daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
+66 -67
View File
@@ -32,7 +32,7 @@ using StgSharp.Data;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Logic;
using StgSharp.Math;
using StgSharp.MVVM;
@@ -48,32 +48,88 @@ namespace StgSharp.Stg
{
public interface IOneDimensionalCollisionTexture2D
{
public void Init(Radius angleStride, string name);
}
public sealed class OneDimensionalCollisionTexture2D_GL :glRenderStream, IOneDimensionalCollisionTexture2D
public sealed class OneDimensionalCollisionTexture2D_GL : glRenderStream, IOneDimensionalCollisionTexture2D
{
private const string inputName = "InstanceBufferList";
private const string outputName = "CollisionTextureOutput";
float[] textureOutput;
ElementBuffer ebo;
private FrameBuffer fbo;
RenderBuffer rbo;
ShaderProgram generatingShader;
TextureGL t;
VertexArray vao;
VertexBuffer vbo;
ElementBuffer ebo;
public OneDimensionalCollisionTexture2D_GL()
{
}
public override bool IsContextSharable => false;
#pragma warning disable CS8618
public void GenerateCollisionTexture(IEnumerable<IInstancingBuffer> bufferEnumeration)
{
fbo.Bind(0);
GL.ClearColor(0, 0, 0, 1);
GL.Clear(MaskBufferBit.DEPTH | MaskBufferBit.COLOR);
generatingShader.Use();
vao.Bind(0);
foreach (IInstancingBuffer item in bufferEnumeration)
{
IGeometry g = item.TypicalShape;
if (!(g is PlainGeometry))
{
throw new InvalidOperationException("The current particle buffer contains non-planar geometry,");
}
ebo.Bind(0);
ebo.SetValue<int>(0, g.VertexIndices, BufferUsage.StreamDraw);
vbo.WriteVectorData<vec4d>(0, item.CoordAndRotationSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float));
vbo.WriteScalerData<float>(2, item.ScalingSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0);
vbo.WriteVectorData(1, g.VertexStream, BufferUsage.StreamDraw);
vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
GL.DrawElementsInstanced(GeometryType.TRIANGLES, ((uint)g.VertexIndices.Length) / 3,
TypeCode.UInt32, IntPtr.Zero, (uint)item.ScalingSpan.Length);
}
t.Bind2D(0);
GL.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.SingleColor, PixelChannelLayout.Float, textureOutput);
VertexArray.BindNull();
}
public void Init(Radius angleStride, string name)
{
primeArgs = new ViewPort
{
Height = 1,
Width = (int)((new Radius(Scaler.Pi)) / angleStride),
Name = name,
};
_coordStretch = (1, 1, 1);
PlatformSpecifiedInitialize();
CustomizeInit();
}
#pragma warning disable CS8618
protected override void CustomizeDeinit()
{
@@ -111,8 +167,8 @@ namespace StgSharp.Stg
GL.TextureImage2d<byte>(Texture2DTarget.Texture2D, 0, (int)ImageChannel.WithAlphaChannel,
(uint)Width, (uint)Height, (int)ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, Array.Empty<byte>());
t.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
t.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat);
t.Set2dFilterProperty(0, TextureFilter.Nearest, TextureFilter.Nearest);
GL.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0),
Texture2DTarget.Texture2D, t[0], 0);
@@ -122,67 +178,10 @@ namespace StgSharp.Stg
textureOutput = new float[this.Width];
}
TextureGL t;
RenderBuffer rbo;
float[] textureOutput;
protected override void Main()
{
throw new NotSupportedException();
}
public void GenerateCollisionTexture(IEnumerable<IInstancingBuffer> bufferEnumeration)
{
fbo.Bind(0);
GL.ClearColor(0, 0, 0, 1);
GL.Clear(MaskBufferBit.DEPTH | MaskBufferBit.COLOR);
generatingShader.Use();
vao.Bind(0);
foreach (IInstancingBuffer item in bufferEnumeration)
{
IGeometry g = item.TypicalShape;
if (!(g is PlainGeometry))
{
throw new InvalidOperationException("The current particle buffer contains non-planar geometry,");
}
ebo.Bind(0);
ebo.SetValue<int>(0, g.VertexIndices, BufferUsage.StreamDraw);
vbo.WriteVectorData<vec4d>(0, item.CoordAndRotationSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float));
vbo.WriteScalerData<float>(2, item.ScalingSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0);
vbo.WriteVectorData(1, g.VertexStream, BufferUsage.StreamDraw);
vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
GL.DrawElementsInstanced(GeometryType.TRIANGLES, (uint)g.VertexIndices.Length / 3,
TypeCode.UInt32, IntPtr.Zero, (uint)item.ScalingSpan.Length);
}
t.Bind2D(0);
GL.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.SingleColor, PixelChannelLayout.Float, textureOutput);
VertexArray.BindNull();
}
public void Init(Radius angleStride, string name)
{
primeArgs = new ViewPort()
{
Height = 1,
Width = (int)((new Radius(Scaler.Pi)) / angleStride),
Name = name,
};
_coordStretch = (1, 1, 1);
PlatformSpecifiedInitialize();
CustomizeInit();
}
}
}