daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -0,0 +1,83 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BufferObjectBase.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
/// <summary>
/// Interface of all kinds OpenGL buffer objects
/// </summary>
public abstract class BufferObjectBase : IDisposable
{
protected GlHandle[] _bufferHandle;
protected RenderStream binding;
/// <summary>
/// Get the only handle to one of the Object instance
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public GlHandle this[int index] => _bufferHandle[index];
/// <summary>
/// Bind a buffer instance to OpenGL
/// </summary>
/// <param name="index">Index of handle of the object in this instance to be bind</param>
public abstract void Bind(int index);
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
/// <inheritdoc/>
public override string ToString()
{
return $"This is a {GetType().FullName}, containing {_bufferHandle.Length} buffer handles: {_bufferHandle.ToString()}.";
}
protected abstract void Dispose(bool disposing);
~BufferObjectBase()
{
Dispose(disposing: false);
}
}
}
@@ -28,7 +28,7 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics.GL;
using StgSharp.Graphics.OpenGL;
using System;
using System.Runtime.InteropServices;
@@ -49,22 +49,9 @@ namespace StgSharp.Graphics
public unsafe struct GLFWcontext
{
private int client;
private IntPtr destroy;
private delegate*<byte*> extensionSupported;
private GLFWbool forward, debug, noerror;
//PFNGLGETINTEGERVPROC GetIntegerv;
private IntPtr GetIntegerv;
private delegate*<delegate*<void>, void> getProcAddress;
//PFNGLGETSTRINGPROC GetString;
private IntPtr GetString;
//PFNGLGETSTRINGIPROC GetStringi;
private IntPtr GetStringi;
private int major, minor, revision;
/*
void (* makeCurrent) (glfwWindow*);
void (* swapBuffers) (glfwWindow*);
@@ -75,12 +62,26 @@ namespace StgSharp.Graphics
*/
private delegate*<glfwWindow*> makeCurrent;
private delegate*<glfwWindow*> swapBuffer;
private delegate*<int> swapInterval;
private GLFWbool forward, debug, noerror;
private int client;
private int major, minor, revision;
private int profile;
private int release;
private int robustness;
private int source;
private delegate*<glfwWindow*> swapBuffer;
private delegate*<int> swapInterval;
private IntPtr destroy;
//PFNGLGETINTEGERVPROC GetIntegerv;
private IntPtr GetIntegerv;
//PFNGLGETSTRINGPROC GetString;
private IntPtr GetString;
//PFNGLGETSTRINGIPROC GetStringi;
private IntPtr GetStringi;
internal struct egl
{
@@ -165,15 +166,16 @@ namespace StgSharp.Graphics
public unsafe struct GLFWimage
{
/*! The pixel _data of this image, arranged left-to-right, top-to-bottom.
*/
private byte* pixels;
/*! The height, in pixels, of this image.
*/
private int height;
/*! The width, in pixels, of this image.
*/
private int width;
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
*/
private byte* pixels;
}
@@ -182,22 +184,24 @@ namespace StgSharp.Graphics
public unsafe struct GLFWgamepadstate
{
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
* to 1.0 inclusive.
*/
public fixed float axes[6];
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
* or `GLFW_RELEASE`.
*/
public fixed byte buttons[15];
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
* to 1.0 inclusive.
