daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -42,7 +42,7 @@ using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Logic
namespace StgSharp.BluePrint
{
/// <summary>
@@ -92,11 +92,11 @@ namespace StgSharp.Logic
)
#pragma warning restore CS8618
{
if (inputPorts == null || inputPorts.Length == 0)
if ((inputPorts == null) || (inputPorts.Length == 0))
{
throw new ArgumentNullException(nameof(inputPorts));
}
if (outputPorts == null || outputPorts.Length == 0)
if ((outputPorts == null) || (outputPorts.Length == 0))
{
throw new ArgumentNullException(nameof(outputPorts));
}
@@ -115,11 +115,6 @@ namespace StgSharp.Logic
}
}
internal IConvertableToBlueprintNode Value
{
get => mainOperation;
}
public bool IsNative
{
get => nativeRequested;
@@ -156,6 +151,11 @@ namespace StgSharp.Logic
internal Dictionary<string, BlueprintPipeline> InputInterfaces => _inputInterfaces;
internal Dictionary<string, BlueprintPipeline> OutputInterfaces => _outputInterfaces;
internal IConvertableToBlueprintNode Value
{
get => mainOperation;
}
public void AddAfter(
BlueprintNode former,
@@ -262,10 +262,10 @@ namespace StgSharp.Logic
#endregion
}//--------------------------------- end of class -----------------------------------
public class BlueprintNodeRunException : Exception
{