daily update on 20240828 by nitload youmu, autotexture added
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@@ -1,4 +1,34 @@
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using StgSharp.Data;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Vector.Normalize.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Data;
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using StgSharp.Math;
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using System;
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@@ -13,6 +43,15 @@ namespace StgSharp.Math
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{
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public static partial class Linear
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{
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public static vec4d Normalize(vec4d vec)
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{
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return new vec4d { vec = Vector4.Normalize(vec.vec) };
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}
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public static vec3d Normalize(vec3d vec)
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{
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return new vec3d { vec = Vector4.Normalize(vec.vec) };
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}
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public static unsafe void Normalize(ref vec4d source, ref vec4d target)
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{
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Vector4 s = source.vec;
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@@ -35,7 +74,7 @@ namespace StgSharp.Math
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Vector3 t = target.v;
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s = Vector3.Normalize(s);
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Vector3 projection = Vector3.Dot(t, s) / Vector3.Dot(s, s) * s;
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Vector3 projection = (Vector3.Dot(t, s) / Vector3.Dot(s, s)) * s;
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t -= projection;
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t = Vector3.Normalize(t);
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@@ -43,13 +82,5 @@ namespace StgSharp.Math
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target.v = t;
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}
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public static vec4d Normalize(vec4d vec)
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{
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return new vec4d() { vec = Vector4.Normalize(vec.vec) };
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}
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public static vec3d Normalize(vec3d vec)
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{
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return new vec3d() { vec = Vector4.Normalize(vec.vec) };
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}
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}
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}
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