daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -1,4 +1,34 @@
using System;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BlueprintRunner.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Data;
@@ -8,20 +38,57 @@ using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Logic
using StgSharp.Threading;
namespace StgSharp.BluePrint
{
public static class BlueprintRunner
{
private static int _callingThread;
private static ConcurrentStack<Blueprint> blueprintInWaiting = new ConcurrentStack<Blueprint>();
private static NodeRunner[] allAvailableTask = new NodeRunner[1];
private static SemaphoreSlim bpLock = new SemaphoreSlim(0,1);
private static NodeRunner[] allAvailableTask = new NodeRunner[1];
private static CancellationTokenSource cts = new CancellationTokenSource();
private static ConcurrentStack<Blueprint> blueprintInWaiting = new ConcurrentStack<Blueprint>();
private static int _callingThread;
private static SemaphoreSlim bpLock = new SemaphoreSlim(0, 1);
internal static bool IsValidCalling
{
get
{
if ((NodeRunner.CurrentBlueprint == null) || //no bp running at all
((blueprintInWaiting.Count == 0) && (NodeRunner.CurrentBlueprint.IsRunning == false))) // a bp is quiting
{
//in case no bp is running
return true;
}
int? id = Task.CurrentId;
if (id is null)
{
// in case calling from main thread and current running bp
//Console.WriteLine($"\t{_callingThread}");
//Console.WriteLine($"\t{Thread.CurrentThread.ManagedThreadId}");
return _callingThread == Thread.CurrentThread.ManagedThreadId;
}
foreach (NodeRunner item in allAvailableTask)
{
if (item.Id == id)
{
//if calling from any bp running task
return true;
}
}
return false;
}
}
public static void Run(Blueprint blueprint, Func<bool> terminateInstructor)
{
//Console.WriteLine();
if (blueprint == null) return;
if (blueprint == null)
{
return;
}
if (terminateInstructor == null)
{
throw new ArgumentNullException(nameof(terminateInstructor));
@@ -35,87 +102,23 @@ namespace StgSharp.Logic
{
//Console.WriteLine("valid and run");
if (InterruptAndRunNewBp(blueprint))
do { } while(InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
{
do { } while (InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
}
}
else
{
bpLock.Wait();
if (InterruptAndRunNewBp(blueprint))
{
do { } while (InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
}
bpLock.Release();
}
Interlocked.Exchange(ref _callingThread, -1);
}
internal static bool IsValidCalling
{
get
{
if (NodeRunner.CurrentBlueprint == null || //no bp running at all
(blueprintInWaiting.Count == 0 && NodeRunner.CurrentBlueprint.IsRunning == false)) // a bp is quiting
{
//in case no bp is running
return true;
}
int? id = Task.CurrentId;
if (id is null)
{
// in case calling from main thread and current running bp
//Console.WriteLine($"\t{_callingThread}");
//Console.WriteLine($"\t{Thread.CurrentThread.ManagedThreadId}");
return _callingThread == Thread.CurrentThread.ManagedThreadId;
}
foreach (var item in allAvailableTask)
{
if (item.Id == id)
{
//if calling from any bp running task
return true;
}
}
return false;
}
}
internal static bool InterruptAndRunNewBp(Blueprint newBp)
{
Debug.Assert(newBp != null);
if (newBp != NodeRunner.CurrentBlueprint && NodeRunner.CurrentBlueprint != null)
{
//if a running bp exists
blueprintInWaiting.Push(NodeRunner.CurrentBlueprint);
}
//load new bp to current bp
Interlocked.Exchange(ref NodeRunner.CurrentBlueprint!, newBp);
Interlocked.Exchange(ref _callingThread, Thread.CurrentThread.ManagedThreadId);
//run beginning node to init it first.
