daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -38,14 +38,15 @@ namespace StgSharp.Geometries
{
public class Polygon4 : PlainGeometry
{
protected static int[] Indices = [0, 1, 2, 0, 2, 3];
internal Polygon4():base(PlainCoordinate.StandardPlainCoordination)
internal Polygon4() : base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new vec4d[4];
}
internal Polygon4(vec4d[] rawCoord):
internal Polygon4(vec4d[] rawCoord) :
base(PlainCoordinate.StandardPlainCoordination)
{
if (rawCoord.Length != 4)
@@ -60,7 +61,7 @@ namespace StgSharp.Geometries
Point topRight,
Point bottomRight,
Point bottomLeft
):base(PlainCoordinate.StandardPlainCoordination)
) : base(PlainCoordinate.StandardPlainCoordination)
{
this[0] = topLeft;
this[1] = topRight;
@@ -69,21 +70,6 @@ namespace StgSharp.Geometries
}
public Polygon4(
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y
):base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new vec4d[4];
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
}
public Polygon4(CoordinationBase coordinate,
PlainCoordinate coordination,
@@ -100,6 +86,21 @@ namespace StgSharp.Geometries
}
public Polygon4(
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y
) : base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new vec4d[4];
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
}
public Polygon4(
PlainCoordinate coordination,
float v0x, float v0y,