daily update on 20240828 by nitload youmu, autotexture added
This commit is contained in:
@@ -30,7 +30,7 @@
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Logic;
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using StgSharp.Math;
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using System;
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@@ -43,14 +43,19 @@ namespace StgSharp.Controls
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{
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public class BattleField : ControllingItem
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{
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public override vec4d[] TextureBox
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{
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get ;
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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public bool IsEntity => true;
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => throw new NotImplementedException();
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}
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public Rectangle BoundingBox { get; set; }
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public vec2d Position { get; set; }
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -1,4 +1,34 @@
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using StgSharp.Geometries;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ButtonGroup.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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||||
// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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||||
// and to permit persons to whom the Software is furnished to do so,
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||||
// subject to the following conditions:
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||||
//
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||||
// The above copyright notice and
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||||
// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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@@ -6,19 +36,42 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Transactions;
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namespace StgSharp.Controls
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{
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public class KeyboardButtonGroup : ControllingItem
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public abstract class KeyboardButtonGroup : ControllingItem
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{
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private List<TriggerButton> buttonList;
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private List<TriggerButton> buttonList;
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private TriggerButton current;
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public KeyboardButtonGroup()
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{
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buttonList = new List<TriggerButton>();
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buttonList = new List<TriggerButton>();
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}
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public bool IsEntity { get => false; }
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => throw new NotSupportedException();
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}
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public Rectangle BoundingBox { get; set; }
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public TriggerButton CurrentButton
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{
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get => current;
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}
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public vec2d Position { get; set; }
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protected List<TriggerButton> AllButton
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{
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get => buttonList;
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}
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public void AddButton(TriggerButton button)
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@@ -26,46 +79,79 @@ namespace StgSharp.Controls
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buttonList.Add(button);
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}
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public TriggerButton CurrentButton
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public abstract void Confirm();
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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get => current;
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}
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public override vec4d[] TextureBox
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{
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get => throw new NotSupportedException();
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}
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public void MoveLeft()
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{
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}
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public void MoveRight()
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{
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}
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public void MoveUp()
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{
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}
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public void MoveDown()
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{
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}
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public void Confirm()
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{
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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foreach (var item in buttonList)
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foreach (TriggerButton item in buttonList)
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{
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yield return item.Single();
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}
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}
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public void MoveDown()
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{
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TriggerButton button = current;
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while ((button.Down != null) && button.Down.IsDisabled)
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{
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button = button.Right;
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}
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if (current == button)
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{
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveLeft()
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{
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TriggerButton button = current;
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while ((button.Left != null) && button.Left.IsDisabled)
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{
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button = button.Left;
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}
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if (current == button)
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{
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveRight()
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{
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TriggerButton button = current;
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while ((button.Right != null) && button.Right.IsDisabled)
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{
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button = button.Right;
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}
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if (current == button)
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{
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveUp()
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{
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TriggerButton button = current;
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while ((button.Up != null) && button.Up.IsDisabled)
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{
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button = button.Right;
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}
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if (current == button)
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{
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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}
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}
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@@ -1,4 +1,34 @@
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using StgSharp.Geometries;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="CharacterIndexImage.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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||||
// obtaining a copy of this software and associated documentation
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||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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@@ -13,41 +43,14 @@ namespace StgSharp.Controls
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{
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public class CharacterLineIndexImage : ControllingItem
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{
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private int length;
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private char[] displayIndex;
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private char defaultChar;
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Dictionary<char, PlainGeometryMesh> texIndex;
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private int length;
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PlainGeometryMesh _tittleMesh;
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public override vec4d[] TextureBox
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{
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get => throw new NotSupportedException();
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}
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public void Display(string message)
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{
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if (string.IsNullOrEmpty(message))
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{
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message = string.Empty;
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}
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string result = message.Length >= length ?
