daily update on 20240828 by nitload youmu, autotexture added
This commit is contained in:
@@ -0,0 +1,161 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="AutoTexture.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
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||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
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||||
//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using StgSharp.Collections;
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namespace StgSharp.Graphics.OpenGL
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{
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public sealed class AutoTextureGL
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{
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private BidirectionalDictionary<Image, int> imageIndexMap = new BidirectionalDictionary<Image, int>();
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private Dictionary<Image, int> imageUpdateIndex = new Dictionary<Image, int>();
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private int _size, _currentIndex;
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private LinkedList<int> usedTextureIndex;
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private Queue<int> unusedTextureUnitIndex;
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private TextureProperty[] propertyCache;
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private TextureGL texturePackage;
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private TextureProperty _textureProperty;
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private OpenGLFunction GL
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{
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get => texturePackage.GL;
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}
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private AutoTextureGL(TextureGL texture)
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{
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texturePackage = texture;
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_size = texture.Count;
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imageIndexMap = new BidirectionalDictionary<Image, int>();
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unusedTextureUnitIndex = new Queue<int>(
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Enumerable.Range(0, _size));
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usedTextureIndex = new LinkedList<int>();
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propertyCache = new TextureProperty[_size];
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}
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public AutoTextureGL(int textureObjectSize, [NotNull]glRenderStream binding)
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{
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this._size = textureObjectSize;
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imageIndexMap = new BidirectionalDictionary<Image, int>();
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texturePackage = new TextureGL(textureObjectSize, binding);
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unusedTextureUnitIndex = new Queue<int>(
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Enumerable.Range(0, _size));
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usedTextureIndex = new LinkedList<int>();
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propertyCache = new TextureProperty[_size];
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}
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public TextureProperty DefaultTextureProperty
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{
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get => _textureProperty;
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set => _textureProperty = value;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SelectTextureAndBind(Image i)
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{
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TextureProperty property = _textureProperty;
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SelectTextureAndBind(i, property);
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}
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public void SelectTextureAndBind([NotNull]Image i, TextureProperty property)
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{
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//usable texture with image match
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if (imageIndexMap.TryGetValue(i, out int index))
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{
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//prop setting match
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if (propertyCache[index] == property)
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{
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_currentIndex = index; //GL.Assert(true);
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texturePackage.Bind2D(index); //GL.Assert(true);
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if (i.PixelUpdateCount != imageUpdateIndex[i])
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{
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texturePackage.LoadTexture(index, i); //GL.Assert(true);
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}
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}
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else
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{
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_currentIndex = index; //GL.Assert(true);
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texturePackage.Bind2D(index); //GL.Assert(true);
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texturePackage.Set2dProperty(index, property); //GL.Assert(true);
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if (i.PixelUpdateCount != imageUpdateIndex[i])
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{
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texturePackage.LoadTexture(index, i); //GL.Assert(true);
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}
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}
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}
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else
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{
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if (unusedTextureUnitIndex.TryDequeue(out int newIndex))
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{
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//has extra unused texture object
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imageIndexMap.Add(i, index);
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texturePackage.Bind2D(index);
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texturePackage.Set2dProperty(index, property);
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texturePackage.LoadTexture(index, i);
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usedTextureIndex.AddLast(newIndex);
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propertyCache[newIndex] = property;
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imageUpdateIndex[i] = i.PixelUpdateCount;
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}
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else
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{
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//recycle from current
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int reusedIndex = usedTextureIndex.First!.Value;
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usedTextureIndex.RemoveFirst();
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usedTextureIndex.AddLast(reusedIndex);
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imageIndexMap[i] = reusedIndex;
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propertyCache[newIndex] = property;
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imageUpdateIndex[i] = i.PixelUpdateCount;
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}
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}
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}
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public static AutoTextureGL ToAuto([NotNull]TextureGL texture)
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{
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if (texture.IndexOfCurrentTexture != -1)
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{
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throw new InvalidOperationException("Texture to be converted has been editted.");
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}
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return new AutoTextureGL(texture);
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}
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}
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}
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@@ -0,0 +1,84 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="EBO.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics.OpenGL
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{
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/// <summary>
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/// A collection of handle to Element Buffer Object in OpenglFunc.
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/// Each <see langword="uint"/> value indexed from instance of this class this
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/// is the only handle to one Element Buffer Object.