*/
public fixed float axes[6];
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct GLFWallocator
{
private void* user;
//GLFWallocatefun allocate;
private IntPtr allocate;
@@ -207,34 +211,32 @@ namespace StgSharp.Graphics
//GLFWreallocatefun reallocate;
private IntPtr reallocate;
private void* user;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct glfwMonitor
{
private fixed byte name[128];
private IntPtr userPointer;
private int width, height;
private glfwVideomode* modes;
private glfwWindow* window;
private glfwVideomode* modes;
private int modeCount;
private glfwVideomode currentMode;
private fixed byte name[128];
private glfwGammaramp currentRamp;
private glfwGammaramp originalRamp;
private glfwGammaramp currentRamp;
private glfwVideomode currentMode;
private int modeCount;
private int width, height;
private IntPtr userPointer;
public glfwMonitor()
{ }
public unsafe string Name
{
get
get
{
fixed (byte* cptr = name)
{
@@ -242,69 +244,73 @@ namespace StgSharp.Graphics
}
}
}
}
[StructLayout(LayoutKind.Sequential)]
unsafe struct glfwWindow
{
glfwWindow* next;
// Window settings and state
int resizable;
int decorated;
int autoIconify;
int floating;
int focusOnShow;
int mousePassthrough;
int shouldClose;
void* userPointer;
int doublebuffer;
// glfwVideomode videoMode; // 根据GLFWvidmode的定义转换
IntPtr monitor; // _GLFWmonitor* monitor;
IntPtr cursor; // _GLFWcursor* cursor;
int minwidth, minheight;
int maxwidth, maxheight;
int numer, denom;
int stickyKeys;
int stickyMouseButtons;
int lockKeyMods;
int cursorMode;
public fixed byte mouseButtons[GLconst.GLFW_MOUSE_BUTTON_LAST + 1];
public fixed byte keys[GLconst.GLFW_KEY_LAST + 1];
bool rawMouseMotion;
Callbacks callbacks;
// Virtual cursor position when cursor is disabled
double virtualCursorPosX, virtualCursorPosY;
bool rawMouseMotion;
int autoIconify;
int cursorMode;
int decorated;
int doublebuffer;
int floating;
int focusOnShow;
int lockKeyMods;
int maxwidth, maxheight;
// _GLFWcontext context; // 根据_GLFWcontext的定义转换
int minwidth, minheight;
int mousePassthrough;
int numer, denom;
// Window settings and state
int resizable;
int shouldClose;
int stickyKeys;
int stickyMouseButtons;
IntPtr cursor; // _GLFWcursor* cursor;
// glfwVideomode videoMode; // 根据GLFWvidmode的定义转换
IntPtr monitor; // _GLFWmonitor* monitor;
public fixed byte keys[GLconst.GLFW_KEY_LAST + 1];
public fixed byte mouseButtons[GLconst.GLFW_MOUSE_BUTTON_LAST + 1];
// _GLFWcontext viewPortDisplay; // 根据_GLFWcontext的定义转换
// Callbacks are represented as IntPtr since we don't need the actual function pointers in C#
internal struct Callbacks
{
internal IntPtr pos;
internal IntPtr size;
internal IntPtr close;
internal IntPtr refresh;
internal IntPtr focus;
internal IntPtr iconify;
internal IntPtr maximize;
internal IntPtr fbsize;
internal IntPtr scale;
internal IntPtr mouseButton;
internal IntPtr cursorPos;
internal IntPtr cursorEnter;
internal IntPtr scroll;
internal IntPtr key;
internal IntPtr character;
internal IntPtr charmods;
internal IntPtr close;
internal IntPtr cursorEnter;
internal IntPtr cursorPos;
internal IntPtr drop;
}
Callbacks callbacks;
internal IntPtr fbsize;
internal IntPtr focus;
internal IntPtr iconify;
internal IntPtr key;
internal IntPtr maximize;
internal IntPtr mouseButton;
internal IntPtr pos;
internal IntPtr refresh;
internal IntPtr scale;
internal IntPtr scroll;
internal IntPtr size;
// GLFW_PLATFORM_WINDOW_STATE platformWindowState;
}
}
// GLFW_PLATFORM_WINDOW_STATE platformWindowState;
}
[StructLayout(LayoutKind.Sequential)]
@@ -345,9 +351,9 @@ namespace StgSharp.Graphics
public unsafe struct GLFWinitconfig
{
private int angleType;
private GLFWbool hatButtons;
private int angleType;
private int platformID;
//PFN_vkGetInstanceProcAddr vulkanLoader;
@@ -359,19 +365,20 @@ namespace StgSharp.Graphics