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message.Substring(message.Length - displayIndex.Length) :
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message.PadLeft(length,defaultChar);
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displayIndex = result.ToCharArray();
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return _tittleMesh;
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foreach (char item in displayIndex)
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{
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yield return texIndex[item];
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}
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}
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public CharacterLineIndexImage(
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int length, char defaultChar, PlainGeometryMesh tittleMesh,
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IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
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@@ -58,5 +61,40 @@ namespace StgSharp.Controls
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texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
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}
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public bool IsEntity
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{
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get => true;
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}
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => throw new NotSupportedException();
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}
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public Rectangle BoundingBox { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public vec2d Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public void Display(string message)
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{
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if (string.IsNullOrEmpty(message))
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{
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message = string.Empty;
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}
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string result = (message.Length >= length) ?
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message.Substring(message.Length - displayIndex.Length) :
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message.PadLeft(length, defaultChar);
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displayIndex = result.ToCharArray();
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}
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return _tittleMesh;
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foreach (char item in displayIndex)
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{
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yield return texIndex[item];
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}
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}
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}
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}
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@@ -1,4 +1,34 @@
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using StgSharp.Geometries;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ControllingIntem.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
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using StgSharp.Graphics;
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using StgSharp.Math;
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|
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@@ -9,19 +39,20 @@ using System.Text;
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namespace StgSharp.Controls
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{
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public abstract partial class ControllingItem: IEnumerable<PlainGeometryMesh>
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public interface ControllingItem : IEnumerable<PlainGeometryMesh>
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{
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public vec2d Position { get; set; }
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public Rectangle BoundingBox { get; set; }
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public abstract vec4d[] TextureBox { get; }
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public abstract bool IsEntity { get; }
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|
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public abstract ReadOnlySpan<vec4d> TextureBox { get; }
|
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public abstract Rectangle BoundingBox { get; set; }