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/// </summary>
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public sealed unsafe class ElementBuffer : GlBufferObjectBase
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{
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internal ElementBuffer(int n, glRenderStream binding) : base(binding)
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{
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_bufferHandle = GL.GenBuffers(n);
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}
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public override sealed void Bind(int index)
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{
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GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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}
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public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
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where T : struct, IConvertible
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{
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GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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GL.SetBufferData(BufferType.ElementArrayBuffer, bufferArray, usage);
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}
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public void SetValue<T>(int index, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
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where T : struct, IConvertible
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{
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GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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GL.SetBufferData(BufferType.ElementArrayBuffer, bufferSpan, usage);
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}
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protected override sealed void Dispose(bool disposing)
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{
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if (disposing)
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{
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GL.DeleteBuffers(_bufferHandle);
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}
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}
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}
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}
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@@ -0,0 +1,97 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="FBO.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics.OpenGL
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{
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#pragma warning disable CA1008
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#pragma warning disable CA1028
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public enum FrameBufferTarget : uint
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#pragma warning restore CA1028
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#pragma warning restore CA1008
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{
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Read = GLconst.READ_FRAMEBUFFER,
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All = GLconst.FRAMEBUFFER,
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Draw = GLconst.DRAW_FRAMEBUFFER,
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}
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public sealed class FrameBuffer : GlBufferObjectBase
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{
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internal unsafe FrameBuffer(int count, glRenderStream binding) : base(binding)
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{
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_bufferHandle = GL.GenFrameBuffers(count);
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}
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/// <summary>
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/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
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/// <see langword="FrameBufferTarget.All"/> will be set as default target.
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/// </summary>
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/// <param name="index">Index of object to be binded in handle set</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override unsafe void Bind(int index)
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{
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GL.BindFrameBuffer(FrameBufferTarget.All, _bufferHandle[index]);
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}
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/// <summary>
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/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
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/// Target of this frame buffer should be set manually.
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/// </summary>
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/// <param name="target">The frame buffer target of the binding operation.</param>
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/// <param name="index">Index of object to be binded in handle set</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void Bind(FrameBufferTarget target, int index)
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{
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GL.BindFrameBuffer(target, _bufferHandle[index]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void BindNull()
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{
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OpenGLFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
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}
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protected override void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,53 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="GLBufferObjectBase.cs"
|
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// Project: StgSharp
|
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// AuthorGroup: Nitload Space
|
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// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
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using System.Text;
|
||||
|
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namespace StgSharp.Graphics.OpenGL
|
||||
{
|
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public abstract class GlBufferObjectBase : BufferObjectBase
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{
|
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private readonly glRenderStream _contextBinding;
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|
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protected GlBufferObjectBase(glRenderStream contextBinding)
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{
|
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binding = contextBinding;
|
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_contextBinding = contextBinding;
|
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}
|
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|
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protected OpenGLFunction GL => _contextBinding.GL;
|
||||
|
||||
}
|
||||
}
|
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@@ -0,0 +1,71 @@
|
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//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="RBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.OpenGL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Principal;
|
||||
using System.Text;
|
||||
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
|
||||
|
||||
|
||||
public sealed class RenderBuffer : GlBufferObjectBase
|
||||
{
|
||||
|
||||
public RenderBuffer(int count, glRenderStream binding) : base(binding)
|
||||
{
|
||||
_bufferHandle = GL.GenRenderBuffer(count);
|
||||
}
|
||||
|
||||
public override void Bind(int index)
|
||||
{
|
||||
GL.BindRenderBuffer(this[index]);
|
||||
}
|
||||
|
||||
public void Store(RenderBufferInternalFormat format, (int width, int height) size)
|
||||
{
|
||||
if ((size.width > binding.Width) || (size.height > binding.Height))
|
||||
{
|
||||
StgSharp.LogWarning("FrameBuffer is larger than current canvas binding");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,285 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TextureGL.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Data;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed unsafe class TextureGL
|
||||
{
|
||||
|
||||
private int currentEditingTextureIndex;
|
||||
|
||||
private OpenGLFunction _gl;
|
||||
internal GlHandle[] _textureHandle;
|
||||
|
||||
internal TextureGL( int count, glRenderStream binding )
|
||||
{
|
||||
//sourceList = new Image[count];
|
||||
this._gl = binding.GL;
|
||||
_textureHandle = _gl.GenTextures( count );
|
||||
}
|
||||
|
||||
internal OpenGLFunction GL => _gl;
|
||||
|
||||
public GlHandle this[ int index ]
|
||||
{
|
||||
get => _textureHandle[ index ];
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get => _textureHandle.Length;
|
||||
}
|
||||
|
||||
//internal Image[] sourceList;
|
||||
|
||||
public int IndexOfCurrentTexture
|
||||
{
|
||||
get => currentEditingTextureIndex;
|
||||
}
|
||||
|
||||
public void ActivateAs( TextureUnit unit ) { _gl.ActiveTextureUnit( ( uint )unit ); }
|
||||
|
||||
public void Bind2D( int index )
|
||||
{
|
||||
currentEditingTextureIndex = index;
|
||||
_gl.BindTexture( GLconst.TEXTURE_2D, _textureHandle[ index ] );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load an <see cref="Image" /> to certain texture.
