daily update on 20240828 by nitload youmu, autotexture added
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@@ -35,81 +35,183 @@ using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Controls
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{
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public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
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public enum ButtonStatus
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{
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Error = 0b0,
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Disable = 0b1,
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Enable = 0b10,
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Highlight = 0b100,
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Confirm = 0b1000,
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DisableToEnable = Disable | Enable,
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EnableToDisable = -(Enable | DisableToEnable),
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EnableToHighlight = Enable | Highlight,
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HighlightToEnable = -(Enable | Highlight),
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HighlightToDisable = -(Highlight | Disable),
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}
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public class TriggerButton : ControllingItem
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{
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private AnimationBuilder switchAnimationBuilder;
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private Action? confirmCallback;
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private Action? disableCallback;
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#nullable enable
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private Action? enableAction;
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private Action? disableAction;
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private Action? confirmAction;
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private Action? enableCallback;
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private float _statusBeginTime;
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private RenderButtonTextureCallback _renderButton;
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private TextureProvider _texture;
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#nullable restore
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public override vec4d[] TextureBox
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public TriggerButton()
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{
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get { return switchAnimationBuilder.TextureFrame.VertexStream; }
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}
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public bool IsHighLighted { get; internal set; }
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public bool IsDisabled { get; internal set; }
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public event Action EnableEvent
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{
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add { enableAction += value; }
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remove { enableAction -= value; }
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}
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public event Action DisableEvent
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{
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add { disableAction += value; }
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remove { disableAction -= value; }
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CurrentStatus = ButtonStatus.Disable;
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}
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public event Action ConfirmEvent
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{
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add { confirmAction += value; }
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remove { confirmAction -= value; }
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add { confirmCallback += value; }
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remove { confirmCallback -= value; }
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}
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public void Enable(AnimationBuilder animation)
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public event Action DisableEvent
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{
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if (!IsDisabled)
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add { disableCallback += value; }
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remove { disableCallback -= value; }
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}
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public event Action EnableEvent
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{
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add { enableCallback += value; }
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remove { enableCallback -= value; }
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}
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public event RenderButtonTextureCallback RenderButtonTexture
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{
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add
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{
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if (_renderButton == null)
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{
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_renderButton = value;
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}
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else
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{
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_renderButton += value;
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}
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}
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remove
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{
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if (_renderButton != null)
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{
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_renderButton -= value;
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}
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}
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}
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public bool IsHighLighted { get; internal set; }
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public bool IsDisabled { get; internal set; }
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public bool IsEntity => true;
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
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}
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public Rectangle BoundingBox { get; set; }
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public TriggerButton Left { get; internal set; }
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public TriggerButton Right { get; internal set; }
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public TriggerButton Up { get; internal set; }
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public TriggerButton Down { get; internal set; }
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public vec2d Position { get; set; }
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internal TextureProvider Texture
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{
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get => _texture;
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set => _texture = value;
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}
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protected ButtonStatus CurrentStatus { get; set; }
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public void DeHighlight()
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{
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if (CurrentStatus == ButtonStatus.Highlight)
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{
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CurrentStatus = ButtonStatus.HighlightToEnable;
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}
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}
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public void Disable()
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{
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CurrentStatus = CurrentStatus switch
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{
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ButtonStatus.Enable => ButtonStatus.EnableToDisable,
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ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
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_ => CurrentStatus,
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};
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if (disableCallback != null)
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{
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disableCallback();
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}
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}
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public void Enable()
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{
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if (CurrentStatus == ButtonStatus.Disable)
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{
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CurrentStatus = ButtonStatus.DisableToEnable;
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}
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else
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{
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return;
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}
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if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
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if (enableCallback != null)
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{
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switchAnimationBuilder = animation;
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enableCallback();
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}
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if( enableAction != null)enableAction();
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}
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public void Disable(AnimationBuilder animation)
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
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{
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switchAnimationBuilder = animation;
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}
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if (disableAction != null) disableAction();
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_renderButton(CurrentStatus, _statusBeginTime, in _texture);
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yield return new PlainGeometryMesh(this.BoundingBox, _texture);
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}
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public void Highlight(AnimationBuilder animation)
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public void Highlight()
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{
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if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
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if (CurrentStatus == ButtonStatus.Enable)
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{
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switchAnimationBuilder = animation;
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CurrentStatus |= ButtonStatus.EnableToHighlight;
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}
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else
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{
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return;
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}
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if (confirmCallback != null)
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{
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confirmCallback();
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}
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if (confirmAction != null) confirmAction();
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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internal void Init(ButtonStatus status)
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{
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yield return new PlainGeometryMesh(this.BoundingBox, switchAnimationBuilder.GetAnimationFrame(),
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this.TextureBox);
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if (CurrentStatus == ButtonStatus.Error)
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{
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CurrentStatus = status;
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}
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}
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}//----------------------------------- End of class --------------------------------------------
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