|
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public abstract vec2d Position { get; set; }
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public abstract IEnumerator<PlainGeometryMesh> GetEnumerator();
|
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|
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
|
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}
|
||||
|
||||
}
|
||||
}
|
||||
|
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@@ -1,4 +1,34 @@
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using StgSharp.Controls;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="DecorationBox.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controls;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
@@ -11,21 +41,28 @@ namespace StgSharp.Controls
|
||||
{
|
||||
public class DecorationBox : ControllingItem
|
||||
{
|
||||
|
||||
private PlainGeometryMesh renderMesh;
|
||||
|
||||
public override vec4d[] TextureBox
|
||||
public DecorationBox(Rectangle bound, Image texture, vec2d[] texCoord)
|
||||
{
|
||||
renderMesh = new PlainGeometryMesh(BoundingBox, new TextureProvider(texture, texCoord));
|
||||
}
|
||||
|
||||
public bool IsEntity => true;
|
||||
|
||||
public ReadOnlySpan<vec4d> TextureBox
|
||||
{
|
||||
get => renderMesh.TextureCoord;
|
||||
}
|
||||
public Rectangle BoundingBox { get; set; }
|
||||
|
||||
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
public vec2d Position { get; set; }
|
||||
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
yield return renderMesh;
|
||||
}
|
||||
|
||||
public DecorationBox(Rectangle bound, Image texture, vec4d[] texCoord)
|
||||
{
|
||||
renderMesh = new PlainGeometryMesh(BoundingBox, texture, texCoord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,38 @@
|
||||
using StgSharp.Controls;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="MarkingLable.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controls;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
using StgSharp.Timing;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -12,28 +43,12 @@ namespace StgSharp.Controls
|
||||
{
|
||||
public class MarkingLabel : ControllingItem
|
||||
{
|
||||
public override vec4d[] TextureBox
|
||||
{
|
||||
get => marker.TextureCoord;
|
||||
}
|
||||
|
||||
private vec2d _currentPosition, _movementVec;
|
||||
|
||||
private TimeFunction _movement;
|
||||
private PlainGeometryMesh marker;
|
||||
|
||||
public void MoveTo(vec2d target)
|
||||
{
|
||||
Move(target - Position);
|
||||
}
|
||||
private TimeFunction _movement;
|
||||
|
||||
public void Move(vec2d movement)
|
||||
{
|
||||
if (!_movement.IsComplete)
|
||||
{
|
||||
Position = _currentPosition + _movement.Calculate() * _movementVec;
|
||||
}
|
||||
}
|
||||
private vec2d _currentPosition, _movementVec;
|
||||
|
||||
public MarkingLabel(PlainGeometryMesh marker, TimeFunction movement)
|
||||
{
|
||||
@@ -41,10 +56,32 @@ namespace StgSharp.Controls
|
||||
_movement = movement;
|
||||
}
|
||||
|
||||
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
public bool IsEntity => true;
|
||||
public ReadOnlySpan<vec4d> TextureBox
|
||||
{
|
||||
get => marker.TextureCoord;
|
||||
}
|
||||
public Rectangle BoundingBox { get; set; }
|
||||
public vec2d Position { get; set; }
|
||||
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
yield return marker;
|
||||
}
|
||||
|
||||
public void Move(vec2d movement)
|
||||
{
|
||||
if (!_movement.IsComplete)
|
||||
{
|
||||
Position = _currentPosition + (_movement.Calculate() * _movementVec);
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveTo(vec2d target)
|
||||
{
|
||||
Move(target - Position);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -35,81 +35,183 @@ using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controls
|
||||
{
|
||||
|
||||
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
|
||||
|
||||
public enum ButtonStatus
|
||||
{
|
||||
Error = 0b0,
|
||||
Disable = 0b1,
|
||||
Enable = 0b10,
|
||||
Highlight = 0b100,
|
||||
Confirm = 0b1000,
|
||||
|
||||
DisableToEnable = Disable | Enable,
|
||||
EnableToDisable = -(Enable | DisableToEnable),
|
||||
|
||||
EnableToHighlight = Enable | Highlight,
|
||||
HighlightToEnable = -(Enable | Highlight),
|
||||
|
||||
HighlightToDisable = -(Highlight | Disable),
|
||||
}
|
||||
|
||||
public class TriggerButton : ControllingItem
|
||||
{
|
||||
private AnimationBuilder switchAnimationBuilder;
|
||||
|
||||
private Action? confirmCallback;
|
||||
private Action? disableCallback;
|
||||
|
||||
#nullable enable
|
||||
private Action? enableAction;
|
||||
private Action? disableAction;
|
||||
private Action? confirmAction;
|
||||
private Action? enableCallback;
|
||||
private float _statusBeginTime;
|
||||
|
||||