public unsafe struct GLFWwndconfig
{
private byte* title;
private GLFWbool autoIconify;
private GLFWbool centerCursor;
private GLFWbool decorated;
private GLFWbool floating;
private GLFWbool focused;
private GLFWbool focusOnShow;
private int height;
private GLFWbool maximized;
private GLFWbool mousePassthrough;
private GLFWbool resizable;
private GLFWbool scaleToMonitor;
private byte* title;
private GLFWbool visible;
private int height;
private int width;
private int xpos;
@@ -437,19 +444,20 @@ namespace StgSharp.Graphics
public unsafe struct GLFWctxconfig
{
private int client;
private GLFWbool debug;
private GLFWbool forward;
private GLFWbool noerror;
private int client;
private int major;
private int minor;
private GLFWbool noerror;
private int profile;
private int release;
private int robustness;
private int source;
//glfwWindow* share;
private IntPtr share;
private int source;
internal Nsgl nsgl = new Nsgl();
@@ -470,6 +478,11 @@ namespace StgSharp.Graphics
public unsafe struct GLFWfbconfig
{
private GLFWbool doublebuffer;
private GLFWbool sRGB;
private GLFWbool stereo;
private GLFWbool transparent;
private int accumAlphaBits;
private int accumBlueBits;
private int accumGreenBits;
@@ -478,16 +491,12 @@ namespace StgSharp.Graphics
private int auxBuffers;
private int blueBits;
private int depthBits;
private GLFWbool doublebuffer;
private int greenBits;
private uintptr_t handle;
private int redBits;
private int samples;
private GLFWbool sRGB;
private int stencilBits;
private GLFWbool stereo;
private GLFWbool transparent;
private uintptr_t handle;
}
@@ -495,37 +504,37 @@ namespace StgSharp.Graphics
internal unsafe struct GLFWlibrary
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = GLconst.GLFW_JOYSTICK_LAST + 1)]
private GLFWjoystick[] joysticks = new GLFWjoystick[GLconst.GLFW_JOYSTICK_LAST + 1];
private GLFWallocator allocator;
private GLFWbool initialized;
private GLFWbool joysticksInitialized;
private GLFWls contextSlot;
private GLFWls errorSlot;
private GLFWmutex errorLock;
private GLFWplatform platform;
private int mappingCount;
private int monitorCount;
//GLFWcursor* cursorListHead;
private IntPtr cursorListHead;
//GLFWerror* errorListHead;
private IntPtr errorListHead;
private GLFWmutex errorLock;
private GLFWls errorSlot;
private GLFWbool initialized;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = GLconst.GLFW_JOYSTICK_LAST + 1)]
private GLFWjoystick[] joysticks = new GLFWjoystick[GLconst.GLFW_JOYSTICK_LAST + 1];
private GLFWbool joysticksInitialized;
private int mappingCount;
//GLFWmapping* mappings;
private IntPtr mappings;
private int monitorCount;
//GLFWmonitor** monitors;
private IntPtr monitors;
private GLFWplatform platform;
//glfwWindow* windowListHead;
private IntPtr windowListHead;
@@ -548,8 +557,8 @@ namespace StgSharp.Graphics
private GLFWfbconfig framebuffer;
private GLFWinitconfig init;
private int refreshRate;
private GLFWwndconfig window;
private int refreshRate;
}
@@ -566,23 +575,36 @@ namespace StgSharp.Graphics
internal unsafe struct Egl
{
internal void* display;
internal void* handle;
internal bool ANGLE_platform_angle;
internal bool ANGLE_platform_angle_d3d;
internal bool ANGLE_platform_angle_metal;
internal bool ANGLE_platform_angle_opengl;
internal bool ANGLE_platform_angle_vulkan;
internal bool EXT_client_extensions;
internal bool EXT_platform_base;
internal bool EXT_platform_wayland;
internal bool EXT_platform_x11;
internal bool EXT_present_opaque;
internal bool KHR_colorSpace;
internal bool KHR_context_flush_control;
internal bool KHR_create_context;
internal bool KHR_create_context_no_error;
internal bool KHR_get_all_proc_addresses;
internal bool prefix;
internal int major, minor;
internal int platform;
internal IntPtr BindAPI;
internal IntPtr CreateContext;
internal IntPtr CreatePlatformWindowSurfaceEXT;
