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight);
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public static TTarget ShareContextWith<TSource, TTarget>(TSource source)
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public static TTarget ShareContextFrom<TSource, TTarget>(TSource source)
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where TSource : RenderStream
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where TTarget : RenderStream
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where TTarget : RenderStream, new()
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{
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TTarget target = Activator.CreateInstance(typeof(TTarget), source.primeArgs, source._coordStretch) as TTarget;
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if (target == null)
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{
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throw new InvalidOperationException(
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$"Failed in creating a new {typeof(TTarget).Name} instance when calling ShareContextWith."
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);
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}
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target.timeProvider = source.timeProvider;
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target.Init();
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TTarget target = new TTarget();
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target.Initialize(source.Port, source._coordStretch, source._timeProvider);
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return target;
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}
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protected internal static void PollEvents()
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{
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InternalIO.glfwPollEvents();
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}
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string[] IConvertableToBlueprintNode.InputInterfacesName => InputPortsName;
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BlueprintNodeAction IConvertableToBlueprintNode.MainExecution => InternalDraw;
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string[] IConvertableToBlueprintNode.OutputInterfacesName => OutputPortsName;
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protected internal void SwapBuffers()
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{
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InternalIO.glfwSwapBuffers(CanvasHandle);
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}
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#region native camera operation
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protected abstract void NativeCameraViewRange(Radius fieldOfRange, vec2d offset, (float frontDepth, float backDepth) viewDepth);
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protected abstract void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up);
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/// <summary>
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/// Get <see cref="Uniform{T}"/>(T is <see cref="Matrix44"/>) uniform from a shader.
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/// Get <see cref="Uniform{T}"/>(TView is <see cref="Matrix44"/>) uniform from a shader.
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/// This uniform will be used as projection matrix of this camera.
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/// Additionally, for multi-shader rendering, each shader requires a uniform,
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/// so do not ignore return value of this method.
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@@ -231,27 +178,38 @@ namespace StgSharp.Graphics
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/// <param name="source">Shader using this camera</param>
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/// <param name="name">ContextName of projection camera named in shader</param>
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/// <returns>
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/// <see cref="Uniform{T}"/>(T is <see cref="Matrix44"/>) representing
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/// <see cref="Uniform{T}"/>(TView is <see cref="Matrix44"/>) representing
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/// projection matrix in shader program.
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/// </returns>
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protected abstract Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name);
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#endregion
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#region internal operation
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internal abstract void InternalDraw(
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in Dictionary<string, BlueprintPipeline> input,
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in Dictionary<string, BlueprintPipeline> output);
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internal abstract void InternalInit();
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internal abstract void InternalTerminate();
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internal abstract void Draw();
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public void Initialize(ViewPort v, (int, int, int) unitCubeSize, TimeSpanProvider timeProvider)
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{
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if (v == null)
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{
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throw new ArgumentNullException(nameof(v));
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}
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primeArgs = v;
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this._timeProvider = timeProvider;
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_coordStretch = unitCubeSize;
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nativeCamera = new Camera();
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PlatformSpecifiedInitialize();
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CustomizeInit();
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}
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internal abstract void PlatformSpecifiedInitialize();
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internal abstract void Terminate();
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#endregion
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#region public operation
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protected abstract void Deinit();
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protected abstract void Init();
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protected abstract void Main(
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in Dictionary<string, BlueprintPipeline> input,
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in Dictionary<string, BlueprintPipeline> output);
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protected abstract void ProcessInput();
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protected abstract void CustomizeDeinit();
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protected abstract void CustomizeInit();
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protected abstract void Main();
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#endregion
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@@ -260,8 +218,6 @@ namespace StgSharp.Graphics
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protected abstract Shader CreateShaderSegment(ShaderType type, int count);
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protected abstract ShaderProgram CreateShaderProgram();
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#endregion
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