|
||||
/// </summary>
|
||||
/// <param name="index"> </param>
|
||||
/// <param name="i"> </param>
|
||||
public unsafe void LoadTexture( int index, Image i )
|
||||
{
|
||||
byte[] handle = i.PixelBuffer;
|
||||
_gl.TextureImage2d(
|
||||
Texture2DTarget.Texture2D, 0, ( uint )i.Channel, ( uint )i.Width, ( uint )i.Height,
|
||||
( uint )i.Channel, i.PixelLayout, pixels: handle );
|
||||
_gl.GenerateMipmap( Texture2DTarget.Texture2D );
|
||||
}
|
||||
|
||||
#region texture setting
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Set2dFilterProperty(
|
||||
int index,
|
||||
TextureFilter onMinify,
|
||||
TextureFilter onMagnify )
|
||||
{
|
||||
#if DEBUG
|
||||
if( index != currentEditingTextureIndex )
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Texture to be editted is not the one being activated." );
|
||||
}
|
||||
#endif
|
||||
_gl.TextureParameter( GLconst.TEXTURE_2D, GLconst.TEXTURE_MIN_FILTER, ( int )onMinify );
|
||||
_gl.TextureParameter( GLconst.TEXTURE_2D, GLconst.TEXTURE_MAG_FILTER, ( int )onMagnify );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Set2dWrapProperty(
|
||||
int index,
|
||||
TextureWrap onHorizontial,
|
||||
TextureWrap onVertical )
|
||||
{
|
||||
#if DEBUG
|
||||
if( index != currentEditingTextureIndex )
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Texture to be editted is not the one being activated." );
|
||||
}
|
||||
#endif
|
||||
_gl.TextureParameter( GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_S, ( int )onHorizontial );
|
||||
_gl.TextureParameter( GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_T, ( int )onVertical );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Set2dProperty( int index, TextureProperty property )
|
||||
{
|
||||
Set2dFilterProperty( index, property.FilterOnMinify, property.FilterOnMagnify );
|
||||
Set2dWrapProperty( index, property.WrapOnHorizontial, property.WrapOnVertical );
|
||||
}
|
||||
|
||||
#endregion texture setting
|
||||
}
|
||||
|
||||
[StructLayout( LayoutKind.Explicit )]
|
||||
public struct TextureProperty
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] private M128 mask;
|
||||
[FieldOffset( 0 )] private TextureFilter mag;
|
||||
[FieldOffset( 4 )] private TextureFilter min;
|
||||
|
||||
[FieldOffset( 8 )] private TextureWrap hori;
|
||||
[FieldOffset( 12 )] private TextureWrap vert;
|
||||
|
||||
public TextureProperty(
|
||||
TextureFilter onMagnify,
|
||||
TextureFilter onMinify,
|
||||
TextureWrap onHorizontial,
|
||||
TextureWrap onVertical )
|
||||
{
|
||||
FilterOnMagnify = onMagnify;
|
||||
FilterOnMinify = onMinify;
|
||||
WrapOnHorizontial = onHorizontial;
|
||||
WrapOnVertical = onVertical;
|
||||
}
|
||||
|
||||
public TextureFilter FilterOnMagnify
|
||||
{
|
||||
get => mag;
|
||||
set => mag = value;
|
||||
}
|
||||
|
||||
public TextureFilter FilterOnMinify
|
||||
{
|
||||
get => min;
|
||||
set => min = value;
|
||||
}
|
||||
|
||||
public TextureWrap WrapOnHorizontial
|
||||
{
|
||||
get => hori;
|
||||
set => hori = value;
|
||||
}
|
||||
|
||||
public TextureWrap WrapOnVertical
|
||||
{
|
||||
get => vert;
|
||||
set => vert = value;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
FilterOnMagnify, FilterOnMagnify, WrapOnHorizontial, WrapOnVertical );
|
||||
}
|
||||
|
||||
public override bool Equals([NotNullWhen(true)] object obj)
|
||||
{
|
||||
return base.Equals(obj);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"FilterOnMagnify:{FilterOnMagnify}, " +
|
||||
$"FilterOnMagnify:{FilterOnMagnify}, " +
|
||||
$"WrapOnHorizontial:{WrapOnHorizontial}, " +
|
||||
$"WrapOnVertical:{WrapOnVertical}";
|
||||
}
|
||||
|
||||
public static implicit operator TextureProperty(
|
||||
(
|
||||
TextureFilter onMagnify, TextureFilter onMinify,
|
||||
TextureWrap onHorizontial, TextureWrap onVertical
|
||||
) propertyValueTuple )
|
||||
{
|
||||
return new TextureProperty(
|
||||
propertyValueTuple.onMagnify, propertyValueTuple.onMinify,
|
||||
propertyValueTuple.onHorizontial, propertyValueTuple.onVertical );
|
||||
}
|
||||
|
||||
public static bool operator ==(TextureProperty left, TextureProperty right)
|
||||
{
|
||||
return left.mask == right.mask;
|
||||
}
|
||||
|
||||