internal IntPtr CreateWindowSurface;
internal IntPtr DestroyContext;
internal IntPtr DestroySurface;
internal void* display;
internal bool EXT_client_extensions;
internal bool EXT_platform_base;
internal bool EXT_platform_wayland;
internal bool EXT_platform_x11;
internal bool EXT_present_opaque;
internal IntPtr GetConfigAttrib;
internal IntPtr GetConfigs;
@@ -591,20 +613,8 @@ namespace StgSharp.Graphics
internal IntPtr GetPlatformDisplayEXT;
internal IntPtr GetProcAddress;
internal void* handle;
internal IntPtr Initialize;
internal bool KHR_colorSpace;
internal bool KHR_context_flush_control;
internal bool KHR_create_context;
internal bool KHR_create_context_no_error;
internal bool KHR_get_all_proc_addresses;
internal int major, minor;
internal IntPtr MakeCurrent;
internal int platform;
internal bool prefix;
internal IntPtr QueryString;
internal IntPtr SwapBuffers;
internal IntPtr SwapInterval;
@@ -615,6 +625,8 @@ namespace StgSharp.Graphics
internal unsafe struct Osmesa
{
private void* handle;
private IntPtr CreateContextAttribs;
private IntPtr CreateContextExt;
@@ -622,8 +634,6 @@ namespace StgSharp.Graphics
private IntPtr GetColorBuffer;
private IntPtr GetDepthBuffer;
private IntPtr GetProcAddress;
private void* handle;
private IntPtr MakeCurrent;
}
@@ -631,17 +641,18 @@ namespace StgSharp.Graphics
internal unsafe struct vk
{
private void* handle;
private GLFWbool available;
private GLFWbool EXT_metal_surface;
private fixed ulong extensions[2];
private IntPtr GetInstanceProcAddr;
private void* handle;
private GLFWbool KHR_surface;
private GLFWbool KHR_wayland_surface;
private GLFWbool KHR_win32_surface;
private GLFWbool KHR_xcb_surface;
private GLFWbool KHR_xlib_surface;
private GLFWbool MVK_macos_surface;
private IntPtr GetInstanceProcAddr;
private fixed ulong extensions[2];
public vk()
{
@@ -664,12 +675,13 @@ namespace StgSharp.Graphics
public unsafe struct GLFWmapelement
{
private sbyte axisOffset;
private sbyte axisScale;
private byte index;
private byte type;
private sbyte axisOffset;
private sbyte axisScale;
}
[StructLayout(LayoutKind.Sequential)]
@@ -694,20 +706,21 @@ namespace StgSharp.Graphics
public unsafe struct GLFWjoystick
{
private GLFWbool allocated;
private float* axes;
private byte* buttons;
private byte* hats;
private void* userPointer;
private fixed byte guid[33];
private fixed byte name[128];
private GLFWbool allocated;
private GLFWbool connected;
private int axisCount;
private int buttonCount;
private byte* buttons;
private GLFWbool connected;
private fixed byte guid[33];
private int hatCount;
private byte* hats;
//GLFWmapping* mapping;
private IntPtr mapping;
private fixed byte name[128];
private void* userPointer;
// This is defined in platform.h
// not completed in transforming
@@ -730,12 +743,12 @@ namespace StgSharp.Graphics
public unsafe struct GLFWplatform
{
private int platformID;
// init
//GLFWbool(*init)(void);
private IntPtr init;
private int platformID;
//void (* terminate) (void);
private IntPtr terminate;
internal IntPtr createCursor;
@@ -953,6 +966,9 @@ namespace StgSharp.Graphics
[StructLayout(LayoutKind.Sequential)]
internal struct GLsync
{
public IntPtr Handle;
}
#endregion glad struct
@@ -28,14 +28,6 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
/*
* This file is created to link functions in OpenGL to version in C#
* The name of delegates and organization to init all these delegates
* are refferd from GLAD1 in agreement of MIT license generated from
* https://glad.dav1d.de/
*/
using StgSharp.Math;
using System;
@@ -44,19 +36,22 @@ using System.Runtime.InteropServices;
namespace StgSharp.Graphics
{
#region StgSharpDele
public unsafe delegate void FrameBufferSizeHandler(IntPtr window, uint width, uint height);
#endregion
/// <summary>
/// Function handler to load an opengl function by searching its name.
