daily update on 20240828 by nitload youmu, autotexture added
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@@ -36,14 +36,15 @@ namespace StgSharp
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public class Launcher<T> where T : IEntity
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{
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internal uint[] launchtick; //发射子弹的内部计时
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internal Counter<int> _internalParameter; //发射器的内部计时器
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internal EntityPartical _bulletSample; //发射的子弹类型
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/*
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*用于发射其他的实体,主要是子弹 和 掉落物
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*/
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internal vec2d _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
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internal Counter<int> _internalParameter; //发射器的内部计时器
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internal uint[] launchtick; //发射子弹的内部计时
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public EntityPartical Bullet
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{
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