daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -0,0 +1,104 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="glException.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
public sealed class GlExecutionException : Exception
{
public GlExecutionException()
{
}
public GlExecutionException(uint errorCode) : base($"Critical OpenGL error: {errorCode}")
{
}
}
public sealed class GlArrayFormatException : Exception
{
internal GlArrayFormatException(string message) : base(message)
{
}
internal GlArrayFormatException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
internal GlArrayFormatException(string message, Exception innerException) : base(message, innerException)
{
}
public GlArrayFormatException(PixelChannelLayout layout, string arrayname) :
base($"{arrayname} cannot be used as layout of {layout}")
{
}
}
public static partial class GlHelper
{
public static bool CheckArrayFormat(this Array array, PixelChannelLayout layout)
{
return layout switch
{
PixelChannelLayout.Byte or PixelChannelLayout.UByte332 or PixelChannelLayout.UByte233Rev
=> (array is byte[]) || (array is sbyte[]),
PixelChannelLayout.Short => array is short[],
PixelChannelLayout.UShort => array is ushort[],
PixelChannelLayout.Int => array is int[],
PixelChannelLayout.Float => array is float[],
PixelChannelLayout.UShort4444 => (array is ushort[]) || (array is byte[]),
PixelChannelLayout.UByte => (array is byte[]) || (array is sbyte[]),
PixelChannelLayout.UInt => array is uint[],
PixelChannelLayout.UShort565 or
PixelChannelLayout.UShort565Rev or
PixelChannelLayout.UShort4444Rev or
PixelChannelLayout.UShort5551 or
PixelChannelLayout.UShort1555Rev => array is ushort[],
PixelChannelLayout.UInt8888Rev or
PixelChannelLayout.UInt1010102 or
PixelChannelLayout.UInt2101010Rev => array is int[],
PixelChannelLayout.UInt8888 => array is uint[] or byte[],
_ => false,
};
}
}
}