daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -1,4 +1,34 @@
using StgSharp.Data;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.Normalize.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Data;
using StgSharp.Math;
using System;
@@ -13,6 +43,15 @@ namespace StgSharp.Math
{
public static partial class Linear
{
public static vec4d Normalize(vec4d vec)
{
return new vec4d { vec = Vector4.Normalize(vec.vec) };
}
public static vec3d Normalize(vec3d vec)
{
return new vec3d { vec = Vector4.Normalize(vec.vec) };
}
public static unsafe void Normalize(ref vec4d source, ref vec4d target)
{
Vector4 s = source.vec;
@@ -35,7 +74,7 @@ namespace StgSharp.Math
Vector3 t = target.v;
s = Vector3.Normalize(s);
Vector3 projection = Vector3.Dot(t, s) / Vector3.Dot(s, s) * s;
Vector3 projection = (Vector3.Dot(t, s) / Vector3.Dot(s, s)) * s;
t -= projection;
t = Vector3.Normalize(t);
@@ -43,13 +82,5 @@ namespace StgSharp.Math
target.v = t;
}
public static vec4d Normalize(vec4d vec)
{
return new vec4d() { vec = Vector4.Normalize(vec.vec) };
}
public static vec3d Normalize(vec3d vec)
{
return new vec3d() { vec = Vector4.Normalize(vec.vec) };
}
}
}