public static bool operator !=(TextureProperty left, TextureProperty right)
|
||||
{
|
||||
return left.mask != right.mask;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureFilter
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Nearest = GLconst.NEAREST,
|
||||
Linear = GLconst.LINEAR,
|
||||
NearestLinearMipmap = GLconst.NEAREST_MIPMAP_LINEAR,
|
||||
LinearLinearMipmap = GLconst.LINEAR_MIPMAP_LINEAR,
|
||||
NearestNearestMipmap = GLconst.NEAREST_MIPMAP_NEAREST,
|
||||
LinearNearestMipmap = GLconst.LINEAR_MIPMAP_NEAREST,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureUnit
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Unit0 = GLconst.TEXTURE0,
|
||||
Unit1 = GLconst.TEXTURE1,
|
||||
Unit2 = GLconst.TEXTURE2,
|
||||
Unit3 = GLconst.TEXTURE3,
|
||||
Unit4 = GLconst.TEXTURE4,
|
||||
Unit5 = GLconst.TEXTURE5,
|
||||
Unit6 = GLconst.TEXTURE6,
|
||||
Unit7 = GLconst.TEXTURE7,
|
||||
Unit8 = GLconst.TEXTURE8,
|
||||
Unit9 = GLconst.TEXTURE9,
|
||||
Unit10 = GLconst.TEXTURE10,
|
||||
Unit11 = GLconst.TEXTURE11,
|
||||
Unit12 = GLconst.TEXTURE12,
|
||||
Unit13 = GLconst.TEXTURE13,
|
||||
Unit14 = GLconst.TEXTURE14,
|
||||
Unit15 = GLconst.TEXTURE15,
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureWrap
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
|
||||
Repeat = GLconst.REPEAT,
|
||||
MirroredRepeat = GLconst.MIRRORED_REPEAT,
|
||||
ClampToEdge = GLconst.CLAMP_TO_EDGE,
|
||||
ClampToBorder = GLconst.CLAMP_TO_BORDER,
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VAO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed unsafe class VertexArray : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexArray(int n, glRenderStream binding) : base(binding)
|
||||
{
|
||||
_bufferHandle = GL.GenVertexArrays(n);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
GL.BindVertexArray(_bufferHandle[index]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindNull()
|
||||
{
|
||||
OpenGLFunction.CurrentGL.BindVertexArray(GlHandle.Zero);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetVertexAttribute(uint index, int vertexLength, TypeCode dataType, bool isNomalized, uint stride, int pointer)
|
||||
{
|
||||
GL.SetVertexAttribute(
|
||||
index, vertexLength, dataType,
|
||||
isNomalized,
|
||||
stride, pointer);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
GL.DeleteVertexArrays(_bufferHandle);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,152 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Security;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public sealed unsafe class VertexBuffer : GlBufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexBuffer(int n, glRenderStream binding) : base(binding)
|
||||
{
|
||||
_bufferHandle = GL.GenBuffers(n);
|
||||
}
|
||||
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Unbind()
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, GlHandle.Zero);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="bufferData">Data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these _data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteMatrixData<T>(int index, T bufferData, BufferUsage usage)
|
||||
where T : struct, IMat
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, bufferData, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="bufferArray">Data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these _data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="scalerSpan">A <see cref="Span{T}"/> of _data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these _data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="vectorSpan">A <see cref="Span{T}"/> of _data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these _data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage) where T : struct, IVector
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set _data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="vectorArray">A array of _data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these _data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage) where T : struct, IVector
|
||||
{
|
||||
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
GL.DeleteBuffers(_bufferHandle);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user