if (!NodeRunner.CurrentBlueprint.IsRunning)
{
(NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode)!.Run();
}
//refresh all tasks
for (int i = 0; i < allAvailableTask.Length; i++)
{
var item = allAvailableTask[i];
if (item is null || item.IsCompleted)
{
allAvailableTask[i] = NodeRunner.Run();
}
}
BlueprintNode node;
while (!cts.Token.IsCancellationRequested
&& NodeRunner.CurrentBlueprint.RequestNextNativeNode(out node))
{
node.Run();
if (!NodeRunner.CurrentBlueprint.IsRunning)
{
break;
}
}
(NodeRunner.CurrentBlueprint.EndLayer as EndingNode)!.Run();
return blueprintInWaiting.TryPeek(out NodeRunner.CurrentBlueprint);
}
public static void SetMaxTaskCount(int size)
{
@@ -135,41 +138,81 @@ namespace StgSharp.Logic
}
Array.Resize(ref allAvailableTask, size);
}
public static void Terminate()
{
cts.Cancel();
NodeRunner.CurrentBlueprint.Terminate();
foreach (var task in allAvailableTask)
foreach (NodeRunner task in allAvailableTask)
{
task.Cts.Cancel();
}
foreach (var bp in blueprintInWaiting)
foreach (Blueprint bp in blueprintInWaiting)
{
bp.Terminate();
}
blueprintInWaiting.Clear();
}
internal static bool InterruptAndRunNewBp(Blueprint newBp)
{
Debug.Assert(newBp != null);
if ((newBp != NodeRunner.CurrentBlueprint) && (NodeRunner.CurrentBlueprint != null))
{
//if a running bp exists
blueprintInWaiting.Push(NodeRunner.CurrentBlueprint);
}
//load new bp to current bp
Interlocked.Exchange(ref NodeRunner.CurrentBlueprint!, newBp);
Interlocked.Exchange(ref _callingThread, Thread.CurrentThread.ManagedThreadId);
//run beginning node to init it first.
if (!NodeRunner.CurrentBlueprint.IsRunning)
{
(NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode)!.Run();
}
//refresh all tasks
for (int i = 0; i < allAvailableTask.Length; i++)
{
NodeRunner item = allAvailableTask[i];
if ((item is null) || item.IsCompleted)
{
allAvailableTask[i] = NodeRunner.Run();
}
}
BlueprintNode node;
while (!cts.Token.IsCancellationRequested
&& NodeRunner.CurrentBlueprint.RequestNextNativeNode(out node))
{
node.Run();
if (!NodeRunner.CurrentBlueprint.IsRunning)
{
break;
}
}
(NodeRunner.CurrentBlueprint.EndLayer as EndingNode)!.Run();
return blueprintInWaiting.TryPeek(out NodeRunner.CurrentBlueprint);
}
}
internal class NodeRunner: CancellableTask
internal class NodeRunner : CancellableTask
{
private static Blueprint _current;
internal static ref Blueprint CurrentBlueprint
{
get => ref _current;
}
private static Blueprint _current;
internal NodeRunner() : base()
{
_startup = InternalRun;
}
internal static ref Blueprint CurrentBlueprint
{
get => ref _current;
}
internal static NodeRunner Run()
{
var ret = new NodeRunner() { _startup = InternalRun};
NodeRunner ret = new NodeRunner { _startup = InternalRun };
ret.taskInternal = Task.Run(ret.InternalAction);
return ret;
}
@@ -178,7 +221,7 @@ namespace StgSharp.Logic
{
//Console.WriteLine("Task Begin");
BlueprintNode item;
while (CurrentBlueprint != null && CurrentBlueprint.IsRunning && !token.IsCancellationRequested
while ((CurrentBlueprint != null) && CurrentBlueprint.IsRunning && !token.IsCancellationRequested
&& CurrentBlueprint.RequestNexGlobalNode(out item))
{
//Console.WriteLine($"Get node of {item.Name}, going to run.");
@@ -186,5 +229,6 @@ namespace StgSharp.Logic
}
//Console.WriteLine("Task Completed");
}
}//------------------------------------- End of Class ------------------------------------------
}