/// </summary>
/// <param name="name">the name of the Opengl function</param>
/// <returns>An intptr value representing the pointer to the function</returns>
/// <returns>An Intptr value representing the pointer to the function</returns>
public delegate IntPtr glLoader(string name);
#region StgSharpDele
public unsafe delegate void FrameBufferSizeHandler(IntPtr window, uint width, uint height);
public unsafe delegate void FramePositionHandler(IntPtr window, float width, float height);
#endregion
#region glDEBUG
internal unsafe delegate void GLDEBUGPROC(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
@@ -31,7 +31,7 @@
using System;
using System.Drawing;
namespace StgSharp.Graphics.GL
namespace StgSharp.Graphics.OpenGL
{
//rename types in style of GLconst
@@ -4849,13 +4849,18 @@ namespace StgSharp.Graphics.GL
public static class glAttachment
{
public const uint Depth = GLconst.DEPTH_ATTACHMENT;
public const uint DepthAndStencil = GLconst.DEPTH_STENCIL_ATTACHMENT;
public const uint Stencil = GLconst.STENCIL_ATTACHMENT;
private static int colorRange =
glFunc.GetMaskInteger((uint)GLconst.MAX_COLOR_ATTACHMENTS);
OpenGLFunction.CurrentGL.GetMaskInteger((uint)GLconst.MAX_COLOR_ATTACHMENTS);
public static uint Color(int i)
{
#if DEBUG
if (i>colorRange||i<0)
if ((i > colorRange) || (i < 0))
{
throw new ArgumentOutOfRangeException();
}
@@ -4863,8 +4868,5 @@ namespace StgSharp.Graphics.GL
return (uint)(GLconst.COLOR_ATTACHMENT0 + i);
}
public const uint Depth = GLconst.DEPTH_ATTACHMENT;
public const uint Stencil = GLconst.STENCIL_ATTACHMENT;
public const uint DepthAndStencil = GLconst.DEPTH_STENCIL_ATTACHMENT;
}
}
@@ -30,9 +30,11 @@
//-----------------------------------------------------------------------
namespace StgSharp.Graphics.GL
using System.Runtime.CompilerServices;
namespace StgSharp.Graphics.OpenGL
{
public enum ImageChannelLayout
public enum PixelChannelLayout
{
UByte = GLconst.UNSIGNED_BYTE,
Byte = GLconst.BYTE,
@@ -41,20 +43,31 @@ namespace StgSharp.Graphics.GL
UInt = GLconst.UNSIGNED_INT,
Int = GLconst.INT,
Float = GLconst.FLOAT,
UByte332 = 0x8032, // GL_UNSIGNED_BYTE_3_3_2
UByte233Rev = 0x8362, // GL_UNSIGNED_BYTE_2_3_3_REV
UShort565 = 0x8363, // GL_UNSIGNED_SHORT_5_6_5
UShort565Rev = 0x8364, // GL_UNSIGNED_SHORT_5_6_5_REV
UShort4444 = 0x8033, // GL_UNSIGNED_SHORT_4_4_4_4
UShort4444Rev = 0x8034, // GL_UNSIGNED_SHORT_4_4_4_4_REV
UShort5551 = 0x8035, // GL_UNSIGNED_SHORT_5_5_5_1
UShort1555Rev = 0x8366, // GL_UNSIGNED_SHORT_1_5_5_5_REV
UInt8888 = 0x8035, // GL_UNSIGNED_INT_8_8_8_8