private RenderButtonTextureCallback _renderButton;
|
||||
private TextureProvider _texture;
|
||||
|
||||
#nullable restore
|
||||
|
||||
public override vec4d[] TextureBox
|
||||
public TriggerButton()
|
||||
{
|
||||
get { return switchAnimationBuilder.TextureFrame.VertexStream; }
|
||||
}
|
||||
|
||||
public bool IsHighLighted { get; internal set; }
|
||||
public bool IsDisabled { get; internal set; }
|
||||
|
||||
public event Action EnableEvent
|
||||
{
|
||||
add { enableAction += value; }
|
||||
remove { enableAction -= value; }
|
||||
}
|
||||
|
||||
public event Action DisableEvent
|
||||
{
|
||||
add { disableAction += value; }
|
||||
remove { disableAction -= value; }
|
||||
CurrentStatus = ButtonStatus.Disable;
|
||||
}
|
||||
|
||||
public event Action ConfirmEvent
|
||||
{
|
||||
add { confirmAction += value; }
|
||||
remove { confirmAction -= value; }
|
||||
add { confirmCallback += value; }
|
||||
remove { confirmCallback -= value; }
|
||||
}
|
||||
|
||||
public void Enable(AnimationBuilder animation)
|
||||
public event Action DisableEvent
|
||||
{
|
||||
if (!IsDisabled)
|
||||
add { disableCallback += value; }
|
||||
remove { disableCallback -= value; }
|
||||
}
|
||||
|
||||
public event Action EnableEvent
|
||||
{
|
||||
add { enableCallback += value; }
|
||||
remove { enableCallback -= value; }
|
||||
}
|
||||
|
||||
public event RenderButtonTextureCallback RenderButtonTexture
|
||||
{
|
||||
add
|
||||
{
|
||||
if (_renderButton == null)
|
||||
{
|
||||
_renderButton = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
_renderButton += value;
|
||||
}
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (_renderButton != null)
|
||||
{
|
||||
_renderButton -= value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsHighLighted { get; internal set; }
|
||||
|
||||
public bool IsDisabled { get; internal set; }
|
||||
|
||||
public bool IsEntity => true;
|
||||
|
||||
public ReadOnlySpan<vec4d> TextureBox
|
||||
{
|
||||
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
|
||||
}
|
||||
public Rectangle BoundingBox { get; set; }
|
||||
|
||||
public TriggerButton Left { get; internal set; }
|
||||
public TriggerButton Right { get; internal set; }
|
||||
public TriggerButton Up { get; internal set; }
|
||||
public TriggerButton Down { get; internal set; }
|
||||
public vec2d Position { get; set; }
|
||||
|
||||
internal TextureProvider Texture
|
||||
{
|
||||
get => _texture;
|
||||
set => _texture = value;
|
||||
}
|
||||
|
||||
protected ButtonStatus CurrentStatus { get; set; }
|
||||
|
||||
public void DeHighlight()
|
||||
{
|
||||
if (CurrentStatus == ButtonStatus.Highlight)
|
||||
{
|
||||
CurrentStatus = ButtonStatus.HighlightToEnable;
|
||||
}
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
CurrentStatus = CurrentStatus switch
|
||||
{
|
||||
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
|
||||
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
|
||||
_ => CurrentStatus,
|
||||
};
|
||||
if (disableCallback != null)
|
||||
{
|
||||
disableCallback();
|
||||
}
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
if (CurrentStatus == ButtonStatus.Disable)
|
||||
{
|
||||
CurrentStatus = ButtonStatus.DisableToEnable;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
|
||||
if (enableCallback != null)
|
||||
{
|
||||
switchAnimationBuilder = animation;
|
||||
enableCallback();
|
||||
}
|
||||
if( enableAction != null)enableAction();
|
||||
}
|
||||
|
||||
public void Disable(AnimationBuilder animation)
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
|
||||
{
|
||||
switchAnimationBuilder = animation;
|
||||
}
|
||||
if (disableAction != null) disableAction();
|
||||
_renderButton(CurrentStatus, _statusBeginTime, in _texture);
|
||||
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
|
||||
}
|
||||
|
||||
public void Highlight(AnimationBuilder animation)
|
||||
public void Highlight()
|
||||
{
|
||||
if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
|
||||
if (CurrentStatus == ButtonStatus.Enable)
|
||||
{
|
||||
switchAnimationBuilder = animation;
|
||||
CurrentStatus |= ButtonStatus.EnableToHighlight;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (confirmCallback != null)
|
||||
{
|
||||
confirmCallback();
|
||||
}
|
||||
if (confirmAction != null) confirmAction();
|
||||
}
|
||||
|
||||
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
internal void Init(ButtonStatus status)
|
||||
{
|
||||
yield return new PlainGeometryMesh(this.BoundingBox, switchAnimationBuilder.GetAnimationFrame(),
|
||||
this.TextureBox);
|
||||
if (CurrentStatus == ButtonStatus.Error)
|
||||
{
|
||||
CurrentStatus = status;
|
||||
}
|
||||
}
|
||||
|
||||
}//----------------------------------- End of class --------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user