UInt8888Rev = 0x8367, // GL_UNSIGNED_INT_8_8_8_8_REV
UInt1010102 = 0x8036, // GL_UNSIGNED_INT_10_10_10_2
UInt2101010Rev = 0x8368 // GL_UNSIGNED_INT_2_10_10_10_REV
UByte332 = GLconst.UNSIGNED_BYTE_3_3_2,
UByte233Rev = GLconst.UNSIGNED_BYTE_2_3_3_REV,
UShort565 = GLconst.UNSIGNED_SHORT_5_6_5,
UShort565Rev = GLconst.UNSIGNED_SHORT_5_6_5_REV,
UShort4444 = GLconst.UNSIGNED_SHORT_4_4_4_4,
UShort4444Rev = GLconst.UNSIGNED_SHORT_4_4_4_4_REV,
UShort5551 = GLconst.UNSIGNED_SHORT_5_5_5_1,
UShort1555Rev = GLconst.UNSIGNED_SHORT_1_5_5_5_REV,
UInt8888 = GLconst.UNSIGNED_INT_8_8_8_8,
UInt8888Rev = GLconst.UNSIGNED_INT_8_8_8_8_REV,
UInt1010102 = GLconst.UNSIGNED_INT_10_10_10_2,
UInt2101010Rev = GLconst.UNSIGNED_INT_2_10_10_10_REV
}
public enum FrameBufferStatus
{
Complete = GLconst.FRAMEBUFFER_COMPLETE, // GL_FRAMEBUFFER_COMPLETE
IncompleteAttachment = GLconst.FRAMEBUFFER_INCOMPLETE_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
IncompleteMissingAttachment = GLconst.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
IncompleteDrawBuffer = GLconst.FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
IncompleteReadBuffer = GLconst.FRAMEBUFFER_INCOMPLETE_READ_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Unsupported = GLconst.FRAMEBUFFER_UNSUPPORTED, // GL_FRAMEBUFFER_UNSUPPORTED
IncompleteMultisample = GLconst.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, // GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
IncompleteLayerTargets = GLconst.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS // GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
}
internal enum VkStructureType : uint
{
@@ -81,6 +94,12 @@ namespace StgSharp.Graphics.GL
BGRA = GLconst.BGRA
}
public enum FrameBufferAttachment
{
Color = GLconst.COLOR_ATTACHMENT0,
Depth = GLconst.DEPTH_ATTACHMENT,
Stencil = GLconst.STENCIL_ATTACHMENT,
}
public enum Texture2DTarget
{
@@ -103,7 +103,6 @@ namespace StgSharp.Graphics
internal unsafe delegate void GLFWkeyfun(glfwWindow* window, int key, int scancode, int action, int mods);
internal unsafe delegate void GLFWjoystickfun(int jid, int keyevent);
public unsafe delegate void GLFWglproc();
internal unsafe delegate void FramebuffersizeHandler(IntPtr window, int width, int height); //window is the pointer to a glfwWindow instance
internal unsafe delegate void GLFWerrorfun(int error_code, sbyte* description);
internal unsafe delegate void GLFWdropfun(glfwWindow* window, int path_count, sbyte*[] paths);
internal unsafe delegate void GLFWcursorposfun(glfwWindow* window, double xpos